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(1 edit) (+1)

Enjoyment 3/5: What's here is serviceable especially for a jam game! Not "time of my life" fun but not miserable by any means.

Execution 4/5: There are a lot of minor conveyance issues in the tiling that make things a little more difficult to understand, and there's at least one notable glitch. But nothing gamebreaking by far, it's more a few design issues and extras keep this from a fuller 5/5.

Sensory 3/5: The music is nice enough, and the tiles are pretty decent to start with. There are a variety of enemies to look at. If the initial style of the tileset had been more consistently applied I think this category might have been higher, and furthermore I think this one might even have warranted a 3 or even 4 on theme.

Metroidvania 5/5: By jam standards it feels at least adjacent; only two mobility abilities of substance. The level design feels fairly linear; there's not much in the way of a larger interconnected whole here.

Minimalism: 2/5: You did stick to your interpretation of the theme, but it's not clear what differentiates your  interpretation from merely being a Metroidvania which is a separate category. theme you interpreted appears to have been the same as the genre and not really minimalism in much of any way I can 'grok'. Still, making this a 2, if for no other reason than because the initial storybooky style felt a little minimalist in its own way.

Some video-format feedback below:

Thank you so much for taking the time to play my game and for writing such a detailed breakdown of your ratings.

I really appreciate the effort you put into the feedback — it means a lot for me, especially in a jam setting. 🙏

Thanks again and another thanks for sharing the play time on YouTube.