I will definitely look into this. I apologize for the inconvenience. I definitely want the game to run on Linux, I want to port it (in a less buggy state) to the Raspberry Pi... eventually. So it definitely needs to run on Linux. Thank you for the feedback.
ifman1
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So, initially, there's only one monster on the board, being that there are only 2 tiles and one has the rogue on it, stacking a bunch of monsters on there didn't seem fair. At the beginning of the monsters' turn each round the "Game Master" roles 1d6, on a roll of 1 the GM will add a wandering monster to the board. I've had runs through a level where none were ever added, and I've had runs where every round a new monster got added. It can get really hard really quick. There are 5 different monsters, each with different stats, in the game. A good trick is to build the dungeon in a way that the monsters will move away from the stairs and you can avoid them completely.
That's very interesting about the text on WINE. Did it show up in the menus?
Yeah, the tiles not matching is totally a feature... I mean bug. It has to do with the game not realizing there's already a tile on that spot and stacks a second one on top of it. When you click the tile you have a pretty good chance of getting the one on the bottom. Just chalk it up to the Game Master being a jerk.
I just found out about this community page! I uploaded a little fun project about a month ago, it's a remake of the classic Atari 2600 game Adventure, inspired by the recent remake of Link's Awakening. I had a week off of work and figured I'd just throw something together and have some fun making a game.
Let me know what you think!
I just found out (realized...was told....) that you don't have to hit the main page to get the game. So the controls listed there aren't any help.
So, from the game's main page:
Use the arrow keys or wasd (really only the left and right arrows and the a and d keys) to move.
Use space to jump.
Or use a joystick.
Wall jumping is possible, and necessary!
You can practice your moves on the menu screen.
Enjoy!
Ah yes, I put on the game's main page that there is wall jumping and it is necessary. Sorry. I didn't realize that the Jam would have a cover page. I should post a comment about that here.
I was very forgiving with all the hit boxes, you've been playing too much Levelhead or something if you think my hit boxes are too forgiving! ;)
I think I have an idea...I'm hoping to have something playable by the end of this weekend.
The Discord channel overwhelms me, I always feel the need to catch up and that thing is constantly scrolling. I'll definitely get on there and check things out periodically though.
Have you seen this other "Game JAMuary"? You need to give them the smack down... though I think they may out number us slightly.
HAH! Great feedback. I went back and forth on how long to make the level before the boss comes out. Yes, there is a special ability that only appears during a 2 player game, but you have to make it to the boss in order to use it. Will I get disqualified for shortening the countdown for the purposes of this JAM? Instead of 9000 km I can put the boss at 3600 km so you guys can see the boss and the cool "Union" mechanic after 2 minutes instead of 5... but you have to kill a lot of enemies in order to use the Union, that's energy at the bottom of the screen, not a score.