Your game had a super daring and interesting implementation for a jam, great job, hope you can play mine!
Rate Unnamed Mountain Game by Ardkil, Agrestige, Betaraybill for VimJam 4: Checkpoints (8 Bits to Infinity #39) - itch.io
Ardkil
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As singleplayer, this game is super hard. The concept is very different from everything else and interesting. The particles could have come way slower at the learning phase of the game so that reacting in time for a beginner would be sufficient(maybe you could add some easier and slow music). Other than that, the game feels completed and polished. the visuals are simple and fitting. Moreover I am amazed you could put a level editor in this short amount of time. Great job!
Fabulous graphics and great music, perfect game design and polish, the only criticism I can give is that the game isnt scaled with my small pc so I cold not see the lower borders, and instead of shift hold, shift click and then click again to throw would be better. Also maybe you could have controlled the range of the item you throw. However these are not too troublesome as the gameplay was still very smooth and responsive. Great job overall!
This is actually my favorite implementation of the theme in this jam. Only if you did a little bit more polish and improvement on the art. The platformer feels nice and I love the main mechanic. Though on the other hand, I am not a fan of the music and the art. The art could be a lot better with some tone improvements(no need to even greatly change the sprites), Here is the things I think you should do after the Jam ends
Recolor the dirt assets to be a bit darker red on the upper part and another hue close to red in the lover part to give the impression that the world around you is hot and you are melting. Also add corners to the blocks at the corners to make the assets blind into the environment and not just look like blocks randomly put together(you can google any platformer asset and see what I mean)
Change the background to a lighter hue of red different from the blocks and with the world particles you have already added it will look more majestic
Anyways amazing job, I just hope you can improve your art, because you have the mind to acquire great ideas!
I didn't expect to see a survival game in a gamejam, since they need a lot of mechanics to make a good game. In this one the core mechanic of collecting and crafting was done but the lack of survival items and hazards made the game less powerful (you probably didn't have the time to add much). Other than that I liked the art but I think the pov of the isometric camera could have been a little higher. But hey this is a jam(for your first jam this is impressive) and good job for your daring approach!
Very polished and cute graphics. Sound design is brilliant. But I will have to criticize the enemy ai and the screen resolution for the game. In these kind of games, I expect to see a larger world, player character shouldn't fill like %20 of the screen. There should have been more platforms with more screen space that you can see and maneuver. Moreover, the enemy ai is quite simple and there isn't any variety. But hey this is a gamejam game and you did a brilliant job of making a super cute and polished game that can easily be adjusted to be way better.
I am not a fan of the controls. WASD for movement would be much better for the gameplay than W and mouse direction controls. Because of the controls dodging has no meaning since you have to stop in order to hit the enemies. The art for the UI and the environment is lacking but the polishing you have done is great. Enemy death effects as well as the particle of the freeze gun are very satisfying.
Super original idea for this theme. Gameplay wise there isn't much feedback. You could have made this game a lot better with some polishing(such as the cards look more like resumes and get bigger on hover, or shake little, some camera shake when you pick wrongly and something like a ding noise when correct) and adding days(with different reapers and people) to make it longer.
The art and the music are beautiful. It is just sad that I couldn't quite experience it since all I could look at was the rhythm board. I also think that the timing of the arrows was a little too tight and didn't leave any room for error. I read that you didn't have much time so good job for finishing a cute looking game!
the music is really well selected. I usually don't like ice mechanics for movement but in this one you almost nailed it. maybe just a tiny bit less acceleration could be better but not a problem. The only thing I can comment is that the fact you cannot jump on the full mesh of ice is frustrating. Artwise the penguin is cute and the water shader and ice blocks are fitting(I can't say the same for the ships tho) Well done!
A simple game that was almost well implemented. But for a game like this, you ABSOULOUTLY NEED a RESTART button. when I failed I think I had to wait until the balls velocity was zero. The background art looks cute but the default unity circle and squares aren't visually pleasing. Mechanic wise good job, if there was a restart button, this would be a good mobile game. Unfortunately art wise, this fails.
Firs of all I want to say that the title art is fabulous. This is a very simple but fun game. I played it for a good amount of time and had fun. The only criticization I can say is the implementation of the theme. I didn't feel like the developer and didn't get the roles reversed atmosphere. Otherwise, very fun game
Wow! this is a really good puzzle game, the level design and the balancing is lovely(not too hard, not too easy). Only thing I can complain is that there is no fullscreen and you have to play it at the upper right corner of the computer(but this is no big deal and isn't even about the game). Definetly one of the best games in this jam I have played!