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The Crosspath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #53 | 3.212 | 3.800 |
X Factor (overall enjoyment) | #60 | 3.212 | 3.800 |
Theme/Limitation | #65 | 3.212 | 3.800 |
Overall | #71 | 3.043 | 3.600 |
Graphics/Animation | #73 | 3.043 | 3.600 |
Fun/Design | #75 | 3.043 | 3.600 |
Technical Implementation | #98 | 2.535 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
In a Song
What tools did your team use to construct the game? (optional)
Unity, Asesprite, Beepbox, SFXR
Which art and audio did you / your team NOT create? (optional)
I did every by myself.
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Comments
I really enjoyed that! I wish there was more levels to play but that's unfair to ask for a gamejam game i think.
Nice job!
Yeah. Mainly because of time issues I decided to do just one level. Thanks for your feedback!
Great game, controls were fluid and responsive, the art was nice and clean. Only addition I'd like to it had was options menu with a sensibility option, camera was a bit too fast. Also, great pun on the name. Solid game!
Thank you for the feedback! Yeah the option where a last minute addition to the game. XD
In a dark and moody place live PARKOUR! I played this on a couple of seperate sessions.I can't say I got good at it but I did enjoy it and there are some really nice ideas here. Good job
Thank you!
I had a good time with this. The name of the game made me laugh once I got it. The only feedback I can think of is about the wall running/jumping. I think if you make the trigger for the wall detection slightly bigger than the players collision, it would make it less likely for me to push myself off the wall and fail to wall jump.
Really like the pixel art, and the 3d environment looks really good. Really solid experience. Keep up the good work!
Thank you for your feedback. Yeah next time I should find a different way of checking if the Player hits the wall or maybe even add a way to stick the player on the wall, depending on the normal.
This probably has something to do with your itch settings, since your game is made in unity and it is supposed to be able to properly fullscreen. Anyways, your game looks cool but I could not experience it since this happens, if you manage to fix it message me back and I will play
So the game should work normal in Fullscreen with 1920 * 1080 Resolution