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gordonfreeman01

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A member registered Jan 03, 2016 · View creator page →

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UE5 doesn't officially support web targets but some people are trying to make forks that do. Without official support, dunno how viable that would be but hopefully web targets come back. For a jam game tutorial, you could put a text explanation with some screenshots onto a modal dialogue box or have a video tutorial.

Thanks for your detailed reply. In my case, the interact component involves identifying if the overlapping actor has a particular component and some other components can also do some things IIRC so that's where I'm suspecting the bug might be. Had to rush through to complete in time so couldn't check too much in detail.

Interesting, do you remember if you had any particular quick fix for it at the time?

Thanks, yeah there's a bug on the interaction prompt that I couldn't fix on time.

Thanks! For the connection part it was more about how the 2 characters work together to attain the goal. I didn't get time to add AI so it's more in their mission dialogue.

Interesting concept, the movement of the ball was a little slow. With some more dev time this could evolve into an interesting casual game!

Thanks! Yeah the interact trigger had some subtle bugs due to the way the components are being overlapped, not enough time to fix. The workaround would be to walk away and re approach at this point to retrigger the prompt. Agree about the car, didn't get enough time to polish that bit and several others more.

It's cool to see a UE project as a web build and sadly UE5 doesn't allow it. The concept is interesting, as a suggestion maybe the tutorial could be a bit clearer like having a demo pair looping and then having a few sample pairs in the level? Given that with time constraints the tutorial got done, good effort!

Thanks!

Thanks, glad you liked it!

I've added a demo video so you can take a look at the gameplay. Please let me know your feedback :)

Lovely visuals and sound effects, nice music and the mechanics are interesting. Would have been nice to have a bit more variety of things to do and/or bits of lore to explore the environment more but within the constraints of a game jam, great achievement.

This is one of the best games I've played in this jam, great presentation, atmosphere, story, mechanics, music, sound effects. It was a proper game. I'd have liked to be able to choose a better ending for the main character but other than that, top notch work. A lot of work clearly went into making everything that was included in this game!

The use of an external platform that apparently can't do proper standalone builds is problematic both from a player experience (unexpectedly ending up on another site) and preservation (what happens to the game when the platform is unavailable?) standpoint. That said, the mechanics are interesting but the presentation has a very AI-generated feel everywhere, having more personality in the game might help make it more interesting.

Hilarious story and overall idea, good mechanical ideas, great music and sound effects. The game could use a map or navigation aid to find the objectives as that can get tedious. A way to reload ammo and subtitles to better understand the cutscene audio would be good too.

Great jam game, well executed visuals and sound effect. The gameplay concept is good but as you're targeting an eventual commercial release I'll give feedback with that perspective and considering this a prototype version:

1. Managing towers by manually moving the connector cable is a bit tedious, a button to do so would be smoother IMHO

2. The waves could come from more directions to increase variety

3. Music would add a lot to the experience

4. The game could be more intuitive so even skipping the tutorial makes the player able to pick up and play (point 1 above might help with that).

I like how the story was integrated into the theme and that there was variety in the gameplay. A few suggestions:

  1. Adding some music would help
  2. Highlighting or having a visual indicator on interactable NPCs would be helpful for the player
  3. Checkpoints on death would improve the game experience

Thanks! Glad the visuals were to your liking, it took a lot of work to build it and I'm happy to see it was worth it! UE did help a lot with how Lumen enables incredible reflections and lighting so easily, minimising ghosting was a challenge but looks like it worked.

I currently don't have one but will get one up soon so you can check it out. Out of curiosity, have you tested it under Proton, that might allow it to work?

Hey, thanks for playing and enjoying the game as well as your kind and detailed feedback! Yeah I had to cut many of the flourishes such as many sound effects, music and things like adding an impulse on teleport due to time constraints, agree they'd improve game feel a lot. The A pose is an unintentional side effect of reusing the Manny and Quinn ABP, no time to redo the animations for the model pack I used for the characters so had to live with it to hit release. Actually finishing a complete game loop and the story for a jam, even a simple one, was quite an invaluable experience though. Hopefully next year we'll both have even better games for others to play!

Yeah, actual code tends to be like that, a lot of build-up for a grand payoff when done right.

Any way to check which ones might be blocked? I'd like to debug that, might be an adblocker or other extension.

Try asking on the GDTV Discord.

Excellently polished game, great visuals, sounds and general presentation. The actual gameplay is nice but the grid needs to predict possibilities more to make finding longer words more possible. The difficulty makes the relatively long sessions required to reach the end a bit tedious so checkpoints after the level 10 boss for example would be good. Great jam game!

The game's cutscenes and art are fun and funny but the actual gameplay is way too difficult. With more control over the ball it would have been more fun but controlling a ball is already a hard problem in gameplay generally. The game doesn't seem to work in Firefox but it worked on Chrome for me.

Great gameplay concept, fun implementation and experience. Especially impressive to build this in C++ for a game jam and come up with quite a polished, if understandably short, experience.

Nice gameplay concept and well executed within the constraints of the jam. Pity about the AI generated music but everything else is inspired by Portal and does it well. All the best on your projects!

Interesting spin on sokoban. The graphics and music were nice but I found the human to look a bit too angular which gave a bit of an off vibe during movement personally. Would have been nice to have a bit more story and the cat side graphics being brighter as well. Sadly it doesn't work on Firefox, would be great to have a fix for that but that may be a Unity issue. Nice gameplay idea, can be developed into a bigger fun casual game.

Interesting concept but I'd like to report some bugs: at 4K resolution, the game screen is tiny and zooming in the browser doesn't make it easier to read. Also, after handling a patient, I can't read their response as the dialogue UI closes too fast. The AI art is unfortunate but you disclosed it and said you'd change it so I'm ignoring that part. It would be cool to have a way to see a table of symptoms instead of reading through each page of the tome as that takes some time. Developing this further would be nice to see.

Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:

https://itch.io/jam/gamedevtv-jam-2026/rate/4612733

It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.

Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:

https://itch.io/jam/gamedevtv-jam-2026/rate/4612733

It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.

Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:

https://itch.io/jam/gamedevtv-jam-2026/rate/4612733

It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.

Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:

https://itch.io/jam/gamedevtv-jam-2026/rate/4612733

It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.

Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:

https://itch.io/jam/gamedevtv-jam-2026/rate/4612733

It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.

Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:

https://itch.io/jam/gamedevtv-jam-2026/rate/4612733

It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.

Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:

https://itch.io/jam/gamedevtv-jam-2026/rate/4612733

It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.

Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:

https://itch.io/jam/gamedevtv-jam-2026/rate/4612733


It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.

Ok, thanks for replying. Wishing you and the whole team well on your journey!

Thanks for playing and your wonderful feedback! Will keep you posted on the expanded version when it's ready.