Really fun game! Controls really well and the presentation fits awesomely, sometimes it was a little unclear where to go next (like, noticing it in an instant), but that's part of learning a track.
On level 3, there is a button under the timer on the right side that when I click it, it kind of destroyed the game. (timer stops, going over the finish doesnt count, when resetting the countdown timer is stuck at 3, so needed to do a hard reset)
Very cool!
khaltore
Creator of
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Pretty original idea and I liked mote's personality!
You do have some clashing with your art style though, the pixel sizes don't match and that gives it a pretty weird look, I do like the general vibe however.
In the circle minigame it sometimes looked like I did hit the green zone and the circle got smaller, maybe I missed too many times but it wasn't really clear :)
The catcher minigame was very clear and snappy, and looking out for the same materials made it quite fun.
Overall a good submission, keep up the good work!
https://itch.io/jam/brackeys-14/rate/3850550
my game has 16 ratings right now so if you'd want to check it i'd be really happy.
I'll check your game out tomorrow, going to bed now
Here is my game: https://itch.io/jam/brackeys-14/rate/3850550
Hi, nice that you're doing this!
Here is my game: https://itch.io/jam/brackeys-14/rate/3850550
Hi, nice that you're doing this!
Here is my game: https://itch.io/jam/brackeys-14/rate/3850550
I'll check yours out too!
Very cool idea! Sadly I feel i'm mostly unlucky with these types of games so I only got to stage 5 after a couple of tries. Loved how well it all worked, it's really polished. I especially loved the hand-drawn art assets (at least, they look that way), gives it all a very personal style!
Great work!
https://itch.io/jam/brackeys-14/rate/3850550 Here's mine, I'm playing yours now :)
Fun controls and a charming art style. I like that every level has a different twist, but I didn't like the random enemies, like the ghost that lunges at you out of nowhere, or the big skeleton in the bottom. Felt like a cheap "haha you lose" moment, and I have to retry a couple of times to get the timing just right. I'd like to have seen more of the environmental changes/puzzles.
But other than the random enemies it's really solid!
This is great! You kinda fix the difficulty yourself and this feels like a game where you could really think about your routes/placements to get the optimal results. Also very cool that every 5 biscuits some of the placed objects get destroyed.
If you'd want to expand further on this, maybe some actual levels could be added? With some extra blocks/walls so you have to rethink how you will progress to 10 biscuits this time. Just spitballing here.
Great work!
Loved that I could change the sensitivity! It was way too high in the beginning for me.
Got some blue prince vibes with the randomness when opening doors, and general art style and how you pick items up, which is a good thing haha. I did start skipping the gambling parts though, my luck isn't that great in those types of things.
All in all, good submission!
I know you didn't create the assets but I just wanted to say that I love the art style!
Great controls man, never got hampered by them, it's really fluid. I did get stuck under a bombgoblin on the second level (it jumped over to me and I jumped down into the pit and if followed me), after the restart I was able to complete it though. Was a little sad that it ended after level two, I wanted to play some more.
Great start man!
Thanks for the feedback! Certainly room for improvement, I still lose a lot of time figuring things out along the way so naturally had to make some cuts like the background for example. Over time I'll get faster and have a more streamlined workflow, at the end of this game jam I already noticed things I would've done differently.
No asset packs were used, the spikes are created in Aseprite :)
Thanks a lot for playing!
I've gotten to about 120 biscuits, I bought all I could in the store as well. I don't think the upgrades are working? I might be clicking in the wrong places.
The enemies attacking at the same interval is pretty cool, creates a certain rythm to it all where you can then fling yourself in between them and kill a bunch before getting out again.


