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A jam submission

ReapercatView game page

Simple roguelike game
Submitted by Syihlent — 2 hours, 20 minutes before the deadline
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Reapercat's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#9242.8522.852
Enjoyment#11212.7782.778
Theme#11242.7782.778
Innovation#11682.4812.481
Overall#12552.5682.568
Audio#14032.1112.111
Visuals#14752.4072.407

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
At the end of each level player can choose to do easier/normal or harder room (left is easier, right is harder) and if player chooses harder and clear it, rewards are better (instead of 1 crate, player gets 3). Risking doing harder room will result in a better reward.

What code and assets did you not make from scratch during the jam (if any)?
I made all of the assets myself.

How many people worked on the game?
1

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Comments

Submitted(+1)

Awesome stuff, particularly if only one person made it. Responsive and fun. One of the tweaks i would suggest is have the scythe attack happen where the cursor is pointed as at the moment it is based on what direction the player is facing. Other than that, well done!

Developer

Thank you sooo much, yeah other pointed same about attacking in direction of a cursor.

Good luck

Submitted(+1)

Fun game. You could really build on it - Reminded me a bit of an early Binding of Issac

Developer

Thank you sooo much :D

Good luck

Submitted(+1)

Nice take on the survivor genre, combat was really difficult in the beginning but once I got the hang of it it really flowed well! 

Developer

Thank you sooo much :D

Submitted(+1)

Nice roguelike! It was very hard but fun to play, my suggestions I would say is to lower the enemy damage and make it clear if an enemy hits you, sometimes it feels that the enemy didn't hit you but I still lost health, also I would recommend making more clear to the player which is the easier/harder room, I didn't knew that was a gameplay mechanic until I read your description, I know there is a visual difference but without context is confusing to understand the first time.

Very impressive that you made all the assets by yourself, they have a unique charm that fits all together, if you decide to keep updating this project I am sure it will have great potential!

Developer(+1)

Thank you VERY much. Yeah your suggestions are really good, should make it more clear if enemy hits you and vice versa

As for rooms, yeah I thought about adding text like "Harder" and "Normal", but I was like, that would be too much text, and it would look weird, though later I found out that like 80% people are confused, oops

Thank you soooo much for playing and for suggestions and that you commented about assets, I feel a bit more confident in Blender now.

Good luck :D

Submitted(+1)

Really cool that you created everything yourself! You got the core gameplay implemented well and there's a fun risks/reward system with a good variety of powerups. Hope that you could further expand on this with more enemies, different weapons/items!

Some suggestions and possible things you could add:
1. Give the player a strafing movement instead, by having the position of the mouse control the direction of attack. It's a little awkward right now because the player has to turn around everytime they want to attack.
2. Give a little feedback when the player or enemy is damaged. Something like an audio cue could work, or a bit of knockback would be even better.

Developer

Thank you very much for suggestions, yeah knockback is a interesting idea, though I'd have to test it so it doesn't make the game too easy

As for attacking in direction of mouse, I can see that, but again I'm scared it would make the game too easy, and also if someone is playing with J for attack, it wouldn't work, though it may be better with mouse direction

Thanks you sooo much for playing :D

Submitted(+1)

Love it! Interesting ideas and cool progress! I enjoyed spending time in the game

Developer

Thank you very much, I'm glad you enjoyed it :D

Good luck

Submitted(+1)

Your effort really shows, it was a joy to play

Developer

Thank you very much :D

Submitted(+1)

Couldn't really find out how it tied in with "Risk It for the Biscuit," but cool game nonetheless!

Developer

I mean it says here: 

How does the game fit the theme?

At the end of each level player can choose to do easier/normal or harder room (left is easier, right is harder) and if player chooses harder and clear it, rewards are better (instead of 1 crate, player gets 3). Risking doing harder room will result in a better reward.

But yeah just from gameplay, I can see it being confusing. Thanks for playing :D

Good luck

Submitted(+1)

nice  survivor style game

Developer

Thank you for playing :D

Submitted(+1)

It was fun to play, nice idea and fit the theme well ^^

Developer (1 edit)

Thank you SOOOO much, means a lot, and thanks for playing :D

Submitted(+1)

Seems like a really cool idea for a roguelike. As it stands it's a little too hard for me though. The enemies do too much damage and there aren't really any good opportunities to heal. If you do some kind of post-jam patch that makes the enemies easier, maybe the harder path can also power them up? Like if you keep going to the right the enemies eventually end up as difficult as they are in the current version. Likewise, going left could heal the player more.

Good work making all the assets yourself, that's definitely something to be proud of!

Developer(+1)

Thank you VERY much for suggestions and playing. Yeah a lot of people said it's too hard and your idea for left (easier) room healing you more is actually really good. There is artifact you can buy called Restore UP that makes you restore +10% more HP at the start of the next level, though it's luck based. Also I was thinking about making the game roguelite, so you can have upgrades after each level, like permanent upgrades, though I didn't have time.

