Starting off in my castle, I really enjoyed the dialogue—it was both funny and engaging. That serpent, always having to do everything and complaining about it, was hilarious and added so much character to the game.
When I began attacking enemies, though, I found it really hard to survive even a single room. I get that it’s meant to be risky, but maybe it could be a little more forgiving for newbies like me 😂.
The game loop itself was super addicting—I kept dying and coming back, always excited to check out the shop. Really cool design! One suggestion: when I die, instead of just restarting again if a portal took me back to my castle. Maybe losing some of my gold on death would make it feel more punishing and balanced, Great submission.