Enjoyment 3.5/5 rounded down to 3 - I felt pretty lost in a bad way and there was a lot of inadvertent frustration platforming. If sheepgirl falls off the platform she just landed on ONE MORE TIME I will:
buy her flowers to make her feel better because that's no fun
Execution 4/5 - For all that I was at least able to judge the basics of where a jump should land, most of the time. Which is pretty neat in a platformer like this! The fact that it didn't land where it felt it should so much reflects in category 1.
Sensory 4/5 Not much sound to speak of but those visuals push it UP!
Metroidvania 4.5/5 rounded up to 5 - 'not getting hurt in the water' did not feel like a substantial first upgrade, but I'm trusting the other two would at least get it to 4.5 by jam standards. I didn't play enough to know if the attack or the spring was a utility-key but from the context I can guess it would be.
Minimalist 5/5 Well done on the minimalist interpretation overall, TBH.