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(+1)

Nice roguelike! It was very hard but fun to play, my suggestions I would say is to lower the enemy damage and make it clear if an enemy hits you, sometimes it feels that the enemy didn't hit you but I still lost health, also I would recommend making more clear to the player which is the easier/harder room, I didn't knew that was a gameplay mechanic until I read your description, I know there is a visual difference but without context is confusing to understand the first time.

Very impressive that you made all the assets by yourself, they have a unique charm that fits all together, if you decide to keep updating this project I am sure it will have great potential!

(+1)

Thank you VERY much. Yeah your suggestions are really good, should make it more clear if enemy hits you and vice versa

As for rooms, yeah I thought about adding text like "Harder" and "Normal", but I was like, that would be too much text, and it would look weird, though later I found out that like 80% people are confused, oops

Thank you soooo much for playing and for suggestions and that you commented about assets, I feel a bit more confident in Blender now.

Good luck :D