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vitalia.dev

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A member registered May 25, 2024 · View creator page →

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for me it was more about trigger box placement and making the box big enough. For me text is also visible all the time, so it only disappears after I interacted with the message. So your “press E” text probably appears/disappears when the box is crossed, not after the player presses E.

You say components overlap, maybe you can put them all together inside the trigger box element? so they would not overlap, but will be a group of elements inside the trigger box item. I did it like that: image.png

There’s also different way to go about triggers, there’s trigger volume, trigger box and trigger area or something. They work differently and you can try to replace them. Or also it depends on what you chose, “on begin/end overlap” or similar options:image.png

I read UE5 can have web support if using source code, but I didn’t find more info on that. I guess UE4 can be used for prototypes and browser demos with rudimentary visuals, depends on the game genre and complexity.

Thank you for the feedback, I’m going to take it into account! One of my main obstacles has been the complexity of puzzles versus my ability to explain it to the player. Still thinking how to better go about it without making a tutorial for each level.

I’m going to work on this title more.

Unreal Engine 4.23.1 is the last version that supports natively HTML5 (version I used here). Unreal engine 4.27 supports with github. Some say UE5 can support if you use UE source code, but I am not sure how to work with that (official UE source code on github). Web export is limited by itch.io requirements (so using assets gets very tricky), but UE 2D game is probably no issue.

Yea, I’ve done many jams and my goal is mainly to participate & do the thing I joined to do, not to make a good game. This time I was mainly testing browser limitations & figure out portal mechanic. I did plan to add 2 more levels, but had no time already. & I kind of wasn’t planning to participate in jams this year, but couldn’t skip because I got a neat idea. I wonder what will happen next jam!

Thank you!

Yea, it was actually a tutorial level. I have 2 levels planned, but while working on the logic I got stuck on wondering if they are too complex. I’ll work on this game further, wanna see how far I can go with both the puzzle element & browser limitations for Unreal Engine title.

Thank you for stopping by to try my game & give your feedback!

Haha, relatable! I work in UE myself, had this headache myself in my older game.

Thank you for playing and your feedback!

I have a few more levels already planned, but while making them I ended up wondering if my “connections” will be too complex to understand for the players.

I will continue this, I want to test how much I’ll be able to put into browser-only version with Unreal Engine.

You’re welcome :)

Yes, i was playing a browser version. I had weird cursor issue before with some game, somehow it was triggered by full screen there (cursor was missing). Maybe it’s an engine’s nuance.

You’re welcome! if you figure it out, would be nice to know how you resolve it, in case I’ll encounter myself :)

I see, I’m in similar shoes. I do have many text games but mainly because they are super fast to prototype. I was also avoiding Renpy lowkey, using Twine, but then i did try Renpy and it was very easy to work with. I use text games like game outlines, helps to organise and also figure out how many locations there will be instead of “let’s build random map”. Writing it down forces to mentally visualise what exactly are the player’s options.

Oh yea, had to scrap a lot myself in the jams, it’s easy to overestimate how fast the gamejam process will go..

Welcome, good luck on your journey!

Haha, yeah, it’s quite old real life anecdote.. You’re welcome! And thank you as well for making such a nice game, it is an inspiration <3

Nice chill game, cute art! I love that we can choose couples. The only issue I got was mouse cursor acting up weird during the start menu.

A little detective game, nice attempt! Well done fleshing out characters’ personalities.

I’d suggest to try Renpy for visual novels, if you lean more towards story-driven games. You can learn it very fast for jams. It can give a more polished look due to its default UI. Also the save button is something that can be very important for multiple choice games, it’s already built in the Renpy engine.

Some voice over for character would be nice to add here, there are free packs with generic things like a laugh or a sigh. Visual novels are a tricky genre due to its limitations, so animations/special video/audio effects add the extra oomph.

Nice little game, especially as a one person team it’s a great entry! Background music is rather relaxing for me for a hell-themed game, would be cool to have a radio option. The survival element is strong, got panicky haha

Not going to happen likely, but one can hope! If you are interested, you can find more games with itch’s search feature by picking unreal engine as a tag, and browser as platform.

