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(1 edit) (+1)

I beat it! I thought the game was really cool. the music matches the vibe pretty well, and the environment is really intriguing, I wish I knew more about it! The worm ability was cool, and I thought the level design around it once you get it was pretty cool. Wish you got to use it more later though! I also wish there was a boss of some sort at the end. Would have been a pretty cool moment! Though I do like the ending. The map is so big for a jam, good job!


Also, is there a point in collecting the green orbs?


Some nitpicks:

-Movement feels a little stiff. I feel like if the controls were a lot tighter, I'd have a lot more fun moving around the world. I think turning down the acceleration when you change directions would help

-what's the point of health if almost everything instakills you?

-I wish you could look down! especially if spikes one shot you.

-The Mushrooms should stand out from the background more! I didn't realize they were usable the first time I encountered them.

-I feel like the Heart(?) boss should have indicators for the falling stalagmites

📝 Thanks for your kind words and constructive criticism! I'll be datamining this feedback liberally later but for now :

* Momentum when turning around bothers me a bit too; the trick will be if it can be improved without introducing 'jank'.
* Re 'Also, is there a point in collecting the green orbs?--there was supposed to be and in the post-jam-polish version there will be. It's likely fewer things will instantly kill you once that's done. To be clear that's not an excuse; it's a lesson in project planning for yours truly.
* Stalactite indicator is a solid idea that should probably go on the post-jam-polish list.