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EvilGreven

51
Posts
A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing! The chat can be really weird/funny with an active channel (doesn't have to be yours, no login or anything). Sorry about the external tool thing. I just wasn't sure about the legality of including cipher tools in the game (even these simple ciphers) so decided against it.

Glitched into walls several times swapping worlds, but not there... just probably skill issue before the spike balls. Just ran out of time.

Pretty cool, my best time was 43 seconds, probably skill issue. Took a bit to figure out it needed a controller  stick to move. If you could iterate on it, I could see different levels easily expanding this.

Neat rails game, not sure if it is infinite or not. Got to 10k viewers before I ran out of time to play, no change in speed for a long while - might make it more interesting.  Everything worked well, though the control scheme could be modified for keyboard.

Pretty challenging platformer for me, but maybe that's because of the hours I've been testing my own with a static jump velocity.  This one has variable jumps depending on how long you hold the key. 

Also if you didn't see you should resubmit (i.e. edit submission) because it's missing some information that is now required! See discord news for info.

Neat little 3D game. The simulated stream interaction effects were fun!

Neat, though controls are a bit iffy for me.  At times I ended up in the water and on the platform.  Not sure if it was just Firefox.

Interesting idea for a resource management game.  A bit repetitive with the options; some repeated several times in the same position.

Fairly dark/morbid.  Not that far off from some streamer chats.  Cool entry.

Creepy, but a bit slow. Think movement speed could be increased a fair bit.

Didn't expect a kind of dungeon keeper game, pretty neat.  Seemed pretty complete as far as assets and gameplay goes.

A bit morbid. Cool take on the theme.

Interesting game, wish I could get further.. repetitive clicker games I just can't do that much these days. Dystopian story up to day 3 for sure.

Definitely improvements from before, pretty cool!

Different take on things, did find I got stuck after swapping to a different player, unable to continue playing.  Was able to chain dodge to the other side of the arena, and ended upside down somehow. Couldn't finish a game after a few tries.  Sometimes balls could be picked up multiple times.

Reminds me of the classics.  Worked well, helicopters caught me off guard the first time. Pretty neat!

Interesting, curious what more would be if there were more stages - more cards and decorations?

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This is a really cool game, both music and art, but a bit glitchy with the swapping worlds.  I got pretty stuck about 10-15min -  in after the bridge and forcefield, glitched through terrain to a spot, then could not make the jump between the two rapid spike balls.

Pretty unique take on the theme.  Nice music.  Could be cool to have like ups and downs instead of just a win/lose.

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Cool and cute. Very much a story game, enjoyed all the main elements.  Would like a little less linear story but it's good.

Interesting resource balance.  Tried every option as soon as I could but couldn't quite win that way. Some of the controls are very dark/morbid.

Pretty cute! I ran around picking up angry trash until I couldn't find any more.  Nice art and music.

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Got a little ways in trying attack and skill, then trying to use a mana with not enough skill locked up the controls so got stuck. Refreshed and tried again, defending against the lizard with the first hit resulted in 0 damage dealt or taken the entire fight and hard locked again.  Cool concept for the theme though.

Pretty neat. Got pretty slow around wave 4 and 5, nearly freezing, possibly due to the number of entities. Rapid blinking and stuttering got to me around then, had to stop.

Pretty neat take on the theme. Gets quite fast so you have to guess. Seems polished and cohesive, with mechanics, sound and art that fits the idea well.

I think this would be addictive for people that like gambling.  Pretty smooth controls. Not exactly sure what the little square with a 2 next to the necessary ingredients rectangles were but it looked like it should be clickable.  Polished.

Pretty neat 3D shooter. Gets very sluggish at times, especially as more things are on screen. Gun seems somewhat unreliable, as bullets shoot all over unless stationary. Mobs dropping hype incentivizes going in, but the bullets going everywhere is a problem.

Cool game, mechanics are down. Only thing I would suggest is expand the conquer map. Took everything but East North America with the basic drone, then ran out from earlier missteps. Sound and movement work well, as does the help.

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From what I saw it looks promising, but admittedly that was not much.  In the text intro it says 'f people' instead of 'if people'.  Froze up my Firefox tab when I took off and immediately ran into an asteroid. Would like to be able to skip the text if I can get it to load again.

Think this is pretty neat, was able to collect all the coins, but couldn't find the fountain in the time I had. Think these portals teleport you around.  Did run into a bug where when I turned the camera to the right it sometimes would stop working until I did a 180 to the left.

One other thing might be not starting movement until the player presses a key.

Also, per the news, please resubmit, because the entry criteria were missing before today (see discord news).

Thanks for the fixes! I'm quite bad at it. I like the flavor from 'chat' and alerts.  Definitely feels more like the theme now.

Also, if you didn't see, please resubmit, because the entry criteria were missing before today (see discord news).

Hey, if you didn't see it, please resubmit, entry criteria were missing before today (see discord news)!

Please resubmit, entry criteria were missing before today (see discord news)!

Cool update, like the variation in what to look for!  I had the most trouble with the hats.