Yeah. Mainly because of time issues I decided to do just one level. Thanks for your feedback!
Zerschnetzloar
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Yeah. The gameplay balancing is the point in each jam I participate where the motivation goes down and I try to bring all the things together which are kinda loose in the game combined with doing all the stuff I don't like to do which are still necessary for the game (like menus, UI, smaller animations). Surely I will get some good game balancing in up coming jams. We will see. XD
Thank you for playing my game!
Thank you for your feedback! So the mechanic with gaining height by bouncing continuously is actually intended, but the problem I see with it is that it is not intuitive and difficult to pickup. And the music was made in 30 min, because I didn't want to use something someone else made. I am actually surprised that most people say that it is okay/good.
I feel pretty much the same way about enemies slowing down the player, but I personally think that the main proble is, that some of the enemies just give you more boost by default (which is impossible to know for the player) which I've done to make some areas in the game accessible which again was a bad Idea after all. Still thank you for playing my game and giving me some feedback! We will see if I keep working on the game or not.