Thank you so much for the feedback!
- Sadly the second map we didn't have the time to add more quests or enemies, we even planned a 3rd one but didn't do it in time.
- We actually noticed that on the reroll button and made it unclickable in the fading phase of those upgrades, but I guess we missed the actual upgrades! We will fix these once the jam is over.
- The dash is for the day, in the night it becomes a blink. The idea was to have more mobility and and easier fights in the night so you can get to the loot and the objectives easier.
Overall I feel like if we had testers before the submission we could've detected more bugs, but sadly we are just a small team XD.