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The choice to salvage the 3D project into a text adventure was a very interesting one and congratulations on getting this much done in this short time. It was interesting exploring the options given the limitations, would have been better to remove the placeholder texts completely though but totally understand you were under the wire for release. I'm curious where the story goes next although it does look quite gruesome.

Haha thanks! I like story-rich games and have complex plots, so working with Twine engine helps to plan, especially if you have multiple endings like a visual novel (from other genres, Baldur’s Gate 3 is the example of needed writing). I am experienced writer and this project is based on my other bigger project, so it was a relatively quick to do. Yea, placeholders were more for me and also to make people interested in the game’s future. Later I kind of forgot about adjusting them.

I’m going to finish first draft before July, I have a rough idea what happens next, it will be 2-3 more chapters. You do raise a good point here, because those projects are in a horror setting, but the story isn’t as grim right now as it can go & depending on the choices it can be sort of wholesome even.

It is based on a dream I had, was kind of a nightmare, and I rarely call my dreams nightmares. The tunnel was very narrow and you’d have to crawl by lying fully on the floor (it made no sense on the wake up & for the jam game why the character would even try to go there because the tunnel was a death trap). When I was doing 3D version, it was too complex to implement asap & explain why anyone in their right mind even drunk would attempt it, and in text it went a bit different direction. If I figure a plausible explanation, I want to still do it as in the dream for 3D version.