Oh wow, thank you for playing!
You skipped a bit though. Clock - each unique time it’s mentioned is different story part.
Pet related, they never had pets at home, there was a neighbor cat to play with. Due to mental issues of the younger child, taking care of a pet would be extra headache. Pets are supposedly good as therapy animals, hence why she wondered about having them, aside just liking cats. English isn’t my native language, so I guess I worded it weird haha.
The idea is for a 3d game intro, so that POV would be a chapter to show basic interactions in the town and the house. Cat was just a “pet the dog” bonus for 3d version, but also worked as explaining a bit situation at home.
The difference in endings is on the slide “who drives the car?”, where you picked “stay home”. You can use arrows on left to go back to previous slides, no need to play all game from the start.
But basically, theme wise, good ending is just a consolation bonus (not canon, and “what if” ending): she cannot avoid what happens, the difference is only when/how it happens.
Thank you for playing, the video was very helpful for me :)