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game_witch

50
Posts
3
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A member registered May 16, 2023 · View creator page →

Creator of

Recent community posts

The way the snowmen reveal their skeleton as they get hit is awesome!

I love a top down shooter with old school crpg vibes

nice game, great micro experience, I lol'd when i finally got the reply from the radio guy

I like the way the insanity increasing was communicated but it was hard to tell when it was reaching the limit. Also without any UI about how much battery was left it was hard to tell how much to use or not use the light.

Second the help expansion cause I was blasting commands trying to find ones that worked the first time i tried playing lol. Eventually i did get my gasmask and get out. Really cool vibes

Yea the flashlight is vital once you lose it the game becomes pretty impossible if you haven't already loaded up on cigarettes

so glad you got into the jumping! i didnt intend to make a platformer but last night after i uploaded the last build I realized it totally is, thanks for playing and commenting!

Oh man thanks for such detailed feedback. Yea the cigarettes make the chaos screen effect go away. I wasn't expecting it to be as hard to balance as it was. The effect comes on at a steady pace but the zombie attacks add to it.  Balancing the rate that it comes on with the number of pickups and how easy/hard they are to find/ get to without play testers to help me understand what was and wasn't being communicated was super hard. Thanks for playing and commenting!

Hell yea dithering. This rules dude. I can't really tell if I would have liked it more if the items were in different places every time for each area. At first it was frustrating finding them, but then when I knew where they were it kind of stopped being as fun lol.  I might just be fickle. Regardless I loved it. Great story and atmosphere. I just wanted to help my community  :'(

I love this. Great writing, really interesting world to explore, could see this as a full game

Genuinely insane to me how effective this game loop is. I felt completely trapped in this world by choose what to click and wait for number to go up. The music was perfect, it captured anticipation and anxiety but also in a pretty chill way

Cool shader effect, I liked the vibe. On my first run there were rooms the mini map showed as existing but there was no door that led to them. Sometimes the food and water were really scarce and sometimes not. The sound was really effective in letting me know when i had actually hit the enemies

This was really cute, I liked all the information, but I kind of wished it had been presented in smaller pieces but more often. Getting hit with the wall of text can be daunting but I wanted to learn! Really nice art. Kind of reminded me of a game I would have played in school in the 90s. 

oh Nice! Maybe I will let my scope creep a 'lil :)

Dashing made me clip through the ground. love the art style, the sound design was awesome

Honestly  potentially dangerous how fun this was

Fun and creative use of the theme with the backstory. I feel like i was able to cheese it but finding the right spot and staying there and blasting strikes. Maybe try making the player start from a different position or having them need to walk up to each shot to break that up. Great job!

Really satisfying game loop. It felt pretty fleshed out for a game jam gam. Possible ideas for expanding:

 some procedural levels so you don't know where the enemies are going to spawn.

different enemies with different movement and attack patterns

This is really fun and engaging. Every part of this was so well done. I was constantly racing between planets to try to keep them alive! the difficulty curve was pretty high but i still loved it

I loved this! Theres so much tension between the things you want to do. 

fun shootem up

Yea i definitely over scoped and ran out of time, there is no win state, there's no progression, i really just spent a lot of time on vibes, thanks for playing

It felt so satisfying when you're able to start chaining the speed bursts you get from egg to egg

Loved the art and the sound, fun game! took me a minute to see and understand the direction keys. in line with the tiny theme

I think your generation is placing tiles on top of other tiles. I keep running into places where i can't go and the tiles there glitch between different tiles but whatever on top isnt being recognized by the raycast as like a valid path

incredible art style! I'm struggling with the difficulty curve tho, i really want to see more of the game but im too bad at it lol

I liked this alot, the movement is pretty hard, but when you get a satisfying sling shot around a platform and shoot another gun and land safe or sling to another platform it feels so damn good

pretty satisfying sound fx, i would love controller support

insanely difficult. i really liked it but it would have kept me playing longer if the difficulty ramped up slower

Absolutely absorbed me, fantastic start

Cool vibe

At first i was annoyed by your menu screen cause i couldnt figure it out but as soon as i started moving the worm and saw the buttons depress I actually love it. A movement tutorial built into the menu? Genius

this game rules, got hooked on it

This was fun, the music felt like it matched the vibe. I can't decide if i like that all the enemies fire at the same time on beat or if it would be better if they shot at different times. 

I respect the commitment to the insane prompt. The controls were fun once i got the hang of really going full send with the drifting. The camera made me a little sick tho lol

Great art and sound design. I am not goo at the game play lol, i did not make it far. i wish the running to find the door had more going on, maybe it does in later levels but i just couldnt make it far enough to see

The art was cool, I liked the concept. Is there some kind of random movement to the player character? I kept moving around without input randomly and it made it really frustrating and hard to play

I need more coyote time! Like the concept, i couldn't find all the tribal chiefs tho :(

love the little intro story, very fun, the rotation made me absolutely furious tho lol. How were you guys getting these high scores? Insane, i got 57

Woah! the controls are really cool, it very much captures the feel of being underwater bobbing around. The art is really nice, i enjoyed the scrolling parallax backgrounds. I got merc'd by many a shark :)

I played a really long time despite being angry every time i tried to pick up the card that was lit up and a card underneath it that wasn't lit up was what got grabbed lol. single player uno does totally work, fantastic job, i would def have this on my phone for a quick game you can pick up and put down really quickly