Thank you!
I think I responded to most of the jank and conveyance issues during your stream so I won't repeat that here. As for the metroidvania point, I def agree that it's a bit lacking in exploration - I def feel like I largely designed this as a more linear game where you happen to gain abilities as you progress, so I don't think it's too surprising it came out lacking that sense of exploration, though I did also have to cut a couple branching paths for time which might've helped bump it up a little more if they made it in.