Really cool take on the Vampire Survivors formula—more interactive and nicely adapted to the theme. I liked the “risk” idea of pushing forward for bigger rewards. I barely used the HP→mana trade; personally I preferred advancing and earning more rather than swapping health for mana.
Skill feedback and the art are great (especially on the second map)—I genuinely enjoyed those.
A few rough edges I noticed:
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On the same map, it could ramp up harder over time (more enemies, modifiers, maybe some procedural variety).
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Possible bug: after selecting a skill, if I keep clicking while the card is fading out, I can take the skill multiple times without paying. This made my run much easier—maybe that’s why the early difficulty felt low. I even kept playing after finishing for the power fantasy. At some point I wasn’t taking risks anymore; I was the risk for the enemies. 😄
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A dash that lets you hop over obstacles would be a great addition; once the character gets fast, rapid map clean-up would feel extra satisfying.
Overall, a solid concept and a very good jam entry congrats!