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JarrodH

37
Posts
3
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A member registered Aug 15, 2025 · View creator page →

Creator of

Recent community posts

Haha like the artwork and idea. Hopping sound remind me of sonic 2, nice.

Nicely done. Artwork and menus flow quite well together. One more mechanic in terms of the gameplay would take this to another place. the people talking remind of the robots from stray.

I like that there are multiple mechanics that change how the game is played. Story plot is quite innovative. Well done!

Haha love the menu item for squeak. I think something that allows the player to understand that the crumb aspect moves a certain amount of tiles could benefit it. Love the name of the mouse. It is adorable. Nicely done!

I quite like how their is a story and a "why" to what you are doing. My thing only though would be a on-screen prompt to forward the text of the characters. Just to be more clear.

This is a really interesting idea. The shifts in perspective was cool (had to call mate into room just to have a look at it). Really reminds me of the show Disenchantment. The way you gradually brings in mechanics for the non-detective state is good onboarding.

Idea is cool and plays quite well. Nicely done. But did find it confusing on what the win condition was.

Quite enjoyable and quickly intuitive for the way the game plays. The fluidity of the gameplay is good; thought it would stop if I got caught by the spotlight but didn't. It doesn't punish you but can be difficult. Nicely done!

Nice work. Having adaptability of difficulty is quite good. The pickup mechanic reminds me of playing half life 2 a lot. Having the tutorial thing is good onboarding. What would make that even better though would be on screen visual aids so that you under stand that this item does this thing. Whatever that thing may be.

Being able to have the sneak mechanic and a scoring mechanic  with multiple levels in a 7 day time frame is quite good. On top of that plays as intended. Nice work

Well done! I think whoever wrote the text, wrote it quite charmingly. It gives a sense of world building without having to feed me anything. This reminds of games on the gameboy. That being the way the text works, the game play being quite focused but impactful (those things being combined with the art). The way the text works and the character grows and the way the combat visually changes all contextually bring your point together. Nicely done.

Well done! I think whoever wrote the text, wrote it quite charmingly. It gives a sense of world building without having to feed me anything. This reminds of games on the gameboy. That being the way the text works, the game play being quite focused but impactful (those things being combined with the art). The way the text works and the character grows and the way the combat visually changes all contextually bring your point together. Nicely done.

Love how camera can be rotated to change perspective and when a wall is in front of the player, a circle gets cuts out to show the player. Love the dialogue throughout the game, gave a lot character to the project. The laser visual looks really good in terms of the lighting and the color. The movement of the player could be slightly tuned to feel a bit more responsive specifically with the jumping and rotating of the player. Also when pointing the laser at the robots, the rotation seemed a bit finnicky to get it to point at them. Other than that, really good. The game overall reminded of the cortex trial tapes in Crash Bandicoot 4.

Fun and addictive. Love the SFX when you fulfill an order, very addicting to start the chain. Well done!

Awesome stuff, particularly if only one person made it. Responsive and fun. One of the tweaks i would suggest is have the scythe attack happen where the cursor is pointed as at the moment it is based on what direction the player is facing. Other than that, well done!

The design and overall idea is awesome. Loved that there was a tutorial to demonstrate how to play the game. Everything seemed quite responsive. Well done!

I absolutely love the voice acting at the start of the game, it makes this game sit out from the rest. The banner art piece to the webpage is a highlight as well as the overall artstyle to the game. The cat animations are very cute and fun. The Programming side of things seems quite intricate behind the scenes as everything seems to work very nicely and is very responsive.

The art and design is really good. The thing i liked the most was the attention to SFX and music, it gives this sensation of feedback and I think it reminds us how important sound is to a game. Well done!

Love a lot of the menu stuff with animations and how it transitions between menus and the game. The way it is a '2D' camera for the slingshot part and how smooth the transition to the driving part is very neat. The controls and speeds seem well tuned. The multiplayer aspect is really cool too. Well done!

awesome variety of minigames, game felt fresh because of it. Love how all the menus and interactivity works, seems quite well polished. Well done!

The mechanic of aiming and throwing parts of your body is quite interesting and how you can then pick up enemy body  parts to put onto your body. Quite an interesting idea, well done!

Love the map design and the immersive story with the dialogue. Very well put together

The Assets i absolutely love. The use of black and white for the whole level then having that splash of red is impactful. Awesome stuff

Visual effects is quite good and the input to the character feels snappy. Some of the enemies could be scaled up as well as the pickups, other than that quite good

The color palette is quite nice and love the design of the player. The collisions do seem to be a bit off though

Well done, ambience music i quite like and the SFX for character input is on point. A few things like the cursor being disabled when you're playing and the slider options should be in your menu, other than that, quite good.

the mechanics to the player is quite interesting

totally agree with the restart button, thanks for the comment

Love the two player feature, feel like you don't see it often. The overall design is very well put together and the animations for each of the actions/movements is quite good. Noticed that the music cuts out at some point and doesnt loop back, other than that, awesome!

Love the visuals and design. Possibly sensitivity adjustment as i had it on the highest setting and it felt slow. Love the responsiveness and options in the main menu. The whole 'catapult' system to the is quite interesting and is a good game feature.

The main character design is looks amazing

Love the visual effects to the car tread marks and the smoke. The controls of the car is quite good too. A bit of audio would bring this game quite well together

Art Design and audio is quite good. The leaderboard functionality seems quite interesting and curious to how it is implemented.

Art Design and audio is quite good. The leaderboard functionality seems quite interesting and curious to how it is implemented.

Love how consistent the feedback is with the audio and the input. The cooldown indicator to show when i can shoot again is a nice touch

Love how consistent the feedback is with the audio and the input. The cooldown indicator to show when i can shoot again is a nice touch

The audio is quite creative and mechanics are very consistent and cohesive. A little overwhelming when you start the game initially but you start to understand after you do a few rounds.