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Starting off in my castle, I really enjoyed the dialogue—it was both funny and engaging. That serpent, always having to do everything and complaining about it, was hilarious and added so much character to the game.

When I began attacking enemies, though, I found it really hard to survive even a single room. I get that it’s meant to be risky, but maybe it could be a little more forgiving for newbies like me 😂.

The game loop itself was super addicting—I kept dying and coming back, always excited to check out the shop. Really cool design! One suggestion: when I die, instead of just restarting again if a portal took me back to my castle. Maybe losing some of my gold on death would make it feel more punishing and balanced, Great submission.

(+1)

Thanks for the feedback and for playing, I love the portal idea! I will definitely have a look at that. Instead of loosing gold on death we had another idea which is in the dialog but we were unable to implement it in time. We wanted players to be able to bet money on how far they make it. If you reach your goal, you get your money back + winnings, if not, you loose what you bet. :)

As for making it easier in the beginning, I agree. We were unable to balance it in time for the submission. We wanted to do sooo much more 😅


I'm very happy to hear that you enjoyed the game loop as well as the dialogs!

Being able to bet money is definitely going to be my thing 😈. I’d love to see this game released someday or even featured in the Brackeys video! It was a lot of fun and really made me laugh—great job. I truly enjoyed playing your game, and thank you for putting so much effort into it 😁❤️

(+1)

Thanks for the kind words, we're definitely will see where this takes us with a bit more effort put into it. :)