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gordonfreeman01

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A member registered Jan 03, 2016 · View creator page →

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Ok, thanks for replying. Wishing you and the whole team well on your journey!

Thanks for playing and your wonderful feedback! Will keep you posted on the expanded version when it's ready.

Thanks! Yeah I'll expand and add some stuff to it after the jam to respect the rules, had to focus on the minimal working loop to meet the deadline.

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Great work on the visuals and music. I encountered a bug on Firefox where clicking the game screen, even in fullscreen would cause it to highlight the frame as though a select all was being done but otherwise the game worked (seemed to affect other Unity games, maybe something with my browser setup, had to doubleclick to make the highlight go away). The gameplay concept from the theme was interesting and well executed with lovely art but I'd have enjoyed a pacifist mode (I know, unusual for the setup here) where avoiding the carnage was the point as personally I've moved away from death and destruction as gameplay theme. I tried beelining to the exit tunnel without breaking stuff and it was a nice challenge.

The choice to salvage the 3D project into a text adventure was a very interesting one and congratulations on getting this much done in this short time. It was interesting exploring the options given the limitations, would have been better to remove the placeholder texts completely though but totally understand you were under the wire for release. I'm curious where the story goes next although it does look quite gruesome.

Thanks!

Fun game with an expected combination of bullet hell with cute ducks defending against pastries lol. The mechanics are surprisingly polished, nice visuals, music and sound effects. Does the story in the description have an ending?

This feels like a GBC RPG and the visuals, music and dialogue are really well done. The gameplay is fun too although I couldn't test everything. Lots of love and care went into this and it shows, surprisingly large scope for a jam game, great work!

I'd suggest you zip both files and upload the archive instead of players needing to download 2 separate files as that isn't intuitive, that way you can get it working and more reviews.

Yeah a level select would be cool. The bee face stood out when I was moving it from one corner of the map to another diagonally and surprised me because of the happy tone elsewhere, tought maybe there was some backstory there haha.

Hi, looks like there's a missing SDL2 library in your packaged game which is causing the startup to crash. I'd love to try your game once that's fixed :)

Fun game, love the visuals, sound effects and the core puzzle idea is fun to figure out and attempt. Some of the hints may be region-specific like the date format so maybe having multiple level of hints with a score penalty would be nice as would an option to retry the current level to avoid redoing past ones. Btw, is there a reason the bee looks a bit angry?

Thanks for playing and your kind feedback! Yeah I had to cut what happened after completing the rings due to time constraints but I'm working on a post-jam version that should hopefully be more satisfying. I like your idea of using the cylinders, had planned something else but may be using that one in the final version.

Yeah the TK puzzles looked like a challenge to set up and being able to do what your team did along with everything else is impressive.

Hi, I noticed there's been an update a few months ago for the game. I played and loved the initial game jam version last year, could you please confirm what changed in the latest release?

Nice visuals and like the idea of emotes as dialogue. Would have liked to have some sound and maybe some written text to communicate more deeply what's going on but there's potential here.

Thank you so much! The key was the last thing I could implement before the deadline, there was a lot more I wanted to implement but making this mostly in a day I had to focus on whatever completed gameplay I could ship. Thanks for your feedback, I'm going to work on this game more and will take these into account for future revisions post-jam. I checked out your game and it's amazing, really loved it! I posted my feedback to the game rating page so it's easier to collate with the rest you and your team received.

This is a delightful game and a massive achievement for a game jam, very polished overall result. Love the funny voiceover, sound effects, music, visual style and character animations. As you didn't use any asset packs the amount of custom artwork in this is also amazing and well made. The gameplay reminds me of the Spyro classics which is great. Areas of improvement I've noted are: the telekinetic puzzles being hard to control (having precise control over height and a way to zoom out to view the scene and place could help), the glide timing is very short, the breakable platforms could be easier to differentiate from easier ones and the partially completed egg collections could be saved between levels. These don't detract from this achievement, just things that would help with more polishing time, very impressed with the results. If you develop it more please let me know, will check it out.

