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Star Catcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #540 | 2.087 | 2.800 |
Aesthetics | #549 | 2.683 | 3.600 |
Music | #624 | 1.789 | 2.400 |
Overall | #760 | 1.789 | 2.400 |
Theme | #767 | 1.789 | 2.400 |
Mechanics | #795 | 1.640 | 2.200 |
Fun | #802 | 1.640 | 2.200 |
Story | #848 | 1.043 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
Assets -From : Sprout Lands -By : Cup Nooble
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Comments
This game has potential! Nice music and sound. Well done!
A Fun game. I tried the mouse and arrow keys to move the paddle around, but the a and d keys are used for moving the paddle around. Nice Soothing music used for the game. My highest score was 18.
There is no way to restart the game, once you failed to collect a star. I had to restart the browser page to play it again, as the game stops there.
This game does have the potential and could become even better. Keep up the good work :)
Vibrant colors and soothing music makes this really simplistic game relaxing and enjoyable.
The paddle could be a tad faster but it works and is challenging on its own.
This was a cute, fun, game! I would have loved to see it developed further (the downside of game jams, I say this on almost all submissions).
Fun: I liked the concept, but didn't know the "why" of catching the stars. I died really fast when I didn't catch one star but I think they were physically too far apart at the speed of the platform to catch anything so the fun was short lived.
Theme: I didn't really know what the theme was.
Aesthetics: everything was really cute! It gave bubble-guppies vibes.
Music: I could tell this was stock music, so no worries at all! I feel that the stock could have been picked better though — the music felt a bit like a corporate training video. Development wise though it came through clean with no audio cuts or weird sounds!
Story: from as far as I could tell through gameplay, there was no story
This was a cute, fun, game! I would have loved to see it developed further (the downside of game jams, I say this on almost all submissions).
Fun: I liked the concept, but didn't know the "why" of catching the stars. I died really fast when I didn't catch one star but I think they were physically too far apart at the speed of the platform to catch anything so the fun was short lived.
Theme: I didn't really know what the theme was.
Aesthetics: everything was really cute! It gave bubble-guppies vibes.
Music: I could tell this was stock music, so no worries at all! I feel that the stock could have been picked better though — the music felt a bit like a corporate training video. Development wise though it came through clean with no audio cuts or weird sounds!
Story: from as far as I could tell through gameplay, there was no story
Cute graphics. It was a nice simple concept. I think sometimes the stars fall apart too far to catch.