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Haha thanks! I like story-rich games and have complex plots, so working with Twine engine helps to plan, especially if you have multiple endings like a visual novel (from other genres, Baldur’s Gate 3 is the example of needed writing). I am experienced writer and this project is based on my other bigger project, so it was a relatively quick to do. Yea, placeholders were more for me and also to make people interested in the game’s future. Later I kind of forgot about adjusting them.

I’m going to finish first draft before July, I have a rough idea what happens next, it will be 2-3 more chapters. You do raise a good point here, because those projects are in a horror setting, but the story isn’t as grim right now as it can go & depending on the choices it can be sort of wholesome even.

It is based on a dream I had, was kind of a nightmare, and I rarely call my dreams nightmares. The tunnel was very narrow and you’d have to crawl by lying fully on the floor (it made no sense on the wake up & for the jam game why the character would even try to go there because the tunnel was a death trap). When I was doing 3D version, it was too complex to implement asap & explain why anyone in their right mind even drunk would attempt it, and in text it went a bit different direction. If I figure a plausible explanation, I want to still do it as in the dream for 3D version.