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Enjoyment 3.5/5 / Execution 3.5/5 each. Enjoyment rounded up to 4 for charm, execution down to 3 for what feels like a lot of unfavorable player collision. - A number of issues feed into each other--there's what seems to be a big runback to a boss I only reached once (at least one of which I'll grant that's mostly on me) and at one point I even found myself respawning from a spike checkpoint into an enemy. There's some of what I call 'inadvertent frustration platforming' which is when the platforming or reflex aspects of a game in particular cause frustration the developer probably didn't intend.

Sensory 4/5 - Everything is unified except the tiles. Honestly pretty good all around on this score. Feels very Hollow Knight influenced, but that's no crime!

Metroidvania 5/5 - Upgrade/exploration on par for meeting jam genre criteria.

Minimalism 4.5/5 rounded up - I see the theming, but I don't necessarily see it borne out even meeting its stated goals. Incidentally the game probably would have had more conveyance with a more chiaroscuro-focused scheme. To honor the vibe I'm getting that this really wasn't minimalist I'm giving a symbolic half-point off but it won't affect the sort.

I know I may have said on a stream that I hated the platforming/runback a little. I did. However, the game is still very charming and definitely seems to be an accomplishment. If a version appears with slightly more generous hard checkpoints I might even see it all at some point! Until then I recomend extending the adorable art theming into the tiling and giving a little more background contrast vs the characters and enemies.

There was no runback for bosses, there was a checkpoint right before every boss! You probably just missed it, but I'll blame that on the small camera size. Glad you liked it for the most part, but yeah that miner boss I think you're talking about has a checkpoint right to the left of the drop down into the arena, just a little above it! I should've made it more prominent, sorry lol. Thanks for playing!

Hey not to harass, but I just wanted to check if you saw this, if it might effect your rating! If not that also makes sense, because it should be rated on your experience, but every point counts lol.

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It's unfortunately luck of the draw that makes some design or other things show up and some not. I've now twice made a game with a map that people then asked for in the comments, because they weren't told that a pause or a map existed. [EDIT: Removed a thing I said that was incorrect upon checking.] The map's definitely flawed but it does exist! Now that's perhaps a different degree on a couple levels, but I guess what I'm saying is, this sort of thing happens to everyone--including yours truly.

I did see this; note that the way I scored this, if I had made a change on that basis, the rating would probably change to Execution at 4 (not 3.5) so by my usual way, that would make Enjoyment round up and then Theming round down, rather than up. (Where I use .5s I generally round up, and then down, in that order, and systemically.) So the overall numerical tally wouldn't change.

I'm still happy to make that adjustment if you like in the interest of accuracy.

When I get the video up you'll be able to see more closely where I went and didn't go so you'll see what I missed it by. Might have been streamer-brain, the VOD will tell. (I'm splitting the Christmas stream session right now and yours was yesterday, so I probably won't have the particular video for yours until tomorrow morning.)

Oh ok cool I didn't know you streamed also! I'll check that out when it comes! Thanks for feedback!