Models are considered as 3D base assets, so not any art can be accepted. You're free to make concept art but your assets shouldn't be in a completed state before the start of the jam.
Falcon Nova
Creator of
Recent community posts
Hey!
Thanks for offering! I wouldn't mind getting some feedback on my game, Village Valley. It's free at the moment, so you can claim it and play it when you want. I don't mind if you turn it into a Youtube video :) , just tell me if you do (by here or by Discord, linked it on my profile) so I can watch the video!
Here are my ratings!
So in this jam we more than doubled the number of participants and entries, I'm so happy! You guys once again made awesome games, rating was difficult because of their quality! Results are a bit tight as you can see. Once again, my sheet will be in the community section of the jam.
Also wanted to remind you that the SMVM 8 is still ongoing, don't hesitate to participate!
The time it takes to attack is pretty long, it is difficult to time it correctly againt enemies. Also, I got a couple of problems with my controller, first being the up and down d-pad buttons being left and right, and I could use the great hit. I think there should've been some music, but I didn't hear any. It's a start, thanks for participating!
Very good, I liked the animations and the story. Here a re a couple of suggestions. First, I'd change the shoot button on the controller, because using the right trigger is pretty tiring for the fingers, and the diagonal aim is the right button. Next, I'd say to give the player a small immunity after being hit. Enemies like the bats continue rushing towards you and can start a loop of hits, and the frog's laser does the same. Nice job!
Great job in the artistic part! Would like to play it with some music. Constrols are good on the keyboard, but way better with a controller, especially the wall jump. Also noticed that the up and be buttons of my D-pad would actually move the character left and right, I don't think it is intended. Good job!
Nice art and music. The problems that I see are related to gameplay. First, the panda's movement isn't "sharp" enough. Only pulling a little bit on the joystick gave too much velocity to the player, so it was pretty difficult to land. It has already been mentionned, but wide spaces and a bad camera follow results in to many blind jumps and makes the game less enjoyable. Apart from that, I liked the game, nice work!
Very good game! The graphics and the music are well-made and the game is enjoyable. I didn't encounter too many performance issues, way less than I thought I would by reading the comments. It has already been mentionned, but the stamina system does make the game less enjoyable, I was in the middle of a fight and ran out of stamina so I just started turning around until I could get 2-3 bullets ready. Appart from that, I did enjoy playing Neon Madness, great work!
That game feels nice and it is polished, and there's a story! Definitely a plus in my book. To me, the rolling mechanic was a good idea, but I don't feel the need for the penalty when you don't do it, or at least, not that long. Was having a hard time understanding how the ladders worked and I was close to dying many times because of the stun. Otherwise, good game!