Hi, thank you for playing and for detailed feedback!
1) The game was inspired by that challenge with glass panes from Squid Game. More player feedback would be better, true.
2) Controls are pretty straightforward and standard, and written under game description. I had an idea to do small intro section with story introduction and controls but had focused more on design and asset picking (oops)
3) Yeah, I wanted to do a first person view but forgot about it later (The most permanent solution is the temporary one :) ). The jumping over the walls thing, I did not find a way on how to fix it without making the walls higher.
4) That is intended
5) That is because those elements were not labeled as "Ground" so you would get stuck in falling animation. That way I prevent you from using environment to jump out of bounds or generally do something that was not intended. But the behaviour is wonky, true.
That is not a score but a code indeed. You are intended to input it somewhere in the hub. Small tip, each pillar that represents the level has a number on it ;)
dselimovic
Creator of
Recent community posts
Hi, I commented and rated the game! Nice work.
Here is mine https://itch.io/jam/gamedevtv-jam-2025/rate/3589726
I must admit I did not have enough time to polish such things during the jam. I spend most of my time on overall design and picking the right audio assets. The stock model was missing some "character", so I had to flair it up a bit :D Thanks for playing, I hope you complete all the challenges to get the final reward!
Well, this was fun. I have just finished my first game and first jam! During the development I have written a journal of the process and my thoughts behind everything. This is not your classic dev log. This is a funny story that follows me through the game jam. It tells you about all of my ideas, problems and solutions. And most importantly, it shows you how you can also achieve the things you had never believed you could do but wanted so hard to do them.
You can read the full journal here:




