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everardxii

51
Posts
A member registered Feb 27, 2021 · View creator page →

Creator of

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I was only using keyboard and mouse.  But thanks for checking.

Someone else mentioned that but I never came across that in play testing that I did.  It might be an issue playing in the browser or the GL build.  I'll investigate as that shouldnt happen.  Thanks for reviewing

Really like platformers and waves of ghosts.  Nice upgrades for coins.  Felt like I had to play for a long time to get coins as most ghosts didnt drop anything... which meant the upgrades came slow too.  Not being able to jump very much was very limiting at the beginning.  I liked the tltg button but you didnt enforce the max limits on the upgrades and you can keep clicking the tltg button to get more points.  Was pretty funny to zoom, flying and spray a million bullets across the board. :)

Wasn't supposed to be blurry :(  Will be fixing that as I work more on the project after the jam.  Such a nice little setting... completely missed it.  Thanks for feedback and reviewing

Snakes and ladders where Im from. :)  Very nice recreation.  Dice #2 is bugged for all, so the very first ladder is always missed, lol.  I lost my game, I was 4 away from the end, not fearing the last snake, lol, but for the life of me kept rolling fives and sixes and not able to finish.  Stupid green sneaked up and lucked out first time.  Would be nice to have sfx or something else going on to keep the player interested

Really liked how polished this is.  Very nice.  I ended up getting to level 20 but ended up with a massive crowd of monsters chasing after me.  Id recommend to maybe waiting between rounds or wait until a waves worth of enemies is dead before spawning the next.  Fireball seems a little underpowered, 3 or 4 shots to kill one

Very nice start, liked the looks of it.  I liked being able to jump on the enemies to get to the end.  You have a few things still to work on but the idea is good.  After a few times of playing it as Im sure was intended, killing every bad guy and getting to the end I then played with it.  Jumping the fences and going out of bounds.  Pretty easy to beat by just going outside the maze and heading for the goal. :)

Thanks for reviewing.  The axes weren't meant to come back to you.  That might be a weird bug for me to investigate.  All bullets are supposed to hurt no matter who threw them though.  My plan was to have enemies hit each other and then agro against the original shooter.  But right now they either shoot at you or the human archers or dragon, if any close.

Nice look and feel for the platformer.  Got all 4 achievements.  Last one was funny as I got curious with your instructions.  I collected the soul one and then tried to make it back without dying... made it through the rocks but then I couldnt make it our the other side, lol.

Just music/sfx would have made a big improvement

Thanks for reviewing and glad you enjoyed it.  Good feedback and hopefully when I add some NPCs their guidance will help better the experience

Reminded me of Future Wars / Operation Stealth.  Nice vibe to it.  Got to where I had the dagger but couldnt use it anywhere.  Curious as what I missed.  Seems like the intro goes to the credits if you're too slow.  Recommend making it a little more visual as to what the player needs from each screen, or maybe some animation to use an object.

Nice start on the game.  Some interesting ideas.  Id like to see where you go from here.  Id recommend looking into animating your player and maybe adding some music / sound effects.  Maybe look at the hole that the player can drop through.  Good luck!

Nice game, got a Spy Hunter feel from it.  Glad you have features planned.  Sound effects would help, lives, score, etc.  Menu music is a little loud especially coming back from playing the game

I really liked the game.  Nice difficulty buildup.  Only feedback was that I used the keys and mouse.  Having to use the e key to cycle was not the easiest.  Instructions said right mouse button but that didnt work for me.  I'd also like to change directions of the spell scrolling.  Leaderboard was a nice touch.  4th right now, not to brag, lol

Felt sorry for blaming the 3 year old for just wanting icecream.  Nothing wrong with that,  lol.  Played and enjoyed the game until I got stuck to where I was dying like every 2 seconds and there was no hope of me reaching the next goal.  After dying like 100 times i gave up.  Well done

Thanks for the feedback!  I had plans for bow, spear and magic attacks but never got to them. :)  Showing the cooldown Im still not sure on the best ways.  Will have to experiment. 

Liked the game and liked how you can attack the spirits too.  Encountered a bug to where enemies just stopped moving and I couldnt attack them, then encountered where I couldnt return from the spirit part.  Had fun tho

Such a small option and what a huge difference it makes!  Thank you for recommending that! :)

Even on my test plays I was considering the cooldown mechanics... making it shorter made me  able to spam axes and then combat was super easy.  I decide on a level system last minute that would decrease the times but its not very well portraited in the game.  Thanks for the feedback

Very nice looking game.  Liked the tombstones falling to be part of the problem solving and part of the navigating.  Lighting effects were great and liked seeing the eyes of the enemies.  At first I thought it was something to pickup, lol.  I got to level 4, but no matter how hard I tried I couldnt get a tombstone to land on the platform to the right

Nice game but a little short.  Once you get to a certain point you can just stay in the middle and keep going right.  Didnt like having to use the q key, would have preferred something for the right hand to press.  Key or mouse button.  

Fun game and very nice scene.  Enjoyed the skeletons crashing into each other.  Would have like to little more to do or if player could attack the skeletons or had other means to defeat them somehow.