Thanks for checking it out!

Super addictive and super cute!

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So there’s this story about a woman contacting Candy Crush creators because she finished all the levels and wanted more… it is like 10k levels and nobody expected anyone to finish them, so they told her to find a different game… (I’m not making this up, there are memes about this historical event)

image.png

So, I’d play 10k levels of your game. You need to make this game a full release, don’t leave it just as a jam game.

I got stuck on level 4 for a while, but it felt rewarding to figure it out eventually. Superb entry!!

image.png

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Thank you for checking out my game, but Ai is basically a death sentence to our environment, so due to my stance on Ai usage I’m not gonna vote on your title. Please consider submitting your tutorial made game instead next time and research the impact of Ai on the world. I understand how easy it is to make stuff with Ai & how miniscule own effort can seem in comparison, but there’s no need to resort to using it especially when you just start learning things. Currently it is heavily unregulated and legit evil for nature in general and also people living next to data centers. Please take your time to learn about the impact you yourself are making.

That’s quite a big game you managed to make! There are some minor issues, like:

  • “press E to interact” area could be adjusted (doesn’t pop up in some cases, so you need to approach the partner multiple times from different angles).

  • I got into the car and drove, but circles didn’t appear because i didn’t finish the dialogue, and it wasn’t very clear there was anything to wait for. “next” button in the dialogue may be the easiest fix.

It’s a solid jam entry overall, especially for 1 person team, well done!

Either route is beneficial and we always can switch to something else. At the end of a day it is not about the engine, so whatever gets the work done.

Yes, jams are quite helpful to understand the scope and how to finish something workable under a deadline. Pet projects can last decades otherwise, if not careful.

Being an expert is not crucial, as long as you can produce something. Unless your goal is to be the expert, not to make games (I mean goal to be hired for the expertise, compared to going indie).

oh, right. i see now.

so i think in that case it isn’t a good way to go about it, because it implies you’d want to use it for a new course they may post after the jam. If you’d just be stuck on choosing, it’s one thing, but keeping the option for a free course because you didn’t find what you liked in available courses, is a different thing.

You have ~ a week of voting time before there’s a need to choose, so maybe ask around advice on what courses people would suggest. When I choose, I look up if it’s advanced or beginner course, how many hours it is, who is the mentor & if the topic is something I can easily find elsewhere in a similar format or not.

For example I am Unreal Engine only developer, so I only choose from Unreal courses. A course like Unreal FPS is a totally pointless choice to me, because making a FPS game is the most common tutorial for gamedev for any 3D engine on youtube. And stuff like Blender 3D is also a no for me, youtube is full of very advanced and reputable tutorials on Blender by known creators, no need for any paid resource on this program, unless highly advanced technique.

Based on last jams, the courses available for choosing are everything that isn’t an asset or a bundle pack.

you’re welcome, good luck on your journey!

Unreal uses C++, I myself only use blueprints. It is quite advanced and you don’t really need to touch code at all even for quite complex games. I am an artist first, not programmer, so working with blueprints is better for my current skillset. I’ve been trying Renpy, it’s python based, yea, completely different experience. Python is so simple, love it.

I actually work fully on my laptop, I don’t have a PC. Unreal Engine 5 works much better than last versions of Unreal engine 4, when working with realistic assets. They did a lot of optimization to make UE5 a more smooth experience. My games have not been too complex, so far I don’t have too much issues, as long as I optimize my assets.

I have been looking at Godot and I’ll probably eventually try it, I know it is a very good option for multiple reasons. But the idea of building from scratch the basics that are already in other engines by default, sounds daunting. It is probably better to learn this way, because you get more insight into how things work together, but I don’t want to jump around engines anymore. I am experienced enough in Unreal by now, so my current goal is to make a proper game with it.

there’s a background music in the level, i just accidentally made it to quiet. you can hear it if your sound volume is 60+. It’s birds chirping and ambience.

Yes, it is actually tutorial stage, had no time to do the levels I planned.

Thanks for playing :)

thanks, I wanna work on it more myself, i have more levels planned.

