So, these ratings are gonna be a bit all over the place; sorry! I'm rating the first two categories out of order for banter effect.
Execution 3/5: Some slowdown, but really what hurts this as much as anything is the sheer amount of nonsense with the boulders and the dodging trickiness (and constancy) and the sponginess of the main fight the game offers. The game's other enemies being spongy doesn't help too much, but.
Enjoyment 4/5: FOR ALL THAT, I'll just say, as you (lemoan) know I took video of me fighting the boss to show you as feedback, and it lasts about 12 minutes, about 10 of which are actually fighting the boss. And at the start, I claim it'll only be about 5 minutes of attempts. Some of that was me trying to be sure I was critiquing fairly, but on some level I was finding excuses to try again and I think that speaks well of the project.
Sensory 5/5: This may be the single most charming entry in the entire jam and a lot of little touches really help.
Metroidvania 3/5: This is a platformer (check) with a utility ability (check) allowing you to beat the boss. (Narrator: He was unable to beat the boss, but had understood it from others to be the effective end of game.) For all that though, as-is it is pretty linear; there's not much in the way of exploration-aesthetic.
Minimalism 5/5: So much with so little. GG.
Honestly if a fuller version of this showed up in MVM Super Edition #30, you would not see me complaining.


