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marconathan

185
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5
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5
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A member registered Mar 12, 2025 · View creator page →

Creator of

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Thanks for feedback and your time, the speed is for the robot movement speed, production and repair for machines, they decrease production and repair time.

Sorry that you not able to collect the box on conveyor belt, This box is under production, lol.

Glad you liked it! I'm happy the upgrades hit the mark for you. Thanks for the kind words and for checking out the game! ❤️

Wow, thank you!! , I really appreciate the kind words!, I’m so glad you enjoyed it.

Thanks for your feedback, may be you didn't collect all the boxes produced on the level time.

I liked every thing on the game, but controls was difficult for me, great job.

What a game, pretty good.

Thanks for feedback, I noticed that so in last level you will need to wait for doors between the the adjacent machine, you will still in need to collect the boxes that created by the third machine at game start, and you also correct about victory scene, it would be more engagement.

Thanks so much

You should stand on the repair area to start interact

Such a creative take on the theme! I love how the 'features' keep you on your toes and add a layer of challenge to the gameplay, Great job!

Good concept and arts, i like platformer games.

So cool, i really enjoyed it.

Thank you so much, I saw that it was sufficient to change the color of the repair area when standing on it correctly.

Thanks for feedback, My artistic sense isn't high.

Good entry, appears simple but entertaining

That is really good, i like it.

Thanks you so much, i would do the same thing.

Thanks you so much

Thanks for your time, this happens when you start them with coins that still with you from previous levels, but i took into consideration the entering without any money.

very cool, especially the art and free movement idea.

very entertainment game and easy to learn

it is really a good concept for the theme

Thank you so much for your feedback, but there is already visual indication on broken machine, when 

machine broke the fix area appears, on interact the indicator appears, on finish fix both the fix area and indicator disaapears and the fix sound play.

The graphics and environmental detail in this are genuinely impressive! Everything feels so realistic. Great job on creating such a solid atmosphere!

The art style and music in this are fantastic! It creates such a unique vibe that really sticks with you. Excited to see where you take this in the future update!

Really enjoyed the story and the unique art style! You did a great job building such an immersive atmosphere. Keep it up!

thanks for your feedback, i really appreciate it, i will try yours for sure.

Loved the vibes! It’s super fun to play and the story kept me engaged the whole way through. Great entry, well done!

Thank you so much for your kind words!

I’m really glad the clarity worked well for you.

You’re absolutely right about the outdoor areas feeling a bit empty. I originally wanted to add more detail there, but most of my time ended up going into creating the hand-drawn scenes, so I had to keep some parts simpler than I planned.

Regarding the dialogue sound, that’s a very fair point. I ran into some limitations while syncing it with the typing effect, and I didn’t have enough time, i implemented all sounds on last hour.

Thanks again for the thoughtful feedback, I really appreciate it!

And sure, I’d be happy to check out and rate your game as well 🙂

Thank you so much for your detailed review — I really appreciate the time you took to write it.

Honestly, my initial plan was to build the game in 3D, but it quickly became very difficult to create consistent designs across all locations and keep them accurate to the same time period and same country. Because of that, I had to switch to a 2D approach.

With AI tools not allowed, I ended up drawing everything by hand — which, as you noticed, is not my strongest skill. I used pencil sketches, and it took me around three days just to create the main scenes (police station, Raya and Sakina’s house, and the jewelry shop). After that, I ran into another issue: scanning the drawings didn’t preserve the look I wanted, so I spent an extra day trying to improve one screen in Photoshop.

Eventually, I switched to taking photos of the drawings with my phone to better capture the colors. In total, that process cost me around six days of development time, and the final result reflects both my limitations in drawing and the compromises of photographing the artwork — which definitely affected the overall visual quality of the game.

As for the story, I completely agree with you — it’s a very rich and intense case, and I originally hoped to make the experience more interactive and engaging, but time constraints made that difficult.

Thank you again for your feedback — I really appreciate it. It also gave me the chance to explain what happened during development and why the game turned out the way it did.

Really solid experience! For a game made in such a short time, the tension and atmosphere are very well-executed.

Really impressive atmosphere! The dialogue and sound effects made the world feel so alive, Awesome entry!

Awesome work on the atmosphere! The nightclub environment was definitely a highlight, and the visual style is really polished. Keep up the great work!

Thank you so much!

 It means a lot to hear that it connected with you.

I appreciate you playing and sharing your feedback!

I really enjoyed this! The atmosphere is incredible and the visuals are so well done. You can tell a lot of work went into the camera mechanics and the story. Great job on this entry!

Great job! I really liked how you balanced the tension, gameplay, and storytelling together—it all came through in a very engaging way.

Thank you, I really appreciate that!

I’m glad the story managed to keep you engaged — that was the main focus for me. And I’m happy the hand-drawn style worked for you, even with its imperfections 😅

Thanks again for taking the time to play and share your thoughts!

The game wasn’t meant to be horror in the traditional sense — I was going more for a grounded, investigative tone rather than jump scares.

As for the art… yeah, that’s on me. I’m not an animation artist, and since AI-generated content wasn’t allowed, I figured I’d just show my raw “developer art skills” to the world 😅

Appreciate you trying it out!

Move left and right only by arrows, interact with doors and any object by mouse