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Mucusinator

207
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A member registered Dec 01, 2016 · View creator page →

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Ayy that was indeed pretty short, but pretty cool.

Nice aesthetic, cool main menu, nice electricity sounds.

Good job, specially for a game jam game, the mechanic of drawing was neat.

A simple enough game to understand, I got the gist of branching out fairly quickly.

It's got a chill vibe and aesthetic too it which is neat.

Would have been nice to have a win condition, but I also enjoyed just making a big ol web around the map once I cleared all the enemies out.

Nice job :D

Neat game,

Oh my the office is a labyrinth, I could never find that floppy disk O.o

Like shooting money at people mechanic, although upon restart it seems to give you less money than you originally get.

Good job :D

Aww heck this is all too real, except for the fact you can regenerate soul and it doesn't just simply chip away and get smaller >.<

Good game, here take my rating and leave me beeeeeeeee

(Nice job :D)

Ayy very nice game!

A simple and quite fun mechanic, that last level actually had me try a few times before I got to the end.

Overall good job :D

Nice art, and connecting cats is always a bonus :D

Definitely can see where you're going with this and would be keen to see you complete it ^o^

Ayyy a neat variation on the snake game format.

The first round I thought I could simply avoid the zombies and it'd all be fine, then I saw my health go down :P

The second round I ended up speeding along mostly eliminating zombies rather than eating the pies, primarily because there didn't actually seem to be a benefit besides score for increasing in length. It actually makes things more difficult and likely that you'll get hit by a zombie without any upside.

It'd be cool if it also included the zombies splatted in the end score, I got like 79 kills.

The music and art are a good, a nice bop while boosting around the place.

Nice job overall :D

I'm not sure if the bugs may have appeared because I was clicking the cards as quickly as possible, but it's a possible factor.

Probably more fun to discover them little by little I reckon, it'll help ease new players into getting used to simply matching cards, and then introducing more possible combinations which will also make things more difficult.

Lol kind of, I believe he was making a large circle and about to renter the level but then seemed to run into some spikes from beneath that map so it restarted the level :O

Ooooooooo,

So far this is probably the most complete game I've come across this jam (/O.O)/

A whole flipp'n visual novel detective game, cool art, neat story, and I can record lamps to my hearts content.

I didn't end up completing the game because sleep is important.

I have no feedback to give, good job.

(╯°□°)╯︵ ┻━┻

Nice job, the mechanics take a bit of time to understand and get used to especially because the simon says WASD icons for defence and offense are the same.

Figuring out what cards are the correct response is a huge amount of trial and error, especially when it starts becoming text based O.o

Certainly interesting mechanics and a neat twist on the simon says formula :D

Ayy neat bot game! 

I tried to insert myself into the plug hole but nothing happened :P

The machine gun is pretty satisfying to fire, but the controls for rotating was a bit hard to use in tandem with the mouse.

A pretty cool game with decent length for a game jam, nice job :D

Ayyy nice game, quite the aesthetic you've got going.

I had zero idea what I was doing the first time I played and got nowhere.

Then I came here and read some of the explanations, and then realised I could hold down left mouse to scan the files. It was a long waiting game to wait for the correct evidence to pop up, but after like 10 minutes I managed to finish the game :D

So yeah players probably need more guidance on the basics of how the game works, but otherwise a cool experience!

"How'd you get footage of my laundry pile?!" :P

A pretty nifty change of formula to the regular memory card flipping matching game :D

Fun to play and read the sock descriptions, and also petting the cat and gnome.

Quite enjoyable, has a good aesthetic, nice job!

Ayy nice game!

Quite a few different mechanics at play here which spices things up.

Text is a little hard to read though, even in fullscreen.

Cyber doggo (>;o;)>

Neat game with quite a few different abilities to use, very nice.

During the section where the investigator tells you to turn around I uhhhhh, simply went past and opened the door. I exited the map and re-entered and skipped who knows how much of the level. Then I found my way back in and won :D

"It's Junkin time" >:D

The cutscene and visuals are immaculate, super well done!

The melee slapping enemies were never a threat.

The block/shield was a lil slow to pull out and seemed to have a cooldown which made it fairly ineffective against blocking projectiles (because their firerate is higher than I can keep blocking).

Music was louuuud, we've got that in common between our games :P

Overall a neat game! ^o^

Nice game, I can see quite a bit of potential if you worked more on this game and mechanic :D

The platforming was fine, the camera could be improved for tracking the player and where I want to be looking, but what you have at the moment still provided enough context for me to complete the game.

There's a lot of different puzzles you could do with the turning into electricity blobs to travel along conduits.

Nice job! I enjoyed horsing around ;D

Would be a looooot easier if there was a drawn pattern on the ground of how to go around the barrels, especially for the non horse barrel knowledgeable like me. Or even just a diagram that pops up at the beginning of the game.

Overall though, it's bug free and plays nicely ^o^

Ahhhhh very nice aesthetic and the speaking noises are great!

Gameplay is enjoyable and I found myself looking at the notes alooooot.

Nice job :D

Ayy very nice game

I used my bullet on the first enemy I saw, and then had to stomp around and knife the remaining bots.

It's a biiiiiiiiiig map for the amount of players/bots there are, I'd suggest making it a bit smaller and having the areas have a different layout (because it's all supermarket shelves). I ended up sprinting everywhere while 360 twirling around.

