Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cozan

63
Posts
2
Followers
1
Following
A member registered Jul 30, 2025 · View creator page →

Creator of

Recent community posts

Yes ofc!

Nothing much to say, good simple and really fun game, really good theme integration and loved the vibes! didn't find any use of the shift mechanic  (backtracking?). Great job!

If only the mouse sensitivity was fixed :(. Loved the concept, would loved if you made the glitches somewhat visible with a visual instead of just telling the player what is the glitch?

All I did is try every possible combo till i passed levels, got to level 5 and stopped because i still didn't find some rules to rely on. I understand the concept that makes it so math equations have a different interpretation that makes sense, but you need to at least give people an already solved equation that helps us understand some of the equation's levels, since you are the one making the game, of course you will know the solution and why it works, but people who play the game first time will not know exactly what's going on. good concept I loved the idea you can improve it and always have people test it and should be great <3

GOOD WORK! I loved it so smooth and clean, great work, idk why but i havn't crossed any bugs. but still doesn't matter for me great game.

Thank you! well its not a fully finished game, we only worked on couple of quests/enemies and we are gonna give it a small update to make it more balanced and much harder/rewarding. But I don't think we will ever touch it after that unless we see it as something that would go much further. Glad you had so much fun playing!

Damn a hidden gem, simple and effective, I was gonna play forever but sadly the 13th wizard blasted me (I rolled too many skulls). Would love if you had screen shake when u get blasted, and when they shield the shield number shows up on top of the hp instead of disapearing.
Great Work, loved your game!

Great game and very cute, loved the concept! Great work!

It's just a slang for taking a risk for a reward, but I know a lot of people took it literally. You can check the post they made here: https://itch.io/jam/brackeys-14/topic/5250651/clarification-about-the-theme

WHERE IS MY PRINCESS!!!! great work!

Thank you so much! Glad you liked it! We will try to update it in the future.

Done!

Great game and concept, reminds me of ultimate chicken horse, however found a bug that gave me free points when i was placing my blocks by dragging them to the goal thus getting some extra points! Good work nice game!

I'm free to try more games! feel free to drop them here.

Done! great game!

Amazing concept and gameplay. the idea is using your body parts and then using the enemy parts is so innovative, I would love for the aim to not be forced to the direction i'm facing and it would be spot on! maybe some polishing to the physics and spawns of enemies and stickiness to walls. well done loved it!

Done!

Done!

Done!

Sadly not a fan of rage games, but It's well made and polished good job!

Done!

Great concept and gameplay. My only problem was that it felt clunky to move around. With enough polishing it will be amazing. Great work!

Done!

Could really explain better the gameplay, and add more challenges to the room as i found my self just clicking over and over to get to the next chambers, in the next iteration i just did one chamber to get more money and kept getting the cookies, and after that the loop became uninteresting. Good work regardless!

Simple interesting mechanic. I loved it a lot and wished there were more levels. However I realized I was holding shift the whole time might as well make it as a toggle.

Done!

Done!

I went all in and lost, I'm broke, thank you for reminding me that I'm bad at gamba!

Done!

I have no idea how to play or what to do in this game, would love a tutorial or something. looked visually relaxing and the music was soothing too. Good work!

Done!

Doom vibe goes crazy, wished there was upgrades or different weapons. Good game!

The risk is fighting in the day instead of the night, where enemies are stronger and you are weaker (but you get more blood currency), in addition to the life tap mechanic (health to mana conversion).

Thank you so much for your input and glad you liked our game!

Thank you! V-rising and vampire survivor is the exact inspiration, in addition to POE, Diablo and Last epoch. and the theme was about if you risk fighting in the day or make it easy and fight in the night, and the health to mana conversion.

Thank you so much for the feedback!

  • Sadly the second map we didn't have the time to add more quests or enemies, we even planned a 3rd one but didn't do it in time.
  • We actually noticed that on the reroll button and made it unclickable in the fading phase of those upgrades, but I guess we missed the actual upgrades! We will fix these once the jam is over.
  • The dash is for the day, in the night it becomes a blink. The idea was to have more mobility and and easier fights in the night so you can get to the loot and the objectives easier.

Overall I feel like if we had testers before the submission we could've detected more bugs, but sadly we are just a small team XD.

Amazing feedback, glad you liked the game!
As for your notes:

  • An obvious solution is a pathfinder algorithm, but due to time constraints we just did a simple distance check and chase.
  • We added the damage tick in the middle of the fireball frame and the lightning when it hits the ground, so the game checks only 1 frame to do damage instead, that's why it's so easy to miss spells that you somehow see them land, and the spell hitboxes are very on the animation so maybe making those hitboxes bigger makes it feel better. The obvious fix is to check multiple frames of the animations and register the damage if the enemy is inside at least one of those frames but its also not easy to make in such a short time XD.
  • For range there isn't a good way to add it (maybe hold the spell shows it, release casts it, idk how to make that on the fly tbh) and we just decided to let the player get a feel for the range overtime.

I agree that T is a pain in the ass to read, it felt more like a Z to me. Thank you for your feedback!

Nice game! If you can just have bounds for the arena and make the dash on another button (space bar maybe?) would be perfect! and also add a music and effects for the sword attacks.

Keep up the good work!

I played yours, nice game!