I love me some wacky physics games
game_witch
Creator of
Recent community posts
Oh man, I love the concept, I also had a hard time figuring it out. Once i figured it out i had fun cranking it to high speed and breaking more of my systems at once. part of what took the most time to figure out was what was clickable and when and what effect clicking was having. The square puzzle where you have to click in order was hard to read what color was changing so i felt like i wasnt getting the fun challenge of memory.
Sorry about your artist, good on you for finishing and submitting
Thanks for playing and commenting!
I was thinking about having the megalith move everytime you crank but I couldn't decide when exactly it should move, but that would force you to go explore the space more and take time in between spins , but I want you to be able to see the symbol, so yea I agree I didnt quite get it
Thank you so much! Yea I definitely felt that while developing and just didn't get around to communicating that better
Like different feedback for when enemies are being added so that you really feel that, and showing more that your attack has changed, and like, really making winning gems and hearts more impactful
First of all extra points for the Irish language! I was so psyched, i cannot understand it but i love seeing it!
The lore was awesome, definitely my favorite part. It made me keep playing to see it all. Combat is so hard! I tried to kill them all at first but without getting health any kind of pickups there really wasn't any reason to fight them and it just became a sprint thru each level to see the next lore drop. Really love the vibes tho
nice game, great micro experience, I lol'd when i finally got the reply from the radio guy
I like the way the insanity increasing was communicated but it was hard to tell when it was reaching the limit. Also without any UI about how much battery was left it was hard to tell how much to use or not use the light.
Yea the flashlight is vital once you lose it the game becomes pretty impossible if you haven't already loaded up on cigarettes
so glad you got into the jumping! i didnt intend to make a platformer but last night after i uploaded the last build I realized it totally is, thanks for playing and commenting!
Oh man thanks for such detailed feedback. Yea the cigarettes make the chaos screen effect go away. I wasn't expecting it to be as hard to balance as it was. The effect comes on at a steady pace but the zombie attacks add to it. Balancing the rate that it comes on with the number of pickups and how easy/hard they are to find/ get to without play testers to help me understand what was and wasn't being communicated was super hard. Thanks for playing and commenting!
Hell yea dithering. This rules dude. I can't really tell if I would have liked it more if the items were in different places every time for each area. At first it was frustrating finding them, but then when I knew where they were it kind of stopped being as fun lol. I might just be fickle. Regardless I loved it. Great story and atmosphere. I just wanted to help my community :'(