Always like a good tank game.  Was a little frustrating that the enemy tanks never missed except to hit an obstacle.  Hiding in the top right meant the links from itch.io were intruding on the game play.  Id maybe suggest a little random additional angles to your enemies shots to give the player a little chance to live a longer.  Some tanks got stuck and wasnt until I went past were they able to continue

I like chess.  Played for a while and it then said black won.  Wasnt in check and I'd just taken the black queen.  Weird.  Was a little hard to tell what moves the black did without studying the board.  Try to make it more apparent.  Fix the castling.  Was a little hard to tell the pieces apart and what they were supposed to be.  Also, not sure how it was tied to the theme

Liked the game and the concept.  I ended up mainly cheesing it though with guiding the enemies into the traps.  Had some issues though... glitching to where the enemies would disappear and reappear, enemy attacks not close to me hurting.  Tidy those up and make the AI a little smarter than just heading for you would go a long way

Loved the look and feel of the game.  Was quite difficult for a tutorial level.  Goblin at the end killed me a lot, and restarting all over again was a pain.  Only thing Id recommend would be more player actions.  The one attack is nice, but adding in a player block high and then low, why can't I attack high or low.  Maybe a jump would be nice.  

Nice intro.  Gets you invested in the story.  Not sure how the player comes back tho to extract revenge.  The end boss looked no different from anybody else so I was surprised that it ended.  Shooting on the road I couldnt see my bullets.  I gotta see bullets everywhere.  

The player stuck shooting straight and the enemies shoot towards you is a little unfair.  Having the mouse button to shoot would feel a lot better with aiming for the mouse position.  The new input system has mouse position also as mouse button. :)

I grew up playing games like gauntlet and warlords.  The funniest part was the multiplayer when you could shoot each other and stun.  The axes hitting everything was by design and the plan was to cause orcs to start and attack each other if hit by someone other than the player.  Orcs killing themselves by running into their own bullets was a funny side effect of that.  The only part I removed was the dragon hitting itself as in play testing it shoots a lot faster and was also killing itself pretty quickly.  Even the human archers can shoot and kill each other and the player, but they only attack/aim for orcs.

I had plans for a cooldown display but couldnt fit it in.  As you increase in levels the cooldown becomes faster and hits become stronger... but I dont display that anywhere :/

Nice game.  I agree with the other commenters, music and sound effects would greatly help.  Not sure if there was more than one level as I always failed the 1st level.  Couldnt tell much different between the 2 options of turrets

Like the game.  Didnt like the one use crystals as I got stuck and couldnt die.  Have to admit I didnt read the instructions or read the narrative in game

I had the exact same issue on my first build.

Try:  Project Settings > Player > Publishing Settings > Compression Format > Gzip

if Gzip doesnt fix it try disable as HenRMJ suggested.

Make sure you have a clean build folder and the zip everything as before and then upload.

Good luck!

Scope creep is definitely a thing.  I think I was a little too ambitious for all the things I wanted to add.  I tried to have a war in the middle of the map between orcs and humans once they reached a certain population level.  Its funny to watch if you get to see it.  At one point when I was play testing the dragon came over and killed absolutely everyone!  :/

I came back and tried shooting.  I like to shoot.  Very nice as I thought this would be a big miss.  Add instructions for it. :)  I dont like how you can shoot straight.  Id say maybe limit to left and right, since that is where the guns are.  Maybe a little like the old pirates game

I love 2d space shooters.  Been playing Drox a lot lately.  Very nice beginning of development.  The score is a little broken but I didnt mind as I like collecting millions at a time.  Got bored quickly and thought I was doing great weaving in and out of asteroids until I realized no collisions there.

I love arena type games.  Spent most of my time circling big mobs of monsters while shooting at them and running.  Like someone mentioned below, Id more recommend left mouse button attack/shoot then the numbers, and maybe right button to transfer.  When dying I ended up having to quit, but a would be nice to have a score or time.  Wasnt sure on how to upgrade the spells.  Felt like I was shooting peanuts at the monsters, lol

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Played the game several times and got pretty low scores just trying to keep the balls up.  After that I ended up just spamming the right mouse button and kept the paddle in the same place.  Never really used the left mouse button.  Nice idea, but needs more expanding to make ppl come back to it.

Just seen prims score and now feel bad.

Thank you for reviewing.  :)

Was there a shooting button?  Couldnt find it.  I liked what you had done, shame you ran out of time and only had the tutorial.  If you had any of the next level, even partly completed, I would have suggested including it and showing.  If you died from the first ship then the game just sits there.  The animation of the sea is a little too fast and made me a little sick (sea sick, get it?)  lol

Love a good platform shooter.  Loved being a tank!  Only feedback is on the longer levels dont make me restart all the way back at the beginning.  

Flappy ghost, very nice.  I wont admit to not getting past 30 and rage quitting

Really liked the idea but for me it was too easy.  Nice puppies at the end.  Make it more challenging by making the cars and cows, etc move too.  And like what most ppl said, replaying at find out why you missed a spirit when you didnt think you did to have it bugged so you cant get off the first level needs fixing.  Reloading the web page fixed that for me.... but still...