Really cool game concept, love the cooldowns. Bugged out after a while and wasn’t able to collect anymore shards.
Would you be willing to share the source code for this? I’d love to go over how you structured the skills.
Your game was enjoyable - I generally enjoy the idea of managing cooldowns to try and optimize for a playstyle. The game, while a bit unbalanced, lays the groundwork for some interesting concepts. The dynamic between the ice attacks, melee attack, and shard pickup reminded me of Jacks (https://en.wikipedia.org/wiki/Knucklebones).
Happy to take you up on your offer to learn about the skill design. I’m especially interested in how the code is structured and maybe a pseudocode example.
I’m a novice to Godot and I feel like I might be overcomplicating things. I find myself breaking things up into many scripts in an effort to make things modular but coming to the realization that I might be overdesigning.
Nice. Yeah this game is a good example of modularity of code that’s not too complicated.
It’s a better convo over discord: https://discord.gg/eTv2GZxU