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Enjoyment and Execution 4/5 each - Some jank here and there hampers enjoyment, but pretty well-executed overall. No major glitches. Some inadvertent frustration platforming but not a ton. Hard to convey everything you want to in this sort of aesthetic and I think this is case (not the only by any means) where being minimalist fed into the conveyance problem.

Sensory 3.5/5 - rounded up to 4. Music and sound design pushes this up from a 3, but the actual use of silence didn't land super much for me.

Metroidvania 4/5 - Upgrades? Check. Exploration aspect feels a little lacking?

Minimalism 5/5 - Good use of the everything which wasn't a lot, which means good minimalism.

Thank you!

I think I responded to most of the jank and conveyance issues during your stream so I won't repeat that here. As for the metroidvania point, I def agree that it's a bit lacking in exploration - I def feel like I largely designed this as a more linear game where you happen to gain abilities as you progress, so I don't think it's too surprising it came out lacking that sense of exploration, though I did also have to cut a couple branching paths for time which might've helped bump it up a little more if they made it in.