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nonsiccus

23
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4
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A member registered Nov 01, 2023

Creator of

Recent community posts

Haha thanks. It’s clearly unfinished so I appreciate the kind assessment!

I was pretty proud of the music, but had some issues getting it to play properly.

Thank you for the kind words. The supportiveness from the community has been unexpected, I honestly was nervous about submitting at all, thinking it might be better to just wait for next time. I learned some valuable lessons (including issues during export!) that I’m glad I went through.

I did participate in another jam that overlapped a couple days, but was able to make more progress (though still incomplete) and am proud of that. I’m eager to see what I can come up with after taking some time to recoup before the next Godot Wild jam!

Appreciate the kind words, the art especially haha. I learned a lot about scoping and making sure that I can actually set aside enough time from other responsibilities to achieve the scope.

I intend to join the next jam to apply my lessons!

Thanks for the encouragement. I intend to participate in the next one and will try to be more intentional in both scope and time that I can put aside to work on the game. I would really like to be able to submit something that’s worth rating on the next one.

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Edited: Thanks again!

Well done! The default sensitivity was wild and I was a bit lost about the lack of feedback from firing/hitting (besides the sound).

I really liked the overall atmosphere though, cheerful slaughter!

Phenomenal art and super clean UI. I was a bit lost at places and would have loved some tooltips to explain some icons. Really enjoyed playing the game!

A great way to exercise spatial reasoning. I had some issues with the mouse occasionally snapping or turning unexpectedly which sometimes caused me to be disoriented in the room.

Enjoyable, and really liked the atmosphere.

The writing was so good, did your daughter come up with some of the jokes?

Stop trying to change my world views!

Thank you.

I was surprised at how much work it took to build what otherwise appears very underwhelming. My programming choices likely made things harder on myself than they needed to be but I learned a lot about how to streamline.

I do intend to flesh the concept out a bit more. I saw a great implementation of a similar idea in Blood Dice - another entry for this jam. Inspiring to see what people can put together in the timeframe!

Thanks, it was a lot of fun and I’m very eager to make some more progress on this project and to apply what I’ve learned in the next jam. Thanks for the kind words!

I appreciate the kind sentiment and encouragement.

I do intend to keep working on this after a short break. I don’t know if I’ll fully complete it, but would like to complete the core gameplay loop and see if it’s worth fully finishing based on playtesting.

Sent an invite on discord!

Added!

I’ve only worked at a beginner level in Godot but would be happy to try doing anything. This is my first game jam and honestly I just want to be able to participate… awkward given this one requires a collaborator. Happy to assist with design, and basically anything else. I am a quick learner.

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Your game was enjoyable - I generally enjoy the idea of managing cooldowns to try and optimize for a playstyle. The game, while a bit unbalanced, lays the groundwork for some interesting concepts. The dynamic between the ice attacks, melee attack, and shard pickup reminded me of Jacks (https://en.wikipedia.org/wiki/Knucklebones).

Happy to take you up on your offer to learn about the skill design. I’m especially interested in how the code is structured and maybe a pseudocode example.

I’m a novice to Godot and I feel like I might be overcomplicating things. I find myself breaking things up into many scripts in an effort to make things modular but coming to the realization that I might be overdesigning.

Really cool game concept, love the cooldowns. Bugged out after a while and wasn’t able to collect anymore shards.

Would you be willing to share the source code for this? I’d love to go over how you structured the skills.

Not sure if you’ve had a reply from them but I’d be happy to help on the design aspects. I’ve also done basic projects in Godot.

Just want to say thanks for the great assets and content on youtube.

Love your tutorial series - thanks for making this art available!