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A jam submission

Wind of DarknessView game page

Survive 30 days by building and expanding your village during the day, and fighting hordes of enemies at night
Submitted by Dekiru (@dekirudev), DashPresents (@dash_presents), Ellimity (@ellimity), Shawn van Staden (@shawnvanstaden) — 1 day, 53 minutes before the deadline
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Wind of Darkness's itch.io page

Results

CriteriaRankScore*Raw Score
Story#2622.8572.857
Music#3493.1433.143
Sound#3572.9052.905
Overall#5092.8572.857
Theme#5132.9522.952
Aesthetics#5143.0003.000
Mechanics#5442.6192.619
Fun#5462.6672.667

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
4

Did you use any existing assets? If so, list them below.
https://redjesterstudios.itch.io/neolithic-game-pack / https://arongranberg.com/astar/

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

Great game, cool stories and game mechanics! I think tooltips would have been helpful to know what each of the buildings did so I could plan better, but I think I mostly figured it out. Thanks for sharing!

Submitted(+2)

I liked this game, it is fun and I love the mechanics as well as the art!

Submitted(+2)

I liked this game, it is fun and I love the mechanics as well as the art!

Developer(+1)

I appreciate everyone's participation and feedback on the game. I believe that if I had worked on my birthday, it would have given me an extra day to handle things or prepare earlier, allowing more time for improvements. I have mentioned this to a few people already. Once the rating process is complete, I will address these issues and release an update. I am excited about the project and would like to continue working on it, rebuilding it from the ground up. This time, I plan to prioritize the building system and then integrate everything else with it.

Submitted(+2)

Neat game, I liked mechanics of building during the day and defending during the night, and that I got an active part in the defence.

I still had no real idea what buildings did before and after placing them down, but that's been mentioned a few times now.

Nice aesthetic and music.

Nice job :D

Submitted(+2)

Nice game! Seems you have achieved all the goals you set for the game. Good switch between base building and combat. Wanted to do something similar for our game. Like other comments mentioned some UI would have gone a long way. Good Submission to Jam.

Submitted(+2)

I would actually prefer if you moved the map with WASD keys as well in day-mode.

At some point I lost my whole UI so I couldn't continue.

It definitely needs some information on what the resources and buildings are.

Great music!

Submitted(+2)

I like the premise of the story! Feels like an interesting culture and folklore to delve into. The catchy music matched the theme.

Unfortunately, i did not manage to figure out how to play the game. From the GUI, I surmised that it is likely a citybuilder/ tower defence. But I had hoped that there were mouse-over tooltips, or just a label of what each building did, or what resource was consumed when building it!

Seems like this would be a good base to build off for a more fleshed out game!

Submitted(+2)

Great idea, build/fight combo.  But same as your other reviews, had no idea what I was supposed to do.  I panic bought random buildings and placed them randomly, as I watched the clock (with the clock hand speed also confusing me, lol) and I lasted like 5 seconds on the night.  Add the info as suggested, the tutorial, and make the first night a little easier.  :)

Developer(+1)

Hi, thank you for taking the time to play our game. I'll be sure to address all these issues and have a better build out after the submission period is over.

Submitted(+2)

Finally getting around to playing your game! I love the idea of building by day and combat by night, I think that's a really exciting premise. Also thought your story was novel and interesting. I don't think I'm telling you anything you don't know, but once I started playing I was completely lost. In addition to the known bugs you mention on the game page (no cost indicated for buildings, no health for buildings or enemies), I had no idea what each building type was for or why I should build it. Also was unclear how to collect more money to keep building. It feels like a solid start to a game that will be really cool in the future.

Developer(+1)

Hey and thank you for taking the time to rate my game. I will update the game after the submission period to address a few issues to make the game more understandable and make it clearer what to do.

Submitted(+2)

Very cool. Definitely needs some explanation or information on the screen for the player.... unless of course "figuring it out" is part of the challenge.

There is one thing that bothered me..... the clock hands are wrong, the hour hand moves faster than the minutes hand. No, this does not effect anything except bothering me, but I really can't unsee it.

Developer

I have no idea how I messed up the clock hands now that you mentioned it I cannot unsee it xD

Developer

But thank you so much for playing <3

Submitted (1 edit) (+2)

Really nice cool day/night mechanics.
Would have liked more in-game explanations about the buildings effects.
Anyway, nice game! I enjoyed playing it

Developer(+1)

Thank you for playing. Yeah for sure, the lacking tutorial or information on what buildings are and what they do does make it really hard to play. Just didn't have enough time

Submitted(+2)

really loved the gameplay and how you matched your game with jam theme. would like to see more work on this in the future. hope you continue working on this. I would love to give it another try.

Developer

Thank you so much for playing and rating. I am definitely interested in developing this idea further and seeing where the project will go. It was challenging but I've grown so much with this project.

Submitted(+2)

Nice game. Well done. 

Developer

Thank you so much for playing and streaming our game.

Submitted (1 edit) (+2)

I really liked the mechanics...hope you will continue developing this title, or something similar.

Developer

Hey, I like the idea myself. I am exploring some ideas to build on the existing concept to make it fun and challenging. I'm considering the possibility of a co-op version where the hero(es) are always visible and adjusting the building system accordingly. Will see where the project takes me.

(+2)

Good job!

Developer

Thank you so much!

Submitted(+2)

that was great, congratulations on finishing the game and working out the WebGL issue.

Developer

Thank you. Took a while to figure out the issues but glad I did.

Submitted(+2)

Really cool management/defense game. It's pretty ambitious so congrats on finishing it in 10 days! I had a fun time with it, I really like the visual and audio design. I wish the structures had tooltips explaining their purpose, or maybe a tutorial. Most things were pretty intuitive but it wasn't clear what things cost. I'd love to see it expanded upon! Congrats to all of you!

Developer

Thank you so much for playing our game. I planned a better UI to show what buildings do and what their costs are but ran out of time. I love the concept myself so I will be expanding on it after I've rebuilt the core mechanics. The code spaghetti and inconsistency is unreal.

Submitted(+2)

I think this type of game might be hard to make, and even harder to make it fun to play. I like your take on it and I think it's pretty good.

Developer

Hi there, thank you so much for taking the time to play. I hope it was fun to play. It is honestly lacking content. It was a bit much to handle as the team's only programmer and game designer in the team.

Developer(+2)

Thank you for having me on this development journey, Dekiru you did awesome!!!!!

Developer(+2)

Hey Dash, thank you for helping with the art. I really appreciate it!

Viewing comments 23 to 4 of 23 · Next page · Last page