UE5 doesn't officially support web targets but some people are trying to make forks that do. Without official support, dunno how viable that would be but hopefully web targets come back. For a jam game tutorial, you could put a text explanation with some screenshots onto a modal dialogue box or have a video tutorial.
gordonfreeman01
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Thanks for your detailed reply. In my case, the interact component involves identifying if the overlapping actor has a particular component and some other components can also do some things IIRC so that's where I'm suspecting the bug might be. Had to rush through to complete in time so couldn't check too much in detail.
Thanks! Yeah the interact trigger had some subtle bugs due to the way the components are being overlapped, not enough time to fix. The workaround would be to walk away and re approach at this point to retrigger the prompt. Agree about the car, didn't get enough time to polish that bit and several others more.
It's cool to see a UE project as a web build and sadly UE5 doesn't allow it. The concept is interesting, as a suggestion maybe the tutorial could be a bit clearer like having a demo pair looping and then having a few sample pairs in the level? Given that with time constraints the tutorial got done, good effort!
This is one of the best games I've played in this jam, great presentation, atmosphere, story, mechanics, music, sound effects. It was a proper game. I'd have liked to be able to choose a better ending for the main character but other than that, top notch work. A lot of work clearly went into making everything that was included in this game!
The use of an external platform that apparently can't do proper standalone builds is problematic both from a player experience (unexpectedly ending up on another site) and preservation (what happens to the game when the platform is unavailable?) standpoint. That said, the mechanics are interesting but the presentation has a very AI-generated feel everywhere, having more personality in the game might help make it more interesting.
Great jam game, well executed visuals and sound effect. The gameplay concept is good but as you're targeting an eventual commercial release I'll give feedback with that perspective and considering this a prototype version:
1. Managing towers by manually moving the connector cable is a bit tedious, a button to do so would be smoother IMHO
2. The waves could come from more directions to increase variety
3. Music would add a lot to the experience
4. The game could be more intuitive so even skipping the tutorial makes the player able to pick up and play (point 1 above might help with that).
Hey, thanks for playing and enjoying the game as well as your kind and detailed feedback! Yeah I had to cut many of the flourishes such as many sound effects, music and things like adding an impulse on teleport due to time constraints, agree they'd improve game feel a lot. The A pose is an unintentional side effect of reusing the Manny and Quinn ABP, no time to redo the animations for the model pack I used for the characters so had to live with it to hit release. Actually finishing a complete game loop and the story for a jam, even a simple one, was quite an invaluable experience though. Hopefully next year we'll both have even better games for others to play!
Excellently polished game, great visuals, sounds and general presentation. The actual gameplay is nice but the grid needs to predict possibilities more to make finding longer words more possible. The difficulty makes the relatively long sessions required to reach the end a bit tedious so checkpoints after the level 10 boss for example would be good. Great jam game!
Interesting spin on sokoban. The graphics and music were nice but I found the human to look a bit too angular which gave a bit of an off vibe during movement personally. Would have been nice to have a bit more story and the cat side graphics being brighter as well. Sadly it doesn't work on Firefox, would be great to have a fix for that but that may be a Unity issue. Nice gameplay idea, can be developed into a bigger fun casual game.
Interesting concept but I'd like to report some bugs: at 4K resolution, the game screen is tiny and zooming in the browser doesn't make it easier to read. Also, after handling a patient, I can't read their response as the dialogue UI closes too fast. The AI art is unfortunate but you disclosed it and said you'd change it so I'm ignoring that part. It would be cool to have a way to see a table of symptoms instead of reading through each page of the tome as that takes some time. Developing this further would be nice to see.
Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:
https://itch.io/jam/gamedevtv-jam-2026/rate/4612733
It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.
Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:
https://itch.io/jam/gamedevtv-jam-2026/rate/4612733
It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.
Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:
https://itch.io/jam/gamedevtv-jam-2026/rate/4612733
It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.
Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:
https://itch.io/jam/gamedevtv-jam-2026/rate/4612733
It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.
Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:
https://itch.io/jam/gamedevtv-jam-2026/rate/4612733
It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.
Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:
https://itch.io/jam/gamedevtv-jam-2026/rate/4612733
It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.
Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:
https://itch.io/jam/gamedevtv-jam-2026/rate/4612733
It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.
Hi, it's been a while but I finally completed this game. A significantly expanded version of the game is live here which I made for this year's GDTV Game Jam:
https://itch.io/jam/gamedevtv-jam-2026/rate/4612733
It's still a relatively simple jam game but reworking it for the next jam was a great learning experience and hopefully you'll find it fun and/or interesting.


