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So was that pappa hotdog saving mini hotdogs left on the ground?  Were you saving them so they could be eaten, and yourself, later?  Who eats hotdogs after the 5 second rule of touching the ground?  :)

Was there a better way to aim?  Maybe a crosshair or something with a bigger effect for the ketchup?  Some squishy SFX or stun noise for the baddies?  Was a little frustrating to always reset the found hotdogs on the levels when you're hit.

Got to say, very original, lol.  

Hey, thanks a lot for playing and for the fun and thoughtful feedback!

Yeah, there are some plot holes to fill. Hopefully upcoming levels can solve part of that (like: the aliens steal the hot dogs as fast as humans can make new ones). I wouldn't see the guy as the papa, more a member of a special forces group that's really enthusiastic about hot dogs. And the costume might play a role in the transition from earth levels to space levels - "time to take the fight to their turf" - he lets himself get abducted with all the little hot dogs... No worries about 5 second rule, I hear Synty hot dogs don't rot (they might zombify, though).

Aiming: There's an aim lock mechanism, middle mouse to lock your target on the nearest enemy within a max radius, but as many things it needs to be tweaked. Normal aiming suffers from the cursor being not locked, which would just have been one check box that I missed (unless HTML export makes it ineffective, we will see). SFX would have been the next feature, assets already integrated, but the deadline hit hard...

Thanks again!