I was a bit confused on what to do, though did notice at the end of the first day the photos were saved, which was cool. Played through to the end; audio and visuals were nice. Cool game.
EvilGreven
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This game is disorienting but fun. I got gold medals (or on one a secret Supersonic medal) on everything but 6 up through level 8, though it was hard to figure out where to go at times. Tracks 9 and 10 appeared to be duplicate courses. Main Menu had level 8 and level 7 medals swapped. When I got the midair trick upgrade it became basically unplayable with WASD suddenly rotating the car midair, which happens all the time. Otherwise, audio and graphics were solid.
Interesting resource management game. Traveled around for a while, got to over 660 rep and thousands of each resources past two elections. Seemed a bit easy, but didn't have time to play more. Didn't really notice audio, graphics went well with the theme. Think there was a bug when I tried to sell multiple resources as it took the resources (ex. 100), but only got the price of one resource (ex. 1 = $20).
Oh, I see. I was using the arrow keys, though up arrow does not appear to change jump height by holding it down like spacebar does.
After playing it, I think it was well done. The mechanics at the end were interesting too. I did find one spot I kept falling back past the previous checkpoint where there wasn't a barrier. Cool game!
It initially appeared to not run in Firefox but I waited a while and it loaded; could use a progress bar. Sound was a bit quiet for the combat, and loud for the UI. Not really my style of game so didn't play it a ton, but the graphics and everything looked pretty good and leveling up functioned well.
Thanks for playing! Yeah, it seems pretty universal that level 4 was too hard. The intent was to introduce a new mechanic, but going down to the relic and not solving it means you can't backtrack to do the pure platformer path. If I could go back, I would make the platformer path more obvious in this one.
Originally, the eyes didn't have any indication beyond eyes opening / screen darkening; the rays from one that is seeing the player was added very late. It would have been better in retrospect to do a faint line or something from each, but I hadn't figured that out with this unfamiliar engine.
I believe I misjudged in the relics. I wanted to lead from a simple relic for the first level of each act into simple ciphers through the remaining 4 levels. However, nobody has really been solving them as far as I have seen, so this must be too tough. Also, I shouldn't have made them one try per life (one player found this can be bugged past by hitting ESC and returning to the level).
Mixing and matching dialogue options to immigrate to Earth with full voice acting was a surprise. Somewhat frustrating to dig up the right words with the time limit. Music/SFX and graphics fit well. Slightly offset mouse pointer from scrolling text and some spelling issues in dialogue. A bit confusing to get through... seemed to be allowed on Earth and then it was a problem right after with burning buildings and regretful dialogue. Still quite a cool entry, and a complete game.
Gameplay was challenging, not sure how some of the ranked times are possible. Maybe with the rapid clicking of the mouse, but it's not something I can physically do. Big issue was if mouse strayed outside of boundary I lost control for seconds, and at one point clicked the URL bar and it just went to another page while fighting like 8 guys. I also had to zoom out a lot to see the whole screen. Sound and graphics fit well from what I could see. Cool entry!
A series of minigames, seems randomized; got dots to click twice and keys to press twice. Not a lot of challenge, but sound effects and music fit well with the graphical design. Couldn't figure out how to get back to title screen from help though, and the title screen extended beyond the screen - didn't figure out a way to scroll down. Cool entry though!
Thanks for playing. Yeah, that's something I didn't really figure out how to do - hadn't ever done any Javascript (though I had programmed in other languages for a long time) and the engine was completely new. It would have made things easier for sure. One trick I used at times was bouncing into a wall to reduce jump height.
Thanks for giving it a go! Level 4 needed more work - you can't get back up to do the platformer path if you don't solve the relic, and the hints as to what to do are too subtle from all the feedback about it. My initial idea was to have different groups of colored eyes, with more relics to disable them, but I didn't have time to pursue that. I ended up just making them all in one group and all disabled by one relic. It's a cool idea to have different timers for different groups.
Pretty complex for the length of the jam but also pretty buggy. The rats were very hard to hit with guns or even katana. Big hammer seemed really buggy on collision, pushing me into walls. Sometimes doors wouldn't open and eyes were just invulnerable. Ran off and came back and could shoot an eye, but doors remained closed and game got laggier until it crashed. Cool entry though!
