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Zerschnetzloar

236
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A member registered Jan 27, 2021 · View creator page →

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Recent community posts

Yeah. Mainly because of time issues I decided to do just one level. Thanks for your feedback!

Thank you for the feedback! Yeah the option where  a last minute addition to the game. XD

Thank you for your feedback. Yeah next time I should find a different way of checking if the Player hits the wall or maybe even add a way to stick the player on the wall, depending on the normal.

So the game should work normal in Fullscreen with 1920 * 1080 Resolution

Thank you!

Oh then I am just blind. I mean technically you showed in the introduction levels how to create the different shapes. Sometimes just things were a bit tricky to memorize in game. (You should keep working on this)

The concept, gameplay and especially the art style of the game where really great. Once i was respawned a 0 after reaching the 150 mark which was strange (I am not sure if this was intended). Further more aiming was quite difficult. Still very cool game!

The gameplay is very satisfying and I really enjoyed the overall concept and relaxing atmosphere of the game. But at some point (only a few levels in the game) it was not clear which rules make up which patterns. Still and excellent game!

I like the main mechanic (which works similiar to the one of my own jam game). In some levels it is difficult to see what you have to do, since the camera is directly pointing to the player and not a bit more in the movement direction. Still. Cool game, keep going!

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Very satisfying and good executed!My only issue was that there where to many enemies in the late game, and that the restart did not restart the game and just set the health back to 10. Still cool game!

I like the concept of the game and think it is really well executed. But it was kind of difficult in the beginning to understand what is going on. Nice job though!

Thank you for your feedback! Yeah i read that relatively often that the spike colliders are a bit to big. ^^

Thank you! I'm glad you enjoyed it.

Yeah. Speedrunning games are awesome. If you havent played it i would recommend playing Neon White. Thank you for your feedback!

Thank you very much for playing my game!

Thank you!

Thanks. Glad you enjoyed it!

Yeah. The gameplay balancing is the point in each jam I participate where the motivation goes down and I try to bring all the things together which are kinda loose in the game combined with doing all the stuff I don't like to do which are still necessary  for the game (like menus, UI, smaller animations). Surely I will get some good game balancing in up coming jams. We will see. XD

Thank you for playing my game!

Thank you. I am really happy with the stomp animation. XD

Thank you for your feedback! So the mechanic with gaining height by bouncing continuously is actually intended, but the problem I see with it is that it is not intuitive and difficult to pickup. And the music was made in 30 min, because I didn't want to use something someone else made. I am actually surprised that most people say that it is okay/good.

Thank you for playing my game!

Thank you! I am glad you liked it.

Thank you for your feedback!

I think the game concept is simple and there for very cool, because it is easy to pick up for everyone. The controlls are a bit weird in my opinion, because my muscle memory is used to WASD, SPACE and Shift or using the mouse. Still cool game. You should keep working on it!

I like the concept of the game (one of my Jam ideas (not the one ive chosen) was making a game about climbing down, with a game character who can break his bones). Personally i feel like the character hitbox is a bit weird asewell as the controlls for moving left and right. Still really cool game!

You got a really cool game at the core, but in my opinion the controlls feel a little bit stiff. Still keep going!

Very cool game! I think this would be perfect for a mobile game.

I really like the main mechanic of the game and think it has great potential. Personally I think it is a bit to slow, but thats just personal taste. Keep going!

Cool game. You should go back after the jam and keep working on it!

Thank you for playing my game!

I hope you played it in fullscreen, if so then the view was unintentional, but I am sure that there is some room for improvement left for the camera movement and scaling for the different levels. Thank you for your feedback!

I feel pretty much the same way about enemies slowing down the player, but I personally think that the main proble is, that some of the enemies just give you more boost by default (which is impossible to know for the player) which I've done to make some areas in the game accessible which again was a bad Idea after all. Still thank you for playing my game and giving me some feedback! We will see if I keep working on the game or not.

The fact that some enemies give you more vertical boost than others was a last minute solution to desgin levels to be honest. But reducing the spike hitbox seemes reasonable, since there where many complains about the hitboxes being to big. Thank you for your feedback!

Thank you. Yeah the game is inspired by Neon White, Pizza Tower and Downwell (at least kind of). I personally feel like that the enemy design I've chosen is limiting the speed. Let me know if you have any Idea on how to improve it in future games.

Okay. That's strange. Thank you for reporting the bug.

Thank you very much!

Thank you playing my game!

Thank you. Could you describe in which way the stomp was not working (please)? I would like to improve the game later on.

You can restart a level by holding R and yes indeed you can only pass a level by killing all the enemies. Thank you for your positive feedback and playing my game!

Thank you for trying out my game. Yeah during the development I realized myself that some of the hitboxes are off (I still dont know how to fix it, since the spike hitbox depends on a tileset collider, if you have any idea let me know).