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Dekiru

206
Posts
23
Topics
23
Followers
20
Following
A member registered Oct 12, 2020 · View creator page →

Creator of

Recent community posts

Thank you.

I originally planned to work on it more. Was working on an update for tooltips to give more indication of what's happening, but life got into the way. I'm def keen to working on it some more when my current project is done with.

It's a little late, but I wanted to share a game we made for the 2024 GameDev.tv jam.

We created some additional sprites, but this pack served as the base for our game.

https://dekiru-dev.itch.io/wind-of-darkness

Thank you so much for playing our game. I'm in the process of finishing the other areas and we'll update the game in a few days.

Really cute. The info was very useful

Hi, thank you so much for playing. I have to admit, I don't play many story games like this. But it has been eye-opening and an interesting experience.

I love that you guys took an "inverse" approach. Most games interpret the theme as the player being tiny but this is really awesome!

I totally SUCK at this game! But otherwise great job

I had a heart attack the second I saw these big black teddy bears. The collisions are weird, but otherwise it was fun.

Hi, thanks for playing our game.

As we were working on the game we discussed the idea of this becoming some form of a self-help tool.

Something interesting that happened was that initially I started writing a story about losing your dad and dealing with those emotions and getting closure. However Nicolaas suggested we write the story in a way that we don't define a parent, but leave as much room as possible for interpretation. 

Hi there, thank you so much for taking the time to play our game.

I fully understand your disappointment. We had to slightly pivot the story mid jam. Our original artist dropped out and our lead had to spend a ton of time making art, too.

The team loves the story and the concept and we'd love to work on it more and create a more in depth story and finishing all the mirrors.

I loved the cutscenes and how hard it is to choose the right track. Let's just say I suck at picking music

I loved the cutscenes and how hard it is to choose the right track. Let's just say I suck at picking music

There is such an eerie vibe, and I have to say this doesn't look like a jam game. It is very polished and fun to play. Very well done.

There isn't enough time to talk to everybody and run through the dialogue to find the suspect, but otherwise, I like the concept and the stories.

I almost couldn't stop playing. I loved the art too!

Unfortunately, I couldn't get to print any of my butt cheeks or chat up "Easy Mary". The UI shows to press A but that didn't work.

Almost like Pacman! I find if I die using a dim light then the next time I play the light won't go brighter.

Unfortunately I couldn't get to print any of my butt cheeks or chat up "Easy Mary" the UI shows to press A but that didn't work.

Such a fun concept and the art looks amazing. It's actually polished nicely too!

There isn't enough time to talk to everybody and run through the dialogue to find the suspect. Otherwise I like the concept and the stories.

Such an eerie vibe and I have to say this doesn't look like game-jam game. It is very polished and fun to play. Very well done.

Thank you so much for playing our game. I've been busy this week rebuilding the card system and I was working on implementing a drop system where enemies would drop stuff but only about 50% of that logic/code existed when I had to abandon that to get the gameplay loop done. I see the cards don't always work which is why I'm refactoring it. One of the cards should give you more ammo.

Thank you so much. I wanted to go with a more interactive main menu and I personally love the touch Lazygout added to our characters and the work we did.

Hi, thank you so much for the feedback. I still needed to tweak the bullets and enemy speeds but ran out of time. All of our art was made for this jam by the amazing Lazygout.

I like how you have to actually remember stuff. The blood type thing was very funny for me.

I appreciate everyone's participation and feedback on the game. I believe that if I had worked on my birthday, it would have given me an extra day to handle things or prepare earlier, allowing more time for improvements. I have mentioned this to a few people already. Once the rating process is complete, I will address these issues and release an update. I am excited about the project and would like to continue working on it, rebuilding it from the ground up. This time, I plan to prioritize the building system and then integrate everything else with it.

Man, I had a really hard time with this game. I could only get one powerup in all the time I played. But t was good otherwise.

The way you could switch between the characters was cool for me. I got into a bug/situation where one enemy trapped me on each side. They couldn't hurt me and I couldn't hurt me. But they kind of shielded me so that was nice.

Hi, thank you for taking the time to play our game. I'll be sure to address all these issues and have a better build out after the submission period is over.

Hey and thank you for taking the time to rate my game. I will update the game after the submission period to address a few issues to make the game more understandable and make it clearer what to do.

The music really sets the tone of the urgency to get those kills. The throwing axe is my favorite

But thank you so much for playing <3

I have no idea how I messed up the clock hands now that you mentioned it I cannot unsee it xD

Thank you for playing. Yeah for sure, the lacking tutorial or information on what buildings are and what they do does make it really hard to play. Just didn't have enough time

Well done. Fun to play and looks/sounds amazing

Oh boy this was done really well. The priest annoyed me because he kept getting stuck and didn't want to move to the extraction point. The camera work and visuals are really superb!

Good job. There are different looking levels and it is really fun to play.

Thank you so much for playing and rating. I am definitely interested in developing this idea further and seeing where the project will go. It was challenging but I've grown so much with this project.

Thank you so much for playing and streaming our game.

Hey, I like the idea myself. I am exploring some ideas to build on the existing concept to make it fun and challenging. I'm considering the possibility of a co-op version where the hero(es) are always visible and adjusting the building system accordingly. Will see where the project takes me.