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marconathan

136
Posts
5
Topics
1
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A member registered Mar 12, 2025

Creator of

Recent community posts

It’s really a good game. Like many of our jam games, it feels a bit caught between what we want to create and keeping things minimalist. I personally wished I could also move using the arrow keys, but overall it was a great experience. Well done!

Overall, it’s well balanced between minimalism and attraction. I really liked the art, music, and controls. The only thing that felt difficult for me was jumping over enemies, since the jump power doesn’t show until release. I think this would become easier with more playtime, and it also fits the game’s name—it really feels like a jump challenge. Great work!

it is really a complicated game, i do not know how you could make this rooms and transition between them, good work, by the way i did not find the crown. 

at first lock it appears simple, but on playing it is full of joy with large map, with variety of enemies and traps, excellent.

This was a delightful experience — very comfortable atmosphere and nicely polished overall.

it is one of the most beautiful games on the Jam, it is full of feature, fun, and challenge while still appears minimalist.

i already signed in, but i think that credit is too low to create any thing.

I liked this game a lot. The core gameplay and mechanics work very well, and with a bit more focus on Metroidvania-style map design, it could really shine. Great job.

This game is honestly excellent. I’m struggling to find words that really do it justice — what an experience. Amazing work.

This game is honestly excellent. I’m struggling to find words that really do it justice — what an experience. Amazing work.

I liked this game a lot. The art style is great, the map design is clear, and the saving system works nicely.

but i could not kill the enemy that throw arrows

(1 edit)

hello

how can i get credit to start 

Other comments already covered everything I wanted to mention. Just wanted to say: really great work.

Loved the game and the unique idea behind it. I didn’t expect a simple square to be this fun to play — great execution.

The art and music are excellent, especially the soundtrack — it really elevates the experience. I also enjoyed the difficulty curve; it felt fair but still engaging, which made me want to keep playing.

pretty cool, especially arts , i only wished that enemies died in a room not appears again on return.

i had a similar situation on my account when it was new, but i was able to add and upload while they was preventing me from comment or reply, i contacted them and it fixed in about 2 days.

So much fun here, and for sure the idea of toggle the platform is unique, it is a great mix of Metroidvania and puzzle. the map and backgrounds was clear for me.

Thank you so much for your words, and sorry for boss fight, you just need to attack him while jumping near, to hit him on the circle while he appears.

Thank You so much for your feed back

thank you for feed back, and i really appreciate that you noticed something like that " when the red bats splitting itself did not immediately hurt you."

awesome, great game design, mechanics, sounds, map, every thing.

Good game over all, i loved the idea of Metroidvania by a car.

i prefer if player have more health to stand more time, but it is not something you should do, each game have its own style.

very cool, simple, challenge, and addictive.

i got it, it is more enjoyable now, but it really was already.

I have difficulty on moving using WASD and it increased by using space for attack, although i enjoyed it so much, good job.

a very good game, well polished,  i played it for while, but i did not get if there is a button to attack or not.

I really liked the game, everything about it, but my only complaint is that enemy attacks cause a lot of damage.

Really good game, i liked the map and how is the game simple, unique and fit the theme.

Thank you so much for taking the time to play through the game and write such detailed feedback — I really appreciate it. I’m especially glad to hear that it was playable to the end and forgiving enough to encourage retrying; being easy was very intentional in the overall design.

Regarding the attack button, that’s a fair point. I was really torn between "J" and "E" button, but i saw that "J" was most common used while i did not comfortable with that, i do not know why i did not used both.

About the audio: One limitation I ran into was that audio balancing in the editor did not translate 1:1 to WebGL, and didn’t get enough passes to re-test and normalize everything properly in the final build. I started my game on the last 9 days of the submission period. That said, I’m glad the sound cues themselves still communicated actions clearly.

As for the art consistency, Because third-party assets were forbidden and the scope was limited, I built backgrounds directly using Unity primitives (squares, capsules, etc.) and experimented with different silhouettes and behaviors of enemies. In some areas, especially where multiple enemy types appear in the same environment, this does amplify the feeling of inconsistency. With more time, I would definitely unify the visual language further, particularly between enemies and environments.

Overall, I really appreciate the thoughtful critique. This was very much an experiment in minimalist design under constraints, and feedback like this is exactly what helps refine it further. Thanks again for playing and sharing your thoughts 🙏

on my creation i used character stories, can you explain more ?

Hi bro
i used character, you will find the voice on the character detail

Many thanks for your feedback.

Thanks, I really thought about that, but I started making the game 10 hours before jam end, and adding obstacles need more control for enemies movement.

Yes, but nit for long.

Thanks for clarifying, now i get 15,  i was getting 3

Pretty cool, i enjoyed it very much.

Very good game, the only thing i want to ask about is the shoot distance, i do not know if i did not get it , but i was unable to shoot boxes more far to reach the mail, it always falls near.

it will be challenging but need time, about 6 min, i did not test difficulty, i finished it just on time.