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(+1)

Seems like a really cool idea for a roguelike. As it stands it's a little too hard for me though. The enemies do too much damage and there aren't really any good opportunities to heal. If you do some kind of post-jam patch that makes the enemies easier, maybe the harder path can also power them up? Like if you keep going to the right the enemies eventually end up as difficult as they are in the current version. Likewise, going left could heal the player more.

Good work making all the assets yourself, that's definitely something to be proud of!

(+1)

Thank you VERY much for suggestions and playing. Yeah a lot of people said it's too hard and your idea for left (easier) room healing you more is actually really good. There is artifact you can buy called Restore UP that makes you restore +10% more HP at the start of the next level, though it's luck based. Also I was thinking about making the game roguelite, so you can have upgrades after each level, like permanent upgrades, though I didn't have time.

Also thank you SOOO MUCH for commenting on assets, I feel a bit more confident in Blender now :)

Good luck in game jam :D