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A jam submission

Life of the AstronautView game page

Submitted by ThePivi — 2 hours, 40 minutes before the deadline
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Life of the Astronaut's itch.io page

Results

CriteriaRankScore*Raw Score
Story#453.6823.682
Sound#1273.4553.455
Aesthetics#1363.9093.909
Theme#1903.7733.773
Overall#2133.5003.500
Music#2293.3413.341
Mechanics#3382.9552.955
Fun#3982.9322.932

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
RPGmaker MV default engine, with it's free to use assets.

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Comments

Viewing comments 20 to 1 of 39 · Previous page · First page
Submitted(+1)

I love the story, although it can get pretty wordy at times, and it took a while for me to get into the gameplay loop, but once I did, it was surprisingly fun. I could see this being very intense if you added real-time system failures, making the player frantically search for a specific tool before life support goes out lol.

Developer (2 edits) (+1)

Thankyou for the feedback

And I mplemented the system of temperatura and energy... Actually I have a Ship stat factory, and a time, but I had no time to wired thoose things to the event system. This is the next step, and this is why the different endings are hardcoded based on the daily work of the astronaut.

Thx again.
Ohh and the intro was 4 times long as now. :)

Submitted(+1)

Hi M8, 

awesome intro got me right there at the captain speaking to himself cause there is no one left. 

Really catches these old sci-fi movies, love it. Why is he dash-fyling-face-first left and right ? But its nice xD

The intro text was reaaaaaaaaaaaly long. BUT it fits the theme! Liking it

Developer

Thank you for the feedback!

"Why is he dash-fyling-face-first left and right ?" - No gravity on this ship, so actually I need to draw the dash-flying-fave-first up and down animations :D

And the intro text was muuuuuuuuuch longer, but the based on the first two playtest, I modified a database a bit to make it shorter for the GameJam.

Submitted(+2)

Very nice, clean graphics and UI. Creating a game for a jam with this much text is, in my opinion, a bold move. I played for a while, though I must admit I felt a bit lost at times. That said, I still think it’s a solid title — congratulations!

Developer(+1)

Thankyou for your feedback.

This ammount of text is the bare minimum for an enjoyalbe story with a ballanced fun and teach factor and... Ok this is just my stupid oppinion. :D
Actuallay I know you're right about this... hopefully this is the maximum ammount of text and informations for a gameJam.
I'll be happy if all of the players have enough patiente to start the real game. :)

Thanks again.

Submitted(+2)

Finally, I get a chance to pee in space! Thank you for making my dream come true! Also, cool game! I was scared to rearrange the various items myself since I wouldn't know what floor they would be on, but returning to the same places again helped to instill a sense of familiarity with the ship. I wonder if I'd be more inclined to change them if I were playing the full game? Anyhow, I had fun with this one. Thanks for sharing!

Developer(+1)

Thank you for your exceptionally detailed feedback.

Perhaps you are the first one who wrote about the toilet. During the first playtest phase, there was no option to pee, and without it, there was no fun on the ship. Because of this, most of the playtesters committed suicide. I played with the idea a bit to leave it that way, but it might have been a bit harsh for the late-night news: "Massacre in the GameDev.tv Game Jam!"

Items and storage:
I think you did well. Maybe there's another, better logic to store those items; I think the real problem is the limitation of the inventory, especially if you are sloppy and don't have a perfect memory.

Were you able to complete Day 2 with a specific outcome?

Submitted

Well thank the stars you added  the urine! I don't think I had a specific outcome, I wish I had taken a picture of the exact wordage but it basically said thanks for playing the demo as I remember it.

Submitted(+1)

I found a typo after repairing a bed, I'm guessing the word should be 'field' not 'ield' here:

A nice little astronaut slice of life simulator! I'm not sure how to get five different endings. The first playthrough I fixed the bed, slept, fixed the shower, had a shower, fixed the electrical box, slept and got this:

The second time I fixed the bed, slept, partially fixed the shower and then immediately slept, which got the same message.

Developer(+1)

You are a professional!

Thankyou for the testing and teh scteenshots!
And BTW.: You created a most addictieve game in the jam until now.

Submitted(+1)

The atmosphere is immersive, and the multiple endings add great replay value. The visuals and sound design are top-notch. Looking forward to seeing how this project evolves!

Developer(+1)

Thank you!

Submitted(+1)

Great sound effects in this, well done!

Submitted(+1)

Really well made game and lots of polish well done!

Submitted(+1)

it was very cute and the cutscene music was lovely. 

Submitted

Wow this is so cool, this is a very complete, clean project. I really loved the visual aesthetic, sound design and music. everything is so perfect and snappy.  One thing i wanna know, where is the calibration tool? Also what engine you used for this game? 

Developer

Thank you for the feedback.

Each level of the ship, you can check the storage. (Last menupoint on the ladder) And it is at the upper left corner of the engin room.
The enginr is RPG maker MV.

Submitted(+1)

Reached the "frozen ending", it was fun! And it taught me to never take a shower in deep space.

It's already a well polished game,  probably the most solid i've tried, everything works perfectly and it's interesting to learn the mechanics.

Developer

Thank you for your feedback. 

And maybe these endings are unnecessary, but if you are curious about the possibilities, you can test all of them... 
But later when I have a save game function in the game :D

Submitted(+1)

A nice game! The visuals match well with the SFX and music. I’m not sure if it’s a bug or if I missed something, but I got stuck during the power device repair. I saw the repair button, but when I clicked it, there was no indication in the dialogue text. I tried interacting with other modules, but nothing helped me get unstuck. Overall, it’s a very good submission. Good job!

Developer (1 edit) (+1)

Thanks for the great feedback!

I'm really happy you enjoyed the game's visuals and atmosphere.

The power device repair was a bug... thank you for noticing!
[Reapired]

Good job! and nice profil pics :3

Submitted (1 edit) (+1)

wow very cool game, i like rpg game

Submitted(+1)

I could not gasp all the details, but I like the idea. I miss something that shows the inventory, maybe some icon on the top of the screen. With few iterations I feel it can be a good try for a commercial game.

Developer

Thank you!

I'm not shure about it, but maybe you just hit the enter, and there is a "hands" manu, where you can locate the two possibile item in your left and right hand.

Thx for the feedback again :3

Submitted(+1)

extremely well made with smooth mechanics. Nice job!

Developer

Thank you, did you find one of the endings?

Submitted

cool setting for a tiny world.
exploring all the decks was nice, but it did convey the feeling of a very complex systems driven strategy game, but it turned out to be more of a narrative game, I think? It is a bit confusing to tell what kind of game the game wants to be...

Developer (1 edit)

Yes I know. This is only the first two days of the story.

And the logistic of the items and the repairing of the modules maybe not that fun experiece for you.

Submitted(+1)

I didnt manage to fix the power unit, but overall I had a pretty fun time

It's so peaceful and promising! I'd love to see how it turns out! 

Developer

There are multiple endings too.

Submitted(+1)

Great job and interesting premise. There didn't feel like much of a "game" at the start with the walls of text. Maybe try peppering it in where needed and let the player discover it? I love the idea you have and I think you can do a lot of cool things with this.

Developer

Ok, I get it. The story is too long... And this is not a visual novel.
Problem solved :D

Submitted(+1)

Love the art style!  The amount of text was a bit daunting for a game jam game and there were a few cases where options text was overflowing the screen.  Nice job!

Developer

Thankyou for your comment, The name of the itemas are shorter, ant the intro text too.

Viewing comments 20 to 1 of 39 · Previous page · First page