Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

EvilGreven

112
Posts
1
Followers
A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

I was a bit confused on what to do, though did notice at the end of the first day the photos were saved, which was cool.  Played through to the end; audio and visuals were nice. Cool game.

Nice maze game, though movement is a bit slow; maybe boosts through straightaways? Suggest audio addition. Cool entry!

(1 edit)

This game is disorienting but fun. I got gold medals (or on one a secret Supersonic medal) on everything but 6 up through level 8, though it was hard to figure out where to go at times. Tracks 9 and 10 appeared to be duplicate courses. Main Menu had level 8 and level 7 medals swapped. When I got the midair trick upgrade it became basically unplayable with WASD suddenly rotating the car midair, which happens all the time. Otherwise, audio and graphics were solid.

Interesting resource management game. Traveled around for a while, got to over 660 rep and thousands of each resources past two elections.  Seemed a bit easy, but didn't have time to play more.  Didn't really notice audio, graphics went well with the theme. Think there was a bug when I tried to sell multiple resources as it took the resources (ex. 100), but only got the price of one resource (ex. 1 = $20).

(2 edits)

Oh, I see. I was using the arrow keys, though up arrow does not appear to change jump height by holding it down like spacebar does.

After playing it, I think it was well done.  The mechanics at the end were interesting too. I did find one spot I kept falling back past the previous checkpoint where there wasn't a barrier.  Cool game!

It initially appeared to not run in Firefox but I waited a while and it loaded; could use a progress bar.  Sound was a bit quiet for the combat, and loud for the UI. Not really my style of game so didn't play it a ton, but the graphics and everything looked pretty good and leveling up functioned well.

I'm not sure if it was a browser difference, but with Firefox at least, jumping did not provide enough height to get out of the starting pit.  Then I just eventually die to a horizontal tentacle. Other than that, graphics and audio worked fine, as did menus.

(1 edit)

Interesting game, but too difficult for me.  Movement must be precise and I didn't find a checkpoint after the first, despite clearing several 'gates' like the first.  The added pressure of the autoscroll is brutal.  Sound and graphics were nice, controls felt a little weird.

Interesting idea. Might consider that, when not playing a card on a turn, the player redraws one or more cards. Cool entry!

CRT/fisheye effect was neat in this prototype, room to expand into a game!

Cool game, think adding sound and music would be a nice improvement!

Thanks for playing! Yeah, it seems pretty universal that level 4 was too hard. The intent was to introduce a new mechanic, but going down to the relic and not solving it means you can't backtrack to do the pure platformer path.  If I could go back, I would make the platformer path more obvious in this one.

Originally, the eyes didn't have any indication beyond eyes opening / screen darkening; the rays from one that is seeing the player was added very late.  It would have been better in retrospect to do a faint line or something from each, but I hadn't figured that out with this unfamiliar engine.

I believe I misjudged in the relics.  I wanted to lead from a simple relic for the first level of each act into simple ciphers through the remaining 4 levels.  However, nobody has really been solving them as far as I have seen, so this must be too tough.  Also, I shouldn't have made them one try per life (one player found this can be bugged past by hitting ESC and returning to the level).  

Many moons ago there was a game called Subspace, which was eventually abandoned by the devs and renamed Continuum; it used arrow keys (WASD could be an option too) to go forward/turn left/backward/turn right.  Firing a bomb was tab, a gun was Ctrl.  It might just be what I'm familiar with, though!

(1 edit)

Thanks for trying it out!  The second puzzle starts going into ciphers which might need external tools to solve easier.  E: Oh! I should add - the NPCs hint at the way to solve the puzzles most notably in act 1 (level 1 - 5).

Mixing and matching dialogue options to immigrate to Earth with full voice acting was a surprise.  Somewhat frustrating to dig up the right words with the time limit.  Music/SFX and graphics fit well.  Slightly offset mouse pointer from scrolling text and some spelling issues in dialogue.  A bit confusing to get through... seemed to be allowed on Earth and then it was a problem right after with burning buildings and regretful dialogue.  Still quite a cool entry, and a complete game.

Gameplay was challenging, not sure how some of the ranked times are possible. Maybe with the rapid clicking of the mouse, but it's not something I can physically do.  Big issue was if mouse strayed outside of boundary I lost control for seconds, and at one point clicked the URL bar and it just went to another page while fighting like 8 guys. I also had to zoom out a lot to see the whole screen.  Sound and graphics fit well from what I could see. Cool entry!

