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TheBitFossil

24
Posts
3
Followers
13
Following
A member registered Apr 11, 2021 · View creator page →

Creator of

Recent community posts

The character is cute. I would like to speed up with a key press to be a bit faster. 

Does this happen when you reload the game and try it for the second time? Normally the game does not start when pressing Z only when clicking "new game". Will run some tests and see if I can get to that state. Thanks for letting me know.

This sounds serious. I know that there is a bug, where u cant kick and move at the same time. Could you please tell me, when or where all of this happened ? I can then reproduce and see what is possible to fix.

"Is this a snail on a board with wheels ?! That's funny!" There are a lot of mechanics at once, a tutorial would be nice or the level progression could be a bit slower. I am confused on what to do or where to go. When pressing the red button, it would be nice if the snail would not move after mouse press. I am not sure if the snail should keep moving when shifting dimensions. Its helpful. Having the possibility to go up enhances my way, but an introduction that its possible would be good. I see its overall potential. More explaining the mechanics, would do good.

Yeah, that pesky bug wandered in , when I squashed two others.  :/ aaaaand here goes another round of bugfixing

Thanks for playing and rating, m8. Appreciated !

"Lets go over some code" these deep programmer jokes :). Funny little experience. Liked it

There is something nice about this ghost and its origin. The setting and style fits. The blocks are a bit surprising and I am unsure where to go to. A bit of dynamic camera work could do wonders.

Some good mechanics put together. A bit wonky to use the skills from my book and a very long hallway :). I fell through the black hole while using it for the first time. Its a real black hole :)

You feel like wanting to explore more of the level. Sometimes I am unsure where to go and if the button did something useful.

Its fun and I am not good at puzzle games. Keep at it. Nice art style. Nice sounds.

I like using bow and arrow and nice that you put in equip animations and UI. The sounds are great for player feedback, for example telling me that its a headshot. The enemies are a bit too fast or I would like to roll or dash away.

That was fun. Not sure why the colors are removed on a certain amount. The wheel could be enlarged a bit more when leveling up and maybe some power ups that let me turn faster or something like that.

Small simple levels and immediate response to what I am doing and quickly a new challenge. Liked it!

This was fun to play, a lot of text but it explained well  what this game was about. Quickly I knew what I had to do and it was pretty straight forward after that.

Nice, sound, nice lights. Sadly I can not read the upper text, the UI is out of the screen area. Would it be possible to fix the "aspect ratio" so that it fits the screen?

Thats true, I used my "oil tileset" and the contrast to the background is really not that easy to spot. Thanks for pointing that out to me!

Thanks m8 ! There is a small spot at the bottom, underneath the platform, where you could get stuck , right ?  Oh, I will tell them that you are sorry, when they get a shuriken in their face. Your right, the second one deserves one she is not the nicest princess :).

So much destruction and blinking lights :)

Unexpected but was fun. When the camera is set to side view, i can run and fall down the "flat earth" ;)

I really liked the "moo" sounds and the legs are really clunky and funny when you jump. Its hard to be a cow in the clouds

Using Brave browser, sadly cant load the game

Thanks m8, I could find the error. It was a wrong TileMap physics layer shape!

New version is up and running !

Nice tutorial you got there, and the game play was fun. The mouse control was a surprise I was not prepared and did not know how to close the overlay.

Hey Birnenlp, many thanks for playing the game and also reporting back the bugs ! 

Could you please elaborate a bit on  how to reproduce what prevented the jumping. So i can have a look at it.