Interesting visuals here, something different. Great work on the music, fits well and isn't boring to listen to. I felt sad going after the ants in their level but the space levels were fun, liked the platforming aspect and bouncy asteroids. The Jupiter one was a bit hard for me but the instant retry helped. I also liked the timer-based comments in the game. One thing I'd suggest for future projects is to use control rig to adjust the foot IK, that way the animation blends better with the model as I'm assuming it was retargeted.

Thank you so much, will do!

Thanks for playing! I was wondering if it was too hard but as you see I finished up what was possible until the deadline, would advise trying to focus on the central areas and immediately go to the rings when the collection triggers. Appreciate the feedback regarding the visuals, tried making something with that feel and happy to see it came through. The music is actually bundled with the UE5 starter content, I was surprised with how well it fit so simply went with that. It's called Starter_Music01.

Hey, thanks for playing and your very kind feedback! I had a lot more planned for the game but as you can see the deadline came up before I could implement it and the rules don't allow feature changes (made the game in about a day). I'm worried that the implementation of all the additional systems that had to be cut would run afoul of the rules but I am interested in properly finishing up the game, maybe outside the jam. I fixed a bug where the retry wasn't working correctly (it was very rushed). Whichever rating you think it deserves, please go ahead, honesty is the only policy and I am happy someone gave it a shot :)

Great visuals and sound design, love the art style of the opening area especially. The combat is a bit hard and some of the more involved platforming is bit tough to get right but given the limited time to polish makes sense. Great work!

Great visuals and sound, good job being able to pull this off solo in such a short time!

Great work capturing the lo-fi aesthetic of the PS1 era and the overall atmosphere was very well made. The overall story was a bit ambiguous to me but still this is a complete narrative experience that you managed to build in such a short time, well done!

Indeed! Glad to meet another UE dev :)

I used Unreal and made my game in about a day so it's super simple but at least has a working loop (https://itch.io/jam/gamedevtv-jam-2025/rate/3586441). After last year's experience where I learned what you pointed out (for game jams people just want to play in a browser, fast iteration times matter), this year I implemented in BluePrints and focused a lot more on the fundamentals so whatever the outcome I've learned something new. Blueprints really helped with quickly prototyping stuff and the wide variety and huge amount of assets and ready-made samples available for UE helped building and learning although implementing it into one's own projects is still a lot of work. I'd consider jams more of an opportunity to learn and try new things in that sense although clearly it's possible to create amazing things too once you get a good handle on scope, tooling and dev process.

Hey, thanks for this. I'll begin rating games as from tomorrow and will definitely check out your game. Meanwhile here's mine:

https://itch.io/jam/gamedevtv-jam-2025/rate/3586441

Very cool, the secret puzzle shape solution has an interesting shape. Maybe this game could be fleshed out a bit more if you're interested? There's potential here.

Interesting concept and cinematic camera setup, I'm sure with more time you could flesh this out further, good effort!

Congratulations on finishing and submitting your first game! The main character model and animations are nice, the concept is cool too. If the turning of the character could be finer it would help with aiming.

Congratulations on finishing and submitting your first game! The main character model and animations are nice, the concept is cool too. If the turning of the character could be finer it would help with aiming.

Interesting story, well structured menus, graphics seem to have a bit of an odd filter but are generally fine, good gameplay loop. Would be nice to have some sort of heat map to help locate the enemies.

The core loop is fun, enemies are a bit hard, love the visual style and subtle animations as well as the signposting of the mechanics. If it was a tad easier or maybe map a bit larger to help avoid enemies more easily would be even better, good work!

Solid presentation with a believable desert look and feel given the short time to make the game. I like how you used the handbrake as a way to compensate for limited turn controls, smart way of working around the limitations. The gameplay is fun, could maybe use a smaller map to bring the cars closer together and adding homing to the bullets as well so they can hit when cresting a dune and trying to get a vehicle descending it.

Yeah, it turned out better for it. I was a bit confused after watering a fully grown flower then it reset but figured it was likely an extra score mechanic allowing to regrow more full flowers.

Thanks! Appreciate you taking the time to play it and yeah had to wrap it up within a very short time so it's a short gameplay loop basically.

Thanks! Unreal's motion matching system is quite extraordinary. Appreciate you taking the time to play and taking the time to provide great feedback even with how very short the game is.

The game's icon is very different from the in-game tone and graphics, would be good to have them match or similar for a better experience.