Quite interesting to have a multiplayer entry! AI was very accurate in its aim.  Didn't hear any audio, would have contributed to the feel of the game. Controls were a little odd but worked fine.  Animations for shooting/charging/maneuvering were smooth. Neat entry!

A series of minigames, seems randomized; got dots to click twice and keys to press twice.  Not a lot of challenge, but sound effects and music fit well with the graphical design.  Couldn't figure out how to get back to title screen from help though, and the title screen extended beyond the screen - didn't figure out a way to scroll down.  Cool entry though!

Interesting idea, easy to figure out but think Skip should be renamed. Clicking on the World in the upper right about halfway through took me to the title screen in Firefox, so had to restart.  Music/sfx seemed to fit with the take on the theme.  Cool entry!

Similarly, couldn't run it in a browser - it loaded with Firefox but did couldn't get anything to happen.

Creative take on a falling blocks game!  Didn't notice audio, would have been cool to have. Created a whole bunch of titles, and game seemed to just stop - would be good to have some sort of end screen.  Nice entry!

Music fit well, dialogue was nice. Self-awareness of the character was a bit of a surprise. I think it's just the one day of decision making? I like the idea of describing the scenario from the perspective of a child (Bear and Bird).  Cool game!

Neat little game, have to frantically pan around looking for abnormal people.  Did find if I clicked Highscores it seemed to lockup, had to refresh page.  Also couldn't do an action after game over.  Was a bit hard to find things right off, suggest ramping up difficulty a little.

Very interesting game, does seem similar to what I've seen of Dispatch.  Not very familiar with that or its genre, though. Game played well, had appropriate graphics and music/sfx.  Cool idea!

Clicker game that has upgrades and auto attacks, which I won't say I'm that familiar with the genre, but prefer that just from a physical limitation on clicker games.  Got up to civilian with rocks and went for a bit beyond that.  Interesting idea!

Thanks for playing.  Yeah, that's something I didn't really figure out how to do - hadn't ever done any Javascript (though I had programmed in other languages for a long time) and the engine was completely new.  It would have made things easier for sure.  One trick I used at times was bouncing into a wall to reduce jump height.

Thanks for trying it out!

(1 edit)

Thanks for giving it a go!   Level 4 needed more work - you can't get back up to do the platformer path if you don't solve the relic, and the hints as to what to do are too subtle from all the feedback about it.  My initial idea was to have different groups of colored eyes, with more relics to disable them, but I didn't have time to pursue that. I ended up just making them all in one group and all disabled by one relic.  It's a cool idea to have different timers for different groups.

Cute game, ran out of places to put the most upgraded things though. Rating went to 100% then down to 0% as I suffered from success and overcrowding. Did find the delete button had whatever you previously selected showing in red. Not sure what the hammer does. Fun entry!

Pretty complex for the length of the jam but also pretty buggy. The rats were very hard to hit with guns or even katana. Big hammer seemed really buggy on collision, pushing me into walls.  Sometimes doors wouldn't open and eyes were just invulnerable.  Ran off and came back and could shoot an eye, but doors remained closed and game got laggier until it crashed.  Cool entry though!

Fun little game, took a bit to figure out that taunting could be used to reach approval. Life steal blade made surviving pretty easy. Went to endless mode and instantly died from a red blob thing so that was something. Sound and art fit well. Combat and movement was nice.

(1 edit)

Really cool game, hooked me to the end.  Built mechanics incrementally across multiple map areas.  Loved the art and music along with the story, and controls were nice.  I did fall into spikes a few times where it didn't do damage, wasn't able to replicate why.

Really nice story focused game.  Lots of cool art and sounds, tons of dialogue, liked the effects of hearing lots of indistinct voices, etc. Everything fit very well.  Great work!

Nice little game.  Seemed to stutter quite bad on Firefox. Beat it once and stuttering got worse, ended up crashing moving onto the red dot.  Like the music and the mechanics were easy to understand.

Really like the art style. Sounds fit well. Quite short, would be cool to expand.  Neat game!

Music and art were nice, but I could only play it for a short time... just can't do repetitive clicking games.

Cool game I just wish there were sound!

More complex than it appears, have to juggle resources, save your friends, and take out hounds. Didn't see a way other than dodging to handle the imp though.  Fun entry!

Pretty cool game. Got a couple gladiators through the champions to freedom.  Looks like it's infinite fighting and the armory persists through characters.  Nice art, music, and sound.  The controls took a little getting the hang of but it's good.

Nice little shooter though seems like may not be beatable. Played well, smooth action and easily understandable. Could use some 'hit' explosions when getting hit or hitting the enemies since they take multiple shots, maybe some damage indications too.  Cool entry!