This one was really cool. The boss sequence with the flames and the staircase descend looked really cool. At first I didn't recognize the doors as such, they rather seemed like a wooden wall. Overall very good for the timeframe
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Hacker Souls (Beta)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #91 | 3.700 | 3.700 |
Story | #252 | 2.900 | 2.900 |
Sound | #278 | 3.100 | 3.100 |
Mechanics | #302 | 3.133 | 3.133 |
Overall | #311 | 3.333 | 3.333 |
Fun | #316 | 3.267 | 3.267 |
Aesthetics | #366 | 3.400 | 3.400 |
Theme | #439 | 3.167 | 3.167 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
Unity procedural fire: https://assetstore.unity.com/packages/vfx/particles/fire-explosions/procedural-fire-141496 ; some creative common soundeffects from freesound
Comments
This was awesome!
My favourite aspects were:
- Great level layout and design (the staircase was especially cool)
- The music was great. Did your team make it?
- The variety of abilities available to unlock
- The enemy variety was decent if you explore enough to find them
- Frisby is MVP
- The story was cool and unique it's like System Shock: Dungeon Edition
- Having such a stable web build for a 3D game like this is impressive
Some really small things I think would make it even better:
- Name the abilities when you unlock them rather than keeping them as question marks
- It would be cool to have a heavy version of the standard melee attack by holding left mouse for extra damage
- I think a horizontal health bar that's centred at the bottom of the screen might work better
I had a blast, great submission!
cyber + knights.. that's pretty cool. I couldn't really tell when I was getting hit though. I liked the character design!
Interesting theme! Got my but kick pretty much instantly but fun
A cool idea to mix the medieval/cyber themes together - love the change in music and visuals halfway through :D!
A very cool game. I loved the fire particles and the shaders you used. combat was a little off. but I enjoyed anyway. I could get ahead of the robots. whatever I did, just kept dying to them. looked like they were respawning. Great Job man
This game is my JAM! I love anything first person medieval combat focused, and I had a lot of fun with this. Also it is such a unique concept! I would love to see this project developed a bit more. If I may make some suggestions, I would love to see the controls tightened a tad bit and also (just a small thing), the sound effect you used to indicate that you hit an enemy is a sound I associated with a blocked attack, so at first I was confused if my attacks were going through or not. I could see this game being a super fast paced Quake-esque game but with swords. Definitely one of my favorite games from this jam. Nice job!
Nice! I love the music change after you beat the big guy with the axe. Also the height my guy was jumping he should be in the Olympics. Fun!
That was a cool little surprise at the beginning and I thought the matrix-y walls made for a crazy exciting energy alongside the music and enemy designs. Something was really hurting my laptop through. Wish I could play on my main desktop, but I had to pack that away. So yeah, got some crazy choppiness after a while. Still had a good time while I could.!
Reminds me of quake 1 one of my favorite games ever. Good Job!
I wasn't quite sure what to do but otherwise it was fun to play. For the most part I just ran past everything. The combat was a bit weird to get used to.
Quite a lot going on here - but I enjoyed it for what it was. Could have some more touches of enemy telegraph and cooldown though. :)
You guys took on a big challenge. This game has a lot going for the timeframe. The hit animation reacts very fast, which is good. Movement was alright a bit clunky.
The bottom info for the keys show a lot of "???" Either you want the user to guess what it does or it does not do anything. If latter then just dont show the "???" at all. Blocking would be a nice addition. Some hurt visuals.
A very unique game!
The athmosphere is cool, it remember me a Matrix movie (the 2nd) blended with a souls :P. Nice job! ^_^
Quite hard imo. Something weird happened when I jumped: I was standing on the enemies. They couldn't hit me and I couldn't hit them.
Nice game, a little bit to hard for me but i suck on these type of games. Liked the music and game feel alot!
Very good game I liked the visuals and the mechanics are so good good job :)
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