Gameplay is interesting with all the stealth mechanics to take advantage of, if I was patient enough :P

Overall nice game!

I went for a lore accurate run by training on bulk data by connecting anyone and everyone with everything :D

Attached is a pic of that score


Very fun game!

Ran into some visual issues along the way (invisible cards and cards missing the background) but nothing game breaking :D

It can get pretty cluttered pretty fast but I guess that adds to the chaos of it all.

Quite enjoyable game, nice job ^o^

Certainly an interesting entry! I can't say I've seen a "video" game for a game jam before :O

Neat game!

I'm guessing you're a dog person :P

It was an interesting mechanic you've got regarding shooting enemies and making pairs.

The game was super easy to complete, there was an interesting attempt to spice things up with the blue enemies, but they never survived long enough to change to bomb form.

Overall nice job :D

Lovin the blobs and the aesthetic you've got.

Took me a while to realise the two blobs have different movement abilities >.>

Nice puzzles too!

I did manage to accidentally fling one of the blobs outside of the map one time :P

Overall a nice job!

Ah wow that was a pretty quick game!

It's cool, rotation was snappy, and fast to understand how it all works.

Personally I would have just made it a timed endless game rather than levels so people could compete for a highscore.

Overall very nice :D

I'm fairly slimes are my spirit blob, so I connect with this game quite a bit :P

It's a nifty mechanic using the slime collection for movement and attack.

I wish there was more than the repeating 3 levels, but overall it's very nice for a game jam game!

Neat game! I really enjoy games where I can build stuff.

I wish there was an indication of what factory I was stationing trucks at, and some more feedback on how many angry shops there are. Sometimes it reached 4 super quickly without me realising it.

Couldn't survive past 3min 10 sec ;O;

Nice job overall! It tickled my building fancy.

Ayy that's a pretty cool take on Tetris!

Ended up getting a score of 2752 after making a large connection which was quite satisfying :D

Would be handy to have a button post game to get back to the main menu.

It's a nice job overall!

This game feels like an advert from BigWaffle

Very fun puzzle game! Loved the theming.

The last level was pretty easy >.>

Nice job :D

Ayy nice game with a neat aesthetic :D

I ended up playing as the 2nd character on my first run and it turns out that characters gun is bugged to not properly rotate. So I could only shoot at enemies to my right :P

Chose character 1 on the 2nd playthrough and the gun worked fine.

Was nice to eliminate the ghost bois.

I was promised cats in tanks ;O;

Neat game though, it's bug free and simple enough to understand :D

Yeap! I understand the struggle with new user experience all too well >.<

I'm not quite sure what explanations might help, but here's some info from my playthrough.

Until my first battle started, I didn't know my units would be moving straight ahead.

I still don't actually know what the lose condition for the battle is, whether it is having more survivors than the enemy, or if having at least one of mine alive is enough.

I found the text font a little difficult to read at its current size. Instead of fullscreening the game, my brain just glossed over the text and looked more at the numbers and symbols (I don't have dyslexia I swear). This means I also didn't really read the skills text, I just knew that the purple squares did "something". I didn't realise until now that it has a positive team buff, and negative enemy buff.

I'm not really sure what the timer looking symbol on each unit affects.

Attached is a pic of how the text looked for me, I dunno how much resolution size affects, but yeah a bit more difficult to read.


Ayy I'm really late to the party, but nice job!
Dodging the enemies can get fairly easy, but it's also very easy to take a bullet too.

It's quite ominous how the farmer is waiting to fill the last grave >.>

Cool aesthetic, and quite the story

Wish I had gotten around to playing this one back when ratings were open, ripperoni.

Quite the adorable art style!

I played it solo, but I imagine the gameplay would be pretty neat with multiple people

It'd be good if there was an indicator for who's turn it was, and which side's score was who's. Would help with the clarity.

It's overall functional which super neat for a game jam,

Good job :D

Nice game! I got like 7ish flights before ending the run myself.

Scoring is a little unsatisfying when purely based on the time remaining because it doesn't take into account the distance you travelled or how many other planes you've caught successfully.

TSA agents aren't much of a real threat, I had to directly run into one of them to trigger their effect.

It was fun zooming around the airport and jumping over seats in the plane to get out ASAP.

It'd be good if you showed the final score upon defeat, I'm estimating I got a score of around 555ish.

Neat job :D

Ayy very nice! Thanks for all the Calps :D

Extra time on successful matches would be interesting to see, it'd certainly widen the range of scores people would get.

Ayy a pretty neat game! Connected 19 peoples together, will the end score ever say I did better than an intern? ;^;

Very nice music choice, it fits the game quite well.

Can be a bit finnicky when trying to drag connections between two people, but when it works it's fun!

Nice job! Creating an auto battler in a game jam is no small feat :D

I didn't initially understand most of the mechanics, but managed to stumble my way into winning quite a few battles.

You've got a nice variety of units to choose from, and from what I played it all seemed bug free as well.

Overall pretty sweet!

I like building things :D
The mechanics of the game are interesting with the connections between all the buildings, nodes, and disruptors.

The difficulty felt pretty high, mostly because I have to set up the connections for my own buildings manually while trying to compete with the AI just plopping down buildings like no tomorrow.

Pretty cool idea though, and fairly chill music too.