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Theme interpretation and application
Minimalist art style- the background and foreground are composed of simple shapes and minimal colors. Also, the player character you control is minimal in the grand scheme of things, the environment towers over it.
Team/Developer
SheerAweso
Reference info
Discord: sheercold. Twitter: @sheercold_
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Comments
cool entry I seemed to get stuck in the water at one point after messing with the anchor to reach a lower point which was frustrating as was enjoying it up to then, but there is much to applaud on what I played, especially as the game feels like you are trying something a little different especially with the core movement, (far harder to get playing well, than well trodden path of the usual platformer mechanics). The bird that turns into a killer triangle got me a couple of times!
I'm glad you liked the movement and the game! Sorry to hear about you getting stuck, I actually added a failsafe for that happening in the 24-hour patch but I somehow accidentally removed it before pushing the update, I'm still not sure how it happened ;(. But thanks for playing regardless!
Lovely game, lovely art, pretty badass music, only critique is the movement is a bit slower for me, and the framerate is a bit low , sometimes the screen gets a bit jittery[I assume is due to my potato laptop]
Thank you! Interesting point about the movement. I added some speed pickups around the map that hopefully would help with that, but I can definitely look into tweaking that. As for the frame rate, good to know! The game probably isn’t the best optimized with everything being on one map. But I will ask, were you playing on the web version? I’ve had a lot of people tell me they’ve had problems playing the web version, unfortunately. Thanks for playing!
The movement mechanic of the game is very unique and the music causes great athosmphere.The only ciritque is that the game world seems to be a bit empty. Nonetheless: cool jam entry!
Yeah good point, I wanted to add more bosses and enemies but I ran out of time! But I’m glad you like the movement and atmosphere! It’s definitely what I spent the longest doing haha. Thanks for playing !
I was pleasantly surprised! I enjoyed this game, has solid pacing and design. The controls are really unique the fact that you maneuver a ship using the anchor mechanic. Well done^^
I'm really glad you enjoyed it! Thanks for playing!
Great sense of adventure conveyed through simple graphics and a driving soundtrack, really nice work!
Glad you like it! Thanks for playing!
Does that boat have wheels? Captain what the heck?
Very creative overall design! The upgrades were awesome and fitting, though sometimes it felt like they worked against each other. For instance, not being able to jump while boosting. I also have a gripe with the anchor. Enabling it using the same button as jumping feels counterintuitive - one wants to bring you upwards, the other brings you downwards, and at times when the natural instinct would be to press jump to go upwards, like underwater, you get dragged downwards. Apart from the technical stuff, the art was very fitting of the theme, although it sometimes ended up being confusing to separate foreground from background. It took me a while to understand what was happening in the Graveyard, but when I understood, boy did that area click! Lovely atmosphere and the idea of being hunted is awesome. Solid work overall!
I'm really glad you liked it! You actually can jump while boosting, but I admit it sometimes doesn't work like it should 100% of the time haha. Fair point about the anchor! I could definitely make it more intuitive in a future update. Thanks for playing!
Such a beautiful world with a soundtrack that's groovy as f**k. Loved the progression and level design. Awesome work!!!
Thank you for playing!