Sometimes there are goodies hidden in the dark little gaps... just saying.....
Recent community posts
I just found out (realized...was told....) that you don't have to hit the main page to get the game. So the controls listed there aren't any help.
So, from the game's main page:
Use the arrow keys or wasd (really only the left and right arrows and the a and d keys) to move.
Use space to jump.
Or use a joystick.
Wall jumping is possible, and necessary!
You can practice your moves on the menu screen.
Ah yes, I put on the game's main page that there is wall jumping and it is necessary. Sorry. I didn't realize that the Jam would have a cover page. I should post a comment about that here.
I was very forgiving with all the hit boxes, you've been playing too much Levelhead or something if you think my hit boxes are too forgiving! ;)
The controls are too hard...too many buttons to remember... and all those crazy combos to do the attacks.... (j/k of course). I love the minimalist design. I always shoot for small and go way overboard during jams. This is awesome!
The UI sizing in Unity is always painful. I died and the game just kept going. I couldn't tell if there was something in the instructions to explain that or not, but I had to kill the game to get out of it.
Awesome little dev tool, especially for jams that theme themselves around classic or fantasy consoles. This is the most flexible and dynamic 8bit console simulator that I've ever had the joy of messing with.
I love the music....
I can't say I knew exactly what was going on, or what I was doing, but I kept doing it anyway. There's something soothing and cerebral about this that warrants more play.
Well, the game is mostly shit, so if you play the shit out of it, there may not be too much left. :p
But thanks for the kind words, and I hope you enjoy it. I'm having a blast playing all the other games. I'm really bad at them, but I'm also really stubborn.
OMG, I really apologize to everyone that has downloaded the game so far... I've re-uploaded the file, now as a zip. Just unzip the files and run.
The issue with testing on the dev box is it always works where you built it.
Hey guys, thanks for hosting another Jamuary. That was almost as painful and frustrating as last year. I've started playing some of these here games... got some really interesting things going on, can't wait to see them all....
Throw up some "Halfway there" pics, people. I wanna see the games that are going to consume my February... at least the first few days of it.
I'll start some off with a with an early shot and a midway point shot....
HAPPY MLK DAY!!!!
sweet, with all the options for themes, if you had a chapter on each it would be a hefty read.
I finally got the punching in there.... so now you can walk around my maze and punch things. Woohoo.
I think I have an idea...I'm hoping to have something playable by the end of this weekend.
The Discord channel overwhelms me, I always feel the need to catch up and that thing is constantly scrolling. I'll definitely get on there and check things out periodically though.
Have you seen this other "Game JAMuary"? You need to give them the smack down... though I think they may out number us slightly.
Hey everybody!!!! What's anyone working on? I think I'm a bit overwhelmed by the options. But I'm definitely aiming for something simple with a kinda retro style game play but with a shiny new coat of paint.
That theme generator helped.... not at all....
This is a really cool puzzle game idea. I'm not much of a puzzle game guy, so this bite sized chunk was the perfect size...for me. Although you introduced a new mechanic at the very end that I wanted to see how you used in future levels. I could see this being a really good, full featured game.
HAH! Great feedback. I went back and forth on how long to make the level before the boss comes out. Yes, there is a special ability that only appears during a 2 player game, but you have to make it to the boss in order to use it. Will I get disqualified for shortening the countdown for the purposes of this JAM? Instead of 9000 km I can put the boss at 3600 km so you guys can see the boss and the cool "Union" mechanic after 2 minutes instead of 5... but you have to kill a lot of enemies in order to use the Union, that's energy at the bottom of the screen, not a score.
Ok, well... it looks like I broke a bunch of things the last time I "fixed" it. Now the aspect ration should work and the game should be the way it should be. Hopefully I didn't break a whole bunch more stuff...
Amazing that you got this running and looking this good on the TIC-80! AWESOME! I'd love to see a game made out of this, I mean a racing game would be obvious, but a Star Fox style game could be great!
I've been through all the games, and I just want to say, "WOW". Ya'll brought it. Well, except Matt and Geoff... but we don't expect finished or polished from them, do we?
So, as is normal, I'm sitting here with my glass of whiskey and I'd like to propose a toast to LDG! I know it's not a word, but these guys are the funnest!!!! The community is great! I'm glad I got to be a part of this.
I've played all the games now, I think... I need to revisit a few. You guys made some pretty games. You guys made some HARD games. Vox... you made that darkness guy a total bastard! ScaryGenie... what the hell, do you hate us? ZaneDubya, that needs to be turned into a 40 hour epic! I'd like to see all of these expanded on.... well, except the one with the lizard licking the bricks.... (again, just kidding)
Geoff, let me know when to expect that Bard's-Tale-Like-Light thing...
Wow, I posted a video to twitter and that thing literally took 4 days to actually show up... maybe longer. But I got out of work today with all kinds of positive comments on it, so I guess... worth the wait? Thanks for the happy comments guys.
I don't know how to link that here... but it's on my twitter feed.