Odd and unique little game, The type of title why I love jams. Well done!

yep, it’s fun when it clicks, worth studying for. The step between total noob and to understanding things was a steep one with Unreal Engine, probably much easier with other engines.

I got preoccupied reading the tombstones: image.png image.png that was fun until I got caught into a story tomb (please add skip/exit button).

Playing as a friendly dragon is an interesting concept and you managed to make a lot of stuff in the game already.

The main menu seems to not expand compared to the game. The font is quite small size/hard to read, though.

Overall it’s a solid jam game, well done!

web build with Unreal is only possible in Unreal Engine 4.27 and earlier. 2d game is not a big deal to make lightweight, but Unreal isn’t an ideal choice for 2d. if you use itch’ search, you can find browser games made in Unreal and something like retro style horror is fully possible.

large size is surely thanks to realism and heavy assets, but a lot has to do with optimization as well. So the size isn’t exactly a fault of the engine, but more about experience of the developer, if it isn’t highly realistic game.

It was actually fairly easy to do the build for HTML5 in UE4. I just use Unreal Engine 5, so it was more about treading carefully because there’s a lot of differences. Current game has literally nothing outside one jpg that wasn’t a part of engine’s starter assets.

I was tinkering with UE4 before and wasn’t satisfied with how it went, but this jam something magically clicked and I made the game very fast.

You can try to send private message or tag @jannamoon

Why do you need more time?

If you haven’t yet, join official discord and ask mods, users like jannamoon.

many cool ideas come to fruition only because of jam theme etc. Both my entries and others’, some games wouldn’t be this creatively unique, if they were made outside the jam and its restrictions.

my 3d jam too

wins:

  • didn’t run into any significant issues with builds or planned mechanic compared to previous jams
  • didn’t waste time on trying something that wouldn’t work
  • made html5 game despite using Unreal Engine (used old version, but it wasn’t as bad)

loses:

  • couldn’t use any assets because i need more space on my pc & limits of HTML5 with my chosen engine
  • time management is as usual a problem, but mainly because health issues.
  • the level in the game is actually tutorial i did for the player, not planned levels

it was overall quite successful, i have a lot of jamming experience, so many overlooked issues from previous jams were avoided this time. I didn’t plan too much and quickly came up with idea/minimum requirement for the finished game.

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Thank you for taking your time to play, I’ll think about your advice :) I didn’t plan to have any story, but I can already see some ways it could go. The character is a standard Unreal Engine manikin with a different texture.

thanks for taking your time to play! I do have some more levels planned.

thanks, it’s actually standard Unreal Engine manikin with a different texture.

cool, i’ll check it out.

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It sounds like you are trying to upload a browser/HTML5 game, so it would be played on your page? If yes, this is due to zip file requirements.

  • You can try upload the game without making it a browser game.

  • make a copy of your current project and delete part of the level. Do the zipping again and see, if the chunk error disappears. this way you will know if it is truly the level map, not something else.

It is hard to advice anything without knowing technical details, you may succeed getting faster help from the official discord, if you haven’t tried there yet.

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The point of jams and similar challenges is participate at all, not to do it good.

I had multiple successful entries that can be barely called games.

Many people seem to seriously misunderstand the expectations of jam games and compare themselves with full teams with budgets, professional experience and months of work. Yes, I’ve seen fantastic jam games even in short jams, but they were done by very experienced people who were good at team & time management, among other things.

For reference, this was my first gdtv jam entry that got me the course. Maybe the level is expected to be higher nowadays, but it is still lower than newcomers assume.

yes, it is considered paid assets (unless free forever on the creator’s website). Same as FAb’s monthly giveaway freebies are paid assets any other time outside the giveaway. So it is “purchased by you” type of assets.

Thank you for giving it another look. It’s ok, no worries. I also skimmed through the new page and missed some updates because it looked like the old page I already read.

I checked out VN Freaks website, you may consider making a discord channel. Discord communities are easier to manage *and join for users) and I’ve seen more often used in jams than any other method. People either do jam related channel or have club channel that hosts jams and has dedicated space for discussions related to them.

I see, thanks. Maybe their account got banned or something.