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Ben

197
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2
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4
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A member registered Dec 04, 2020 · View creator page →

Creator of

Recent community posts

Rated, heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

A good use of the theme with the timer used well to push the player. To improve maybe use more than one side objective or allow players to take on additional side objectives

Rated, heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

An intresting use of theme with, the slight sliding of the characters adds some challenge. To improve, maybe add a progress bar to show how charged the jump is. To keep the risk have the charage value drop down once it reaches its max.

An intresting range of weapons that feel and work differently. To improve, for the first weapon, reduce the delay before the attack as it sometimes feels like the game hasn't registered my input.

Rated, heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

Rated, heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

Really good use of the theme and the game is easy to understand without a tutorial.

The visuals are great and movement feels good. To improve maybe use more vertical space as I found jump movement and jumping between platforms to be fun

Rated, heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

Great tutorial, explains everything without a wall of text and is interactive. The grapple works well and is fun when the player is moving at high speeds. To improve, I would look into addding Coyote Time / Jump Buffering.

Rated, heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

A good and different use of the theme with some solid visuals and effecs. To improve, prevent units going into the bottom third at the start as it can hides units

The pixel art style is great and the tutorial explains eveything out being too much. The gameplay feel great as well.

Heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

Rated, here is my team's game: https://itch.io/jam/brackeys-14/rate/3849900

The controls are simple to get and understand. I did have some issues at the start with place / throwing items into the container, not sure if the objects are colliding with the player character.

Rated, here is my team's game: https://itch.io/jam/brackeys-14/rate/3849900

The game is simple to understand and doesn't need a tutorial. I feel like the game needs some juice to make it feel better.

Rated, heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

Great atmosphere and visuals. To improve add a tutorial to explain the rules better as its unclear what they are. Sometimes I would win and sometimes I wouldn't. Furthermore, use a clearer font for the UI as its a bit difficulty to read.

Rated, heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

Nice visuals with a good simple tutorial. It has its emotional highs and lows when the RNG is on your side or not.

Rated, heres my team's game: https://itch.io/jam/brackeys-14/rate/3849900

A good game that some what feels inspired by Papers Please. You made a good use of introducing more rules of the chest as the days go on and the visual style used is a good pick, feels medieval.

The visual style feels inspired by Cruelty squad and the movement feel great but I wish the levels had more reason to use the slide.

Rated, heres my team's downloadable game we made in UE5: https://itch.io/jam/brackeys-14/rate/3849900

I liked the main character and the roll they do. To improve, maybe reduce the difficulty as I found my self getting overwhelmed by enemies that give me no option to attack and only dodge.

Rated, here is my team's game: https://itch.io/jam/brackeys-14/rate/3849900

An intresting use of the theme with the player being their own ammo. To improve, I would make the player movement feel less floaty and tell the player that they can double jump.

Controls felts greats with the slight input delay really adding to it. Great use of the theme. To improve, maybe add snow onto the screen that gets worse the faster you go, as there were times I had very little risk going fast on long straights.

A good use of the theme, with simple levels. To improve I would of maybe had the mouse be used to aim and shoot. Also maybe show the zones in the Lobotomy screen.

Voices of the Void was our inspiration

Rated, here is my team's game: https://itch.io/jam/brackeys-14/rate/3849900

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I see it now, I think the issue is the background webs made me assume there was nothing behind them

A great use of the theme and having an audio clue alert the player about events. To improve, spend a bit more time on the AI pathing as it would sometimes go into corners of rooms and stare at the walls making it hard to see if they were the passenger needing help.

A good and interesting use of the theme. The art style is simple but work really well for this game,  To improve I would have it so the player goes down a level once they reach the centre and have a level counter on screen.

An intresting idea for the theme that work. To improve, maybe increase the collision of the coins and make the forward movement feel less rough

A solid game with great graphics and an intresting take on the theme.

It was made in UE5 and UE5 doesn't support web builds