Also thank you SOOO MUCH for commenting on assets, I feel a bit more confident in Blender now :)

Good luck in game jam :D

Submitted(+1)

I returned and beat it haha

The boss can be tough with the dash attack, and my best spin damage was doing 600 damage to the boss, sadly I died that run because low hp but I did it a few try later

gg

Developer(+1)

THANK YOU SOOO MUCH for beating the game!!! :D

It means A LOT, really

Submitted(+1)

Solid gameplay. i like it

Developer(+1)

Thank you so much

Good luck in game jam

Submitted(+1)

That is a hard game damn I suck at it lol but very fun! Well done :) The fact you made all those assets yourself as well is amazing :0 

Developer

Thank you sooo much. I made it harder on purpose since it is short and I just like harder games. And thank you very much for mentioning assets, i ran out of time to make music (and I never made music for a game before either), but I got a bit more confident in Blender.

Thank you very much for playing and good luck in game jam :D

Submitted (1 edit) (+1)

The game is fun but I couldn’t beat it :(

I like the reward system, doing hard rooms can save you a lot of money which can help a lot because there are times you can’t buy anything in the shop. About the shop, the only suggestion would be that you always have a cheap option to buy, or at least at the start to build a little hp and damage. Sometimes the damage was low and the later rooms were slow

I like the poison damage but I would represent it in another color because when you have that buff and hit the enemy, their hp bar can be confusing due the color switch and made me feel I almost killed them when they still have plenty hp. The spin skill is fun but rarely I could use it for how expensive it is. The faster combo is nice and the hitbox of the attack is great because I can hit without facing the enemy directly and that helps a lot with the rooms filled with slimes


The enemies are ok, just I didn’t like the slime attack, sometimes it feels like it doesn't hit you but it does so I have to be sure to have a big gap between the slime and me each time they attack for this. I think just a little feedback when you get hurt would be nice. Outside that, the enemies are ok. The boss I only could reach that 2 times and it can be challenging but I always have low hp so I can’t fight more than 1 combo haha

I would see myself spending more time if the game had music, but it’s fun so maybe another day I try to beat the boss Nice game :)

I put how much I did to the boss, missing 650 of hp haha

Developer(+1)

Wow that's a long reply, thank you VERY much. I really appreciate the feedback.

You are right, I'm missing a way to tell player that he lost hp and that slime attacks are a bit weird, 7 days is kinda short for me since I did all of the assets, that's also why I don't have any music and only 1 sound effect which is basic attack.

I'm really glad you figured out harder rooms (or read how it fits the theme), a lot of people missed it, I appreciate it :D

As for poison color, yeah people told me it's confusing but it was kinda too late to change haha. I first wanted to make enemies (like whole model)have purple-ish color or something, but didn't know how to do it in Godot with 3d models (in 2d it's just modulate, but I don;t know for 3d).

Also you are right about the shop and chances in general, you can get 3 spins after 1st level which is really bad, though again I didn't really have that much time, since I'm not really good with Blender, though this made me just a bit more confident in it xd.

I'm really glad you got to the boss, no one before commented on the boss. And I made a game harder since it's kinda short and I just like harder games haha (though I see why people say it's hard, especially for game jam and people just testing games).

Thank you SOOOO much for playing and making such a beautiful reply, means A LOT :D

Good luck in game jam :D

Submitted(+1)

I see, it's great you try to make all the assets, it can be difficult haha

One day it will give results, also good luck to you ^^

Developer(+1)

Thank youuu :D

Submitted(+1)

Really enjoyable game!

Developer

Thank you very much, I appreciate it :D

Submitted(+1)

Fun little rougelike you have here. I really liked the amount of challenge this game provides: hard at first, but once you get used to it you quickly become the champion of swinging your weapon.

Keep up the good work!

Developer

Thank you soooo much and yeah I made it difficult because it's short (6 levels + boss) and I just like the challenge. It kinda is RNG based, but I think it's kinda fair on average.

Thank you very much, I'm glad you like the challenge :)

Submitted(+1)

Really nice feel to the fact you need to face where you attack, but its very difficult to get into. I was barely making it alive in the first 2 levels, maybe healing after every level helps?

Anyways I still enjoyed it, good work!

Developer

Thank you sooo much

As for difficulty, I made it really hard because I enjoy harder games and because it's short, 6 levels + boss, but thanks for suggestion.

Also you heal 10% of you max HP at every start of a new level, and there is artifact called "Restore UP" which add 10% more to your healing at the start of every level, though I guess it's not a lot.

Thank you very much for playing, I really appreciate it

Submitted(+1)

Quite difficult :D

You don't get a lot of health at the beginning, and health pickups are small and rare, so its easy to lose at level 2.

Also I don't think the game told me that the left and right room have any differences. I only noticed it on this page description. Other than that pretty solid start for a roguelike

Developer (2 edits)

Thank you so much. For health, yeah it's difficult but i kind of wanted it to be since there is only 6 levels + boss, and I like really difficult games xd, and i figured rooms would make sense because one demon has bigger horns when choosing the next level.

Thank you for the suggestions and good luck in game jam :D

Also your game is amazing, I was really pleasantly surprised

Submitted(+1)

If the game had a better way to refill hp it would be more enjoyable

Developer

Thank you very much for the suggestion