This is a really clever puzzle game, could not get past level 4 though. I think a differentiation between types of eyes could be a mechanic? Sometimes it feels really tight, and different ''colored'' eyes could have a different timer? or something like that.
Either way, very cool entry!
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Thanks for giving it a go! Level 4 needed more work - you can't get back up to do the platformer path if you don't solve the relic, and the hints as to what to do are too subtle from all the feedback about it. My initial idea was to have different groups of colored eyes, with more relics to disable them, but I didn't have time to pursue that. I ended up just making them all in one group and all disabled by one relic. It's a cool idea to have different timers for different groups.