finalyfin
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here’s mine https://itch.io/jam/brackeys-14/rate/3851977
I’ll rate and review your game right now!
hi! Here’s ours https://itch.io/jam/brackeys-14/rate/3851977
It’s my first game when I ever made, and first jam :)
This game has such a strong, confident identity from the moment I started playing, I felt pulled into its world. The risk-reward tension is brilliantly handled, making every decision feel meaningful (and a little nerve-wracking in the best way). And that soundtrack? Instantly bookmarked. It’s rare to find a jam game that nails both mood and mechanics so cohesively. You’ve clearly poured thought into every detail, and it shows. Don’t let the jam end here — this deserves to grow!
hi!
Ours game has 18 votes, 2 more to go
https://itch.io/jam/brackeys-14/rate/3851977
I’ll rate your game right now :)
Whoa — puzzles?! My absolute favorite. I lost hours to this, restarting again and again like a masochist with a mission :D
It was tough, no lie, but something kept pulling me back. “Just one more try…” you know how it goes.
Visuals? 10/10. Gave me serious Portal vibes, but with your own delicious twist. Stylish, slick, and full of personality.
Honestly had a blast playing! Huge thanks for that dopamine rush of solving stuff!
Only real hiccup? At first, I wasn’t totally sure where to even start or which way to go to unlock the fun :D
But hey, ended up exploring every nook and cranny, and that turned into its own little adventure. Silver lining!
Solid platformer with a satisfying challenge, pulled off a D-rank on my first run (thanks to some unnecessarily brave choices :D). Controls feel a little weighty, and the jump height’s kinda wild. Sometimes I’d soar, other times barely clear a ledge. Might be slope or speed related? Either way, it kept me on my toes.
Also, love that little explosion when you fall off! Instant Wind Waker vibes. Nostalgic and punishing.
Honestly, I’m a sucker for marble-ball physics games (underrated genre!), and this one nails the “ouch-that-hurt-but-I’m-going-again” feeling. Only gripe? I finished the level and immediately wanted five more. Hook me up with a sequel or level pack, please!
Great work! Keep rolling!
It all started off so sweet — little chick, I figured maybe it got lost and just needed to find its way home :)
Turns out? This chick doesn’t play around. Smacked those sneaky cats right across the ears - no mercy!
Such a fun, clever concept had a blast playing. UI’s clean, sound design’s on point.
Yeah, it was a bit tough at first, but once you get the hang of it? The levels start clicking smoother and smoother every time. Loved the combat system, seriously well done.
Awesome work, keep it up!
I totally get it and I feel your pain! This jam was my first time ever making a game and putting it out into the world, so I’m right there with you.
I’m checking out your project now, and I really hope I can hook you (and other devs) with mine too. Fingers crossed and thanks for being part of this wild ride!
https://itch.io/jam/brackeys-14/rate/3851977
Cool little sim, feels like it really nails the genre’s fundamentals. Love the way it’s presented, too!
You can tell you were going for something narrative-driven simple, but done with style.
Only thing, I wish the story felt a bit more connected. I got suddenly thrown into a new scene and wasn’t totally sure what just happened… all I knew was, yep, now I’m nervous and kinda scared :D
That said? Totally think this idea has legs keep building on it!
Sound design’s great, by the way, really sets the mood and feels polished. Keep it up!
This game’s theme? Pure genius. A spherical map? Yes please, it felt fresh and oddly satisfying to navigate. And the low gravity? Chef’s kiss. Made every jump and stumble feel intentional… and kinda hilarious. Movement was tricky in the best way, reminded me of kiting dinos into traps in Ark, but with way less screaming (usually).
Only tiny hiccup: when I hit space, the camera does a little surprise hop. Not game-breaking, just… dramatic. Other than that? Had a blast sheeping around (yes, that’s now a verb).
Lovely, inventive, and weirdly addictive. Great job, keep it up!
Hey, really cool game with a vibe that pulls you right in. I played for a solid 20 minutes and already planning to come back for more always a good sign!
Loved little details like the sneak animation (so satisfying) and that death animation? Totally caught me off guard made me laugh out loud. Music and visuals? Spot on. Smooth experience.
Minor gripe: sometimes it’s hard to see into the next room I’d peek through a doorway thinking it was safe, only to get instantly wrecked. Cue death animation #3. Maybe a touch more lighting or depth cues would help?
Solid, memorable submission congrats! Good luck out there!
Loved the voice acting in the opening monologue gave the game instant personality. And that retro vibe? Chef’s kiss. I’ve got a soft spot for games like this built in Unreal they just feel right. Sound design’s on point too, from the SFX to the ambient tension.
Solid survival experience overall though man, when the lights cut and the flashlight died? Brutal. I literally couldn’t see a thing and spiraled into panic :D
A tiny emergency glow or subtle ambient light would’ve kept me fighting instead of losing my mind but honestly? That dread is part of what makes the atmosphere so damn good. Great work this one’s got soul.
Thanks so much for the feedback! Yeah, the font’s definitely a weak spot. We threw it together literally a couple hours before jam submission, and… well, it shows :D
Great call on the tutorial too — for now, we’ll at least add some basic instructions right on the game page. Should help folks get rolling during the jam!
We’re totally committed to making this better, really appreciate you taking the time to share what tripped you up. Means a lot!
We kinda tried to sit on two chairs at once wrote about cookies even though we knew the jam’s real theme was risk for reward, not baked goods :D
That said, we’re definitely planning to add some narrative layers and replayability down the line. Thanks so much for the feedback! We’re already brainstorming how to level things up!
This is definitely a super unique gameplay experience, nothing like most of the games in the jam.
Tough week of work, but totally worth it, seriously cool stuff! It’d be awesome to add some quick onboarding or a tutorial for first-time players, just to help folks get their bearings right from step one.
Sound design is spot-on, perfectly tailored to the vibe of the game. Great job!
