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marconathan

171
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A member registered Mar 12, 2025 · View creator page →

Creator of

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Good entry, appears simple but entertaining

That is really good, i like it.

Thanks you so much, i would do the same thing.

Thanks you so much

Thanks for your time, this happens when you start them with coins that still with you from previous levels, but i took into consideration the entering without any money.

very cool, especially the art and free movement idea.

very entertainment game and easy to learn

it is really a good concept for the theme

Thank you so much for your feedback, but there is already visual indication on broken machine, when 

machine broke the fix area appears, on interact the indicator appears, on finish fix both the fix area and indicator disaapears and the fix sound play.

The graphics and environmental detail in this are genuinely impressive! Everything feels so realistic. Great job on creating such a solid atmosphere!

The art style and music in this are fantastic! It creates such a unique vibe that really sticks with you. Excited to see where you take this in the future update!

Really enjoyed the story and the unique art style! You did a great job building such an immersive atmosphere. Keep it up!

thanks for your feedback, i really appreciate it, i will try yours for sure.

Loved the vibes! It’s super fun to play and the story kept me engaged the whole way through. Great entry, well done!

Thank you so much for your kind words!

I’m really glad the clarity worked well for you.

You’re absolutely right about the outdoor areas feeling a bit empty. I originally wanted to add more detail there, but most of my time ended up going into creating the hand-drawn scenes, so I had to keep some parts simpler than I planned.

Regarding the dialogue sound, that’s a very fair point. I ran into some limitations while syncing it with the typing effect, and I didn’t have enough time, i implemented all sounds on last hour.

Thanks again for the thoughtful feedback, I really appreciate it!

And sure, I’d be happy to check out and rate your game as well 🙂

Thank you so much for your detailed review — I really appreciate the time you took to write it.

Honestly, my initial plan was to build the game in 3D, but it quickly became very difficult to create consistent designs across all locations and keep them accurate to the same time period and same country. Because of that, I had to switch to a 2D approach.

With AI tools not allowed, I ended up drawing everything by hand — which, as you noticed, is not my strongest skill. I used pencil sketches, and it took me around three days just to create the main scenes (police station, Raya and Sakina’s house, and the jewelry shop). After that, I ran into another issue: scanning the drawings didn’t preserve the look I wanted, so I spent an extra day trying to improve one screen in Photoshop.

Eventually, I switched to taking photos of the drawings with my phone to better capture the colors. In total, that process cost me around six days of development time, and the final result reflects both my limitations in drawing and the compromises of photographing the artwork — which definitely affected the overall visual quality of the game.

As for the story, I completely agree with you — it’s a very rich and intense case, and I originally hoped to make the experience more interactive and engaging, but time constraints made that difficult.

Thank you again for your feedback — I really appreciate it. It also gave me the chance to explain what happened during development and why the game turned out the way it did.

Really solid experience! For a game made in such a short time, the tension and atmosphere are very well-executed.

Really impressive atmosphere! The dialogue and sound effects made the world feel so alive, Awesome entry!

Awesome work on the atmosphere! The nightclub environment was definitely a highlight, and the visual style is really polished. Keep up the great work!

Thank you so much!

 It means a lot to hear that it connected with you.

I appreciate you playing and sharing your feedback!

I really enjoyed this! The atmosphere is incredible and the visuals are so well done. You can tell a lot of work went into the camera mechanics and the story. Great job on this entry!

Great job! I really liked how you balanced the tension, gameplay, and storytelling together—it all came through in a very engaging way.

Thank you, I really appreciate that!

I’m glad the story managed to keep you engaged — that was the main focus for me. And I’m happy the hand-drawn style worked for you, even with its imperfections 😅

Thanks again for taking the time to play and share your thoughts!

The game wasn’t meant to be horror in the traditional sense — I was going more for a grounded, investigative tone rather than jump scares.

As for the art… yeah, that’s on me. I’m not an animation artist, and since AI-generated content wasn’t allowed, I figured I’d just show my raw “developer art skills” to the world 😅

Appreciate you trying it out!

Move left and right only by arrows, interact with doors and any object by mouse 

Thanks.

Hello, I am seeking guidance on the correct procedure for reporting a jam where there is clear technical evidence of rating manipulation.

I recently participated in a sponsored jam where I discovered:

Multiple accounts created within the same 24-hour window from the same region targeting specific entries.

Duplicate Entry Proof: Technical metadata (Android Manifests and app.info) confirms that the winning entry and several other submissions share the same developer package name, suggesting one person used multiple accounts to influence the results.

I contacted the organizers privately, but they stated they "do not have the resources" to verify technical data and only see the final scores. Since the jam community page is now disabled, I cannot raise this concern there.

My question is: Does itch.io staff investigate technical proof of rating manipulation (package names/metadata) if the jam organizers refuse to do so? I have all the files, screenshots, and metadata logs ready to provide to the site admins.

I want to ensure the platform remains fair for developers who follow all technical requirements. Thank you!

Thank you so much! 

If you have any suggestions for improvements or ideas to enhance the experience even more, I’d love to hear them!

Thank you! I really appreciate the feedback 😊

The game was originally designed for Android, It is already on Google Play, so the mobile-friendly style comes naturally. I created a Windows version specifically for this jam. Glad you liked the site design!

Thank you, I really appreciate your review.

Thanks for your time and feedback.

Thanks for feedback, i reached high speed, it is just hard to do

Thank you so much for taking the time to play my game and for writing such a detailed breakdown of your ratings.

I really appreciate the effort you put into the feedback — it means a lot for me, especially in a jam setting. 🙏

Thanks again and another thanks for sharing the play time on YouTube.

It’s really a good game. Like many of our jam games, it feels a bit caught between what we want to create and keeping things minimalist. I personally wished I could also move using the arrow keys, but overall it was a great experience. Well done!

Overall, it’s well balanced between minimalism and attraction. I really liked the art, music, and controls. The only thing that felt difficult for me was jumping over enemies, since the jump power doesn’t show until release. I think this would become easier with more playtime, and it also fits the game’s name—it really feels like a jump challenge. Great work!

it is really a complicated game, i do not know how you could make this rooms and transition between them, good work, by the way i did not find the crown. 

at first lock it appears simple, but on playing it is full of joy with large map, with variety of enemies and traps, excellent.

This was a delightful experience — very comfortable atmosphere and nicely polished overall.