Ayy that was indeed pretty short, but pretty cool.
Nice aesthetic, cool main menu, nice electricity sounds.
Good job, specially for a game jam game, the mechanic of drawing was neat.
Ayyy a neat variation on the snake game format.
The first round I thought I could simply avoid the zombies and it'd all be fine, then I saw my health go down :P
The second round I ended up speeding along mostly eliminating zombies rather than eating the pies, primarily because there didn't actually seem to be a benefit besides score for increasing in length. It actually makes things more difficult and likely that you'll get hit by a zombie without any upside.
It'd be cool if it also included the zombies splatted in the end score, I got like 79 kills.
The music and art are a good, a nice bop while boosting around the place.
Nice job overall :D
I'm not sure if the bugs may have appeared because I was clicking the cards as quickly as possible, but it's a possible factor.
Probably more fun to discover them little by little I reckon, it'll help ease new players into getting used to simply matching cards, and then introducing more possible combinations which will also make things more difficult.
Ooooooooo,
So far this is probably the most complete game I've come across this jam (/O.O)/
A whole flipp'n visual novel detective game, cool art, neat story, and I can record lamps to my hearts content.
I didn't end up completing the game because sleep is important.
I have no feedback to give, good job.
(╯°□°)╯︵ ┻━┻
Nice job, the mechanics take a bit of time to understand and get used to especially because the simon says WASD icons for defence and offense are the same.
Figuring out what cards are the correct response is a huge amount of trial and error, especially when it starts becoming text based O.o
Certainly interesting mechanics and a neat twist on the simon says formula :D
Ayyy nice game, quite the aesthetic you've got going.
I had zero idea what I was doing the first time I played and got nowhere.
Then I came here and read some of the explanations, and then realised I could hold down left mouse to scan the files. It was a long waiting game to wait for the correct evidence to pop up, but after like 10 minutes I managed to finish the game :D
So yeah players probably need more guidance on the basics of how the game works, but otherwise a cool experience!
Cyber doggo (>;o;)>
Neat game with quite a few different abilities to use, very nice.
During the section where the investigator tells you to turn around I uhhhhh, simply went past and opened the door. I exited the map and re-entered and skipped who knows how much of the level. Then I found my way back in and won :D
"It's Junkin time" >:D
The cutscene and visuals are immaculate, super well done!
The melee slapping enemies were never a threat.
The block/shield was a lil slow to pull out and seemed to have a cooldown which made it fairly ineffective against blocking projectiles (because their firerate is higher than I can keep blocking).
Music was louuuud, we've got that in common between our games :P
Overall a neat game! ^o^
Nice game, I can see quite a bit of potential if you worked more on this game and mechanic :D
The platforming was fine, the camera could be improved for tracking the player and where I want to be looking, but what you have at the moment still provided enough context for me to complete the game.
There's a lot of different puzzles you could do with the turning into electricity blobs to travel along conduits.
Nice job! I enjoyed horsing around ;D
Would be a looooot easier if there was a drawn pattern on the ground of how to go around the barrels, especially for the non horse barrel knowledgeable like me. Or even just a diagram that pops up at the beginning of the game.
Overall though, it's bug free and plays nicely ^o^
Ayy very nice game
I used my bullet on the first enemy I saw, and then had to stomp around and knife the remaining bots.
It's a biiiiiiiiiig map for the amount of players/bots there are, I'd suggest making it a bit smaller and having the areas have a different layout (because it's all supermarket shelves). I ended up sprinting everywhere while 360 twirling around.
Gameplay is interesting with all the stealth mechanics to take advantage of, if I was patient enough :P
Overall nice game!
I went for a lore accurate run by training on bulk data by connecting anyone and everyone with everything :D
Attached is a pic of that score

Very fun game!
Ran into some visual issues along the way (invisible cards and cards missing the background) but nothing game breaking :D
It can get pretty cluttered pretty fast but I guess that adds to the chaos of it all.
Quite enjoyable game, nice job ^o^
Neat game!
I'm guessing you're a dog person :P
It was an interesting mechanic you've got regarding shooting enemies and making pairs.
The game was super easy to complete, there was an interesting attempt to spice things up with the blue enemies, but they never survived long enough to change to bomb form.
Overall nice job :D
Neat game! I really enjoy games where I can build stuff.
I wish there was an indication of what factory I was stationing trucks at, and some more feedback on how many angry shops there are. Sometimes it reached 4 super quickly without me realising it.
Couldn't survive past 3min 10 sec ;O;
Nice job overall! It tickled my building fancy.
Ayy nice game with a neat aesthetic :D
I ended up playing as the 2nd character on my first run and it turns out that characters gun is bugged to not properly rotate. So I could only shoot at enemies to my right :P
Chose character 1 on the 2nd playthrough and the gun worked fine.
Was nice to eliminate the ghost bois.
Yeap! I understand the struggle with new user experience all too well >.<
I'm not quite sure what explanations might help, but here's some info from my playthrough.
Until my first battle started, I didn't know my units would be moving straight ahead.
I still don't actually know what the lose condition for the battle is, whether it is having more survivors than the enemy, or if having at least one of mine alive is enough.
I found the text font a little difficult to read at its current size. Instead of fullscreening the game, my brain just glossed over the text and looked more at the numbers and symbols (I don't have dyslexia I swear). This means I also didn't really read the skills text, I just knew that the purple squares did "something". I didn't realise until now that it has a positive team buff, and negative enemy buff.
I'm not really sure what the timer looking symbol on each unit affects.
Attached is a pic of how the text looked for me, I dunno how much resolution size affects, but yeah a bit more difficult to read.

Ayy I'm really late to the party, but nice job!
Dodging the enemies can get fairly easy, but it's also very easy to take a bullet too.
It's quite ominous how the farmer is waiting to fill the last grave >.>
Cool aesthetic, and quite the story
Wish I had gotten around to playing this one back when ratings were open, ripperoni.
Quite the adorable art style!
I played it solo, but I imagine the gameplay would be pretty neat with multiple people
It'd be good if there was an indicator for who's turn it was, and which side's score was who's. Would help with the clarity.
It's overall functional which super neat for a game jam,
Good job :D
Nice game! I got like 7ish flights before ending the run myself.
Scoring is a little unsatisfying when purely based on the time remaining because it doesn't take into account the distance you travelled or how many other planes you've caught successfully.
TSA agents aren't much of a real threat, I had to directly run into one of them to trigger their effect.
It was fun zooming around the airport and jumping over seats in the plane to get out ASAP.
It'd be good if you showed the final score upon defeat, I'm estimating I got a score of around 555ish.
Neat job :D
Nice job! Creating an auto battler in a game jam is no small feat :D
I didn't initially understand most of the mechanics, but managed to stumble my way into winning quite a few battles.
You've got a nice variety of units to choose from, and from what I played it all seemed bug free as well.
Overall pretty sweet!
I like building things :D
The mechanics of the game are interesting with the connections between all the buildings, nodes, and disruptors.
The difficulty felt pretty high, mostly because I have to set up the connections for my own buildings manually while trying to compete with the AI just plopping down buildings like no tomorrow.
Pretty cool idea though, and fairly chill music too.