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dselimovic

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A member registered Jul 15, 2024

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Recent community posts

Hi, thank you for playing and for detailed feedback! 
1) The game was inspired by that challenge with glass panes from Squid Game. More player feedback would be better, true.
2) Controls are pretty straightforward and standard, and written under game description. I had an idea to do small intro section with story introduction and controls but had focused more on design and asset picking (oops)
3) Yeah, I wanted to do a first person view but forgot about it later (The most permanent solution is the temporary one :) ). The jumping over the walls thing, I did not find a way on how to fix it without making the walls higher.
4) That is intended
5) That is because those elements were not labeled as "Ground" so you would get stuck in falling animation. That way I prevent you from using environment to jump out of bounds or generally do something that was not intended. But the behaviour is wonky, true. 

That is not a score but a code indeed. You are intended to input it somewhere in the hub. Small tip, each pillar that represents the level has a number on it ;)

Thank you. I have used the third person controller and modified it slightly. Did not want to lose much time on making a custom controller, animations etc.

Thank you! Hope you figured out what to do with that code (yes, that is a code).

Entertaining and cool. I like the chicken AI. Only things that I do not buy is the blood splatter/killing. It kinda spoils the low poly cartoony whimsy vibe. Maybe puff of smoke and chicken dissapearing/popping like balloon would fit more. Good job!

Good job for a such short time. I hope you continue working on it.

Cool little game. Controls are little hard to get used to, at least for me.

Nice idea. I hope you make something fun out of it. ;)

Nice idea. I hope you make something fun out of it. ;)

Nice game. Good luck on your Unity learning path :) I really like the sound choices

Thank you. I spent a lot of time on game and level design :)

Thank you for playing and for the feedback!

For a gam jam game? Amazing. Good job to everyone involved. 

For a gam jam game? Amazing. Good job to everyone involved. 

Cool idea. I like the music and SFX.

Cool idea. I like the music and SFX.

Thank you! I am aware of mouse sensitivity but I did not have enough time to do a settings page for such things.

Hi, I commented and rated the game! Nice work.

Here is mine https://itch.io/jam/gamedevtv-jam-2025/rate/3589726

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Hi, good job! I really like the idea and audio. 

I had some problem with rendering. Device is Mac M3 Pro and browser is Chrome.


Practice makes perfect :) Thank you!

Each level is unique with its own twist; you will hate some of them and enjoy the others :)

I must admit I did not have enough time to polish such things during the jam. I spend most of my time on overall design and picking the right audio assets. The stock model was missing some "character", so I had to flair it up a bit :D Thanks for playing, I hope you complete all the challenges to get the final reward!

Really good audio and visuals. Really like how polished it is for a jam game. Only thing that is missing, for me, is the ability to restart the level anytime I want. (I mean I can if I intentionally go out of bounds). Good job!

I really like the art style, reminds me of the old flash games. Good job!

Nice concept. I really liked the audio and the logo.

I really like the idea of evolving level. Good job! 

Well, it is a 3D game run in browser. Truth to be told, I have not put much time into optimization. Thank you for playing!

Small hint, 512 is a code that you input "somewhere" (no spoilers) in the main hub level. More laughs coming your way when you figure it out :D Good going and thanks for playing!

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Thank you for your kind words. :)

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Well, this was fun. I have just finished my first game and first jam! During the development I have written a journal of the process and my thoughts behind everything. This is not your classic dev log. This is a funny story that follows me through the game jam. It tells you about all of my ideas, problems and solutions. And most importantly, it shows you how you can also achieve the things you had never believed you could do but wanted so hard to do them.  

You can read the full journal here:

My First Game Jam - by dselimovic (newgrounds.com)

I have never used SDL but would like to try some day. Have you ever used SFML? That will be my weapon of choice for this jam.

Speaking of scratch, I will be programming my game from scratch, and it will be my first game and game jam ever so that should be fun (more painful than fun probably).