Hey, thanks a lot for playing and for the fun and thoughtful feedback!
Yeah, there are some plot holes to fill. Hopefully upcoming levels can solve part of that (like: the aliens steal the hot dogs as fast as humans can make new ones). I wouldn't see the guy as the papa, more a member of a special forces group that's really enthusiastic about hot dogs. And the costume might play a role in the transition from earth levels to space levels - "time to take the fight to their turf" - he lets himself get abducted with all the little hot dogs... No worries about 5 second rule, I hear Synty hot dogs don't rot (they might zombify, though).
Aiming: There's an aim lock mechanism, middle mouse to lock your target on the nearest enemy within a max radius, but as many things it needs to be tweaked. Normal aiming suffers from the cursor being not locked, which would just have been one check box that I missed (unless HTML export makes it ineffective, we will see). SFX would have been the next feature, assets already integrated, but the deadline hit hard...
Thanks again!