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finalyfin

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A member registered Jan 04, 2024 · View creator page →

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Cool! It's a fun game. Playing through the levels was interesting. The controls feel great, you could just keep clicking all day :D

Interesting idea, it has potential for further development! It would be cool to have a superhero who stops a meteorite over the city, à la that scene from *One-Punch Man*. Overall, it's great and feels good to play!

Retro games are a favorite of mine and this one really captured that retro vibe. You did a great job playing around with the visuals and the concept. It was a bit too hard for me at first, but once I got the hang of it, I really enjoyed it, excellent work!

Cards — my favorite! You executed the theme brilliantly, the visuals are interesting, and it’s fun to play. Great job!

Awesome project! The art style is top-notch, it feels great to play, it keeps you wanting to go further, and everything looks super juicy!

Wow, amazing work! Solid game for jam. It’s fun to play, the concept is interesting, and it makes you want to play it again, it’s truly top-notch!

Thanks, mate! It's a shame I didn't manage to finish implementing mutations beyond just progressing through the locations, it would have been way more engaging! :)
Thanks for playing!

Thanks, mate! I appreciate that :)

Thanks, mate! Unfortunately, I ran out of time to balance the predator and herbivore mechanics. I had wanted to create a few more biomes besides the forest, but time wasn't on my side, plus, I had actually created far more mutations (intended for those future biomes) than what’s currently in the forest. It’s a bit of a bummer. Thanks for playing and leaving a comment, it’s a huge motivator for me!

Cool! The calendar idea fits the theme really well. At the start of the game, a bat went berserk and somehow took off a huge chunk of my HP in a single hit :D Just add some animations and sound, and it’ll be a complete game! Keep it up.

Great art style, interesting concept! But either I'm being dense or something's off, I got stuck on the first level trying to shoot the guys, the bullets weren't reaching them, and the timer was running down. Still, it’s an interesting take on the theme, making time your main and only resource was a cool touch!

You could add meta-progression, like purchasing new instruments, melodies, and skills and keep developing the project further, that would be interesting!

This is absolutely awesome! I expected the guy with the stick to be a conductor just waving it in time to the music, but when the tomatoes started flying, I squealed with delight, it’s a total masterpiece how they combined *Fruit Ninja* and a rhythm game into one. It was super fun, great job!

An incredibly interesting implementation; I was hoping to see the total death count at the end of the run -and there it was! It’s cool that the levels offer multiple ways to play; you’re constantly challenging yourself: "Can I do better this time than the last?" The visuals are stunning an absolute treat. The puzzles are solid too, provided you put your mind to it. Great work!

It really hooked me, awesome execution! The visuals, the sounds, and the atmosphere overall. If you added a bit more progression, I could easily get lost in it and just keep stacking cards endlessly -because it’s so well done. Great work!

This is easily the most unique take on the jam theme, great mechanics! It would be cool to add more movement to the game, like keeping the cube constantly in motion, *Geometry Dash* style. The execution is really impressive, playing through the levels was engaging, and I got totally hooked on the challenge of seeing how far I could get. Plus, the atmosphere is great, I really enjoyed it!

Minecraft-style, I like it! :) Great work on the UI, going through the dungeon was fun. I decided to test the fall damage and was pleasantly surprised by the effects. Add some animations and flesh out the narrative, and it’ll be excellent. Good job! It was fun!

Great art style! The controls and camera feel good, and it plays excellently, the puzzle isn't difficult, yet it remains engaging to keep playing. Good work!

Interesting idea! Unfortunately, it was a bit hard to figure out at first what to do and how to play to make progress. BUT it's cool that you included a narrative and characters to interact with that's awesome.
I ran into a couple of bugs at the start: movement while writing a post, and the computer window opening anywhere on the screen. It would be great to be able to close it by pressing "E" as well, not just via the UI.

Thanks!

i like the atmosphere and your style!

Great work!

Visuals look great! It feels really nice to play

I like the progression in game, and core system, love it!

Amazing artstyle! Keep it up!

Like your artstyle, and gameplay was pretty fun, love it :)

Cool idea :) It feels really nice to play!

Spooky, scary! I love it :)

Cutie artstyle, fresh! Keep it up!

Wow, the visuals look great! It feels really nice to play. Such a simple idea, but it’s surprisingly fun and engaging. I really like your style!

I finished the build like 15 minutes before the deadline and totally forgot about the other platforms 😅 That’s on me. Thanks for reaching out though, I really appreciate it! :)

Here’s ours :)

https://itch.io/jam/brackeys-14/rate/3851977

1 feedback left until 20 :D

Here’s ours :)

https://itch.io/jam/brackeys-14/rate/3851977

1 feedback left until 20 :D

here’s mine https://itch.io/jam/brackeys-14/rate/3851977

I’ll rate and review your game right now!

hi! Here’s ours https://itch.io/jam/brackeys-14/rate/3851977

It’s my first game when I ever made, and first jam :)

This game has such a strong, confident identity from the moment I started playing, I felt pulled into its world. The risk-reward tension is brilliantly handled, making every decision feel meaningful (and a little nerve-wracking in the best way). And that soundtrack? Instantly bookmarked. It’s rare to find a jam game that nails both mood and mechanics so cohesively. You’ve clearly poured thought into every detail, and it shows. Don’t let the jam end here — this deserves to grow!

hi!

Ours game has 18 votes, 2 more to go

https://itch.io/jam/brackeys-14/rate/3851977

I’ll rate your game right now :)

Whoa — puzzles?! My absolute favorite. I lost hours to this, restarting again and again like a masochist with a mission :D

It was tough, no lie, but something kept pulling me back. “Just one more try…” you know how it goes.

Visuals? 10/10. Gave me serious Portal vibes, but with your own delicious twist. Stylish, slick, and full of personality.

Honestly had a blast playing! Huge thanks for that dopamine rush of solving stuff!

Only real hiccup? At first, I wasn’t totally sure where to even start or which way to go to unlock the fun :D
But hey, ended up exploring every nook and cranny, and that turned into its own little adventure. Silver lining!

Don't worry, everything is cool <3

Solid platformer with a satisfying challenge, pulled off a D-rank on my first run (thanks to some unnecessarily brave choices :D). Controls feel a little weighty, and the jump height’s kinda wild. Sometimes I’d soar, other times barely clear a ledge. Might be slope or speed related? Either way, it kept me on my toes.

Also, love that little explosion when you fall off! Instant Wind Waker vibes. Nostalgic and punishing.

Honestly, I’m a sucker for marble-ball physics games (underrated genre!), and this one nails the “ouch-that-hurt-but-I’m-going-again” feeling. Only gripe? I finished the level and immediately wanted five more. Hook me up with a sequel or level pack, please!

Great work! Keep rolling!

Yeah, totally agree, right now, the game doesn’t really guide you to start playing or progress naturally… mostly because, well… we haven’t actually added progression yet :D
Thanks so much for the feedback! We’re already brainstorming how to make it better!

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It all started off so sweet — little chick, I figured maybe it got lost and just needed to find its way home :)

Turns out? This chick doesn’t play around. Smacked those sneaky cats right across the ears - no mercy!

Such a fun, clever concept had a blast playing. UI’s clean, sound design’s on point.

Yeah, it was a bit tough at first, but once you get the hang of it? The levels start clicking smoother and smoother every time. Loved the combat system, seriously well done.

Awesome work, keep it up!