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khaltore

62
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A member registered Jun 29, 2025 · View creator page →

Creator of

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Yeah this is an awesome game! Controls were a little getting used to but worked well once I got the hang of it! 

Nice take on the survivor genre, combat was really difficult in the beginning but once I got the hang of it it really flowed well! 

https://itch.io/jam/brackeys-14/rate/3850550
my game has 16 ratings right now so if you'd want to check it i'd be really happy.
I'll check your game out tomorrow, going to bed now

Did the same for you guys :) Very nice game!

Very cool game, the art style is perfect for an Alice game, and the gameplay works really well too! I really like the insanity meter, instead of a set amount of cards you can play or like an energy pool that resets every turn, I could really balance it out in my own style to progress.
Nice one!

That was funny! The voice acting is just so hilarious

Here is my game: https://itch.io/jam/brackeys-14/rate/3850550

Playing yours now!

Hi, nice that you're doing this! 
Here is my game: https://itch.io/jam/brackeys-14/rate/3850550

I'll check yours out too!

Hi, nice that you're doing this! 
Here is my game: https://itch.io/jam/brackeys-14/rate/3850550
I'll check yours out too!

This was great! Art, music and the gameplay all work insanely well together and it's a very fun overall experience! The Deathwish card with the insane ammo clip was just a blast in general lol

Very cool idea! Sadly I feel i'm mostly unlucky with these types of games so I only got to stage 5 after a couple of tries. Loved how well it all worked, it's really polished. I especially loved the hand-drawn art assets (at least, they look that way), gives it all a very personal style! 
Great work!

https://itch.io/jam/brackeys-14/rate/3850550 Here's mine, I'm playing yours now :)

This was really original, I liked the visual style of it all! The feedback from clicks is also really snappy!

Really funny, controls were a little weird in the beginnen but I got used to them. Really fun art style as well!

pretty addicting, great visuals and music! 

Art is fun and it controls really well, it kinda reminded me of Dave the fiver in a silly way.
didn't really feel the need to use the grappling hook all that much, jetpack everywhere vroomvroom!

Fun controls and a charming art style. I like that every level has a different twist, but I didn't like the random enemies, like the ghost that lunges at you out of nowhere, or the big skeleton in the bottom. Felt like a cheap "haha you lose" moment, and I have to retry a couple of times to get the timing just right. I'd like to have seen more of the environmental changes/puzzles.
But other than the random enemies it's really solid! 

This is great! You kinda fix the difficulty yourself and this feels like a game where you could really think about your routes/placements to get the optimal results. Also very cool that every 5 biscuits some of the placed objects get destroyed.
If you'd want to expand further on this, maybe some actual levels could be added? With some extra blocks/walls so you have to rethink how you will progress to 10 biscuits this time. Just spitballing here.
Great work!

Loved that I could change the sensitivity! It was way too high in the beginning for me.
Got some blue prince vibes with the randomness when opening doors, and general art style and how you pick items up, which is a good thing haha. I did start skipping the gambling parts though, my luck isn't that great in those types of things.
All in all, good submission! 

Reminds me of asteroids haha, I do feel that I miss the biscuits/theming though, maybe you could have made the asteroids biscuits?

cool game, I really liked the controls and the concept of the upgrades and trading. I did feel there was somewhat a lack of a curve, I felt at some points like I was just waiting for cookies to spawn to fill my hull and go trade, and I'd rather had it be that I could go and trade more frequently

I know you didn't create the assets but I just wanted to say that I love the art style!
Great controls man, never got hampered by them, it's really fluid. I did get stuck under a bombgoblin on the second level (it jumped over to me and I jumped down into the pit and if followed me), after the restart I was able to complete it though. Was a little sad that it ended after level two, I wanted to play some more. 
Great start man!

Reminded me of Blue Prince a little! Nice concepts and fun visuals, great work!

Cool ideas and very nice graphics! Pretty easy to understand and it's fun to see the gamble pay off

Fun game, enjoyed my time with it. I like VeryLukely's idea of adding exclamation points where new lights will spawn from!

Great platformer! Tight controls and I love the sprite of Owlet.  The music was also really nice. The game is pretty damn hard and while I don't mind that, maybe a little build-up at the start to ease players into the game would be something nice.
Overall I enjoyed my time, great work!

Thanks for the feedback! Certainly room for improvement, I still lose a lot of time figuring things out along the way so naturally had to make some cuts like the background for example. Over time I'll get faster and have a more streamlined workflow, at the end of this game jam I already noticed things I would've done differently.
No asset packs were used, the spikes are created in Aseprite :)
Thanks a lot for playing!

I've gotten to about 120 biscuits, I bought all I could in the store as well. I don't think the upgrades are working? I might be clicking in the wrong places.
The enemies attacking at the same interval is pretty cool, creates a certain rythm to it all where you can then fling yourself in between them and kill a bunch before getting out again.

Lovely game! Managed to find everything except for 1 secret (the one in slot 5). The mouse controlled well, the camera was a little getting used to but once I got the hang of it I was off exploring! Great work

Pretty cool that you can divide your ammo the way you want and deal damage accordingly, was pretty hard though. I had fun with this!

Pretty cool mechanics! The shooting already felt satisfying, but the homing and explosive arrows are really great!

Cool idea and the presentation is in the right direction. Liked the music, albeit a bit loud for my taste hehe. Like Tetra said, the card variance going from 2dmg to 50 dmg feels a bit weird to me, if I don't pull a 20 or 50 in my hand it really feels like a lost turn

Cool game! Especially liked  the theme of the turn based battles

Very well done. I played for a pretty long time because it was so much fun (a bit into 3x NG+). 
The pixel art is great, the music sets a good tone, the upgrades felt impactful. 
I did have some freezes along the way (they also got through after a while), I used a poison build with chaining and guided arrows, so I guess when it was figuring everything out it took some time.
Good game!

Yeah, judging by the comments, I missed on the balance with the jump economy. I didn't want players losing because of two bad rolls and not having enough jumps, but I leaned too hard in that direction.
When I revisit the project I'm going to have a look at the balance and add bigger gaps, or paths for higher rewards that require a greater amount of your jump pool.
Thanks a lot for playing and the feedback!

This was really great and had fun with it! The music and art are great and create a very creepy atmosphere, and I really jumped the first time the ghost got me haha. I think everything works great, and the juggling of items create a certain tension while keeping an eye out for the ghost. Placing the flashlight in a certain way to create a "Safe spot" to grab a key and then run back was also a kind of Ah-ha moment.
Sadly I couldnt finish, the tent where you have to throw the key while being on the ferris wheel was too hard for me. I tried a couple of times but couldnt get it right, and there seems to be some sort of hidden timer I think? So the ghost kept coming at me faster and faster to a point I couldnt get a throw in. 
I did read that would've been the end though so I experienced the full package :D
All in all, super great work peeps!

This was really relaxing. I found my stone pretty quickly (The screw) and thought about placing it pretty close by, but I wanted to see the top (the blue tree has a certain draw to it). The different locations/biomes all are very charming and the music getting more defined the further you go was a great touch!
Great work!

You got me cleaning during my gaming session :( 
In all seriousness, it's short and sweet, what is there works really well and could be expanded upon if you want to!
First 3D project as well, that seems daunting in and of itself.
Great work!

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Yeah wow this was great! The thematic/environmental puzzles work really well with the tether mechanic and your presentation. I would honestly get a full game like this! Got it in 8:50 ish