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A jam submission

Bug-topiaView game page

Insect hotel manager
Submitted by brandtware — 1 day, 1 hour before the deadline
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Bug-topia's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#854.1284.128
Aesthetics#914.0434.043
Story#2262.6172.617
Mechanics#2613.1283.128
Overall#3013.2983.298
Sound#3602.7662.766
Fun#3643.0213.021
Music#6491.7021.702

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
no

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Comments

Viewing comments 42 to 23 of 42 · Next page · Last page
Submitted

I love the artwork!  It just needs some music.  😉 🎵

Developer(+1)

It does, but we made everything else ourselves so it didn't fit in the schedule. Thank you for the feedback

Submitted (1 edit)

I really like all the elements that come together here. The art style is great, and the faded/bright rooms are effective for indicating what I need to do.

I definitely couldn't parse what rooms bugs wanted to go to beyond "sunny/dark - up or down," but that wasn't a big deal. I do have two critiques about hunger:

One, I think clicking on the bug (or even the room) itself should also work for bringing up the food menu, not just clicking on the tiny hunger bubble. It seems like the game is trying to test your multitasking skills, not your precision click skills, but maybe you meant for both.

Two, there's no easy way to put this - I'm finding the sound effect you used for hunger to be deeply unnerving, and it's the main reason I stopped playing lol. I know it's just a funny sound effect and I may be the outlier, but I feel like it works against the charming vibe the game is otherwise cultivating. Some gentle music would also go a very long way.

Nonetheless, this definitely has potential, and works well! Great job!

Developer (1 edit) (+1)

The other options was wet or dry rooms. The left side is dry and the right side is wet (we have little rain particles). And small/big room was the last criteria. That you could click on the bug too is a good idea and should be easy to implement after voting. We definitely wanted to challenge the multitasking, not the precision, so the ui-size will go up too. 

I am deeply sorry that my hungry growl is disturbing you xD I'll try to think of something better (dieDaly had a good laugh at that part of your comment :D). We didn't add music in the end, because we had done everything else by ourselves. It would probably improve the lighthearted mood. But we are glad you liked most of it, thank you for your feedback :)

Submitted(+1)

I would say the game was pretty cute, it could do with a little slowing down at least in the beginning as you are still trying to figure the game out, because it was practically impossible to decide what room each insect should go to. Still I had fun trying this.

Developer

If we had more time, we would have made an ingame tutorial, but a rampup start would probably help as well. Thank you for the feedback :)

Submitted(+1)

nice game concept and cute art work .

Developer

Thank you :)

Submitted(+1)

Overall, it’s a good concept!

There are a few suggestions for improvement:

  • I think it’ll be easier to choose a room if you have a yellow outline with an arrow above each area where you can seat the customer rather than transparent black, because I didn’t initially expect to be able to select them. 😅

  • I also think their preference icons should be bigger, because even on my TV, I had trouble identifying them.

As for the rest, the visuals are nice and well chosen. And it’s cool that he reacts with hand drawn emoticons. Good work!

Developer(+1)

First of all, thank you for the comprehensive feedback! You're probably right that the ui wasn't very intuitive. But I'm not sure a yellow box would have enough contrast, especially against the lights room which are also yellow-ish. But the outline-box with an arrow concept is something we could try a few colors with to see what looks best. On the icon-size, you're most definitely right, it was the biggest (tiniest) mistake we made. We are glad you liked it :)

Submitted(+1)

i loved the concept and the atmosphere of the game, perfectly made!

Developer

Aaaw, thank you <3

Submitted(+1)

Great concept and really fun. I think the visuals and sound effects are great. Well done.

Developer

Hey, we're glad you had fun. Thank you :)

Submitted(+1)

Nice job on this. Really liked the cute art and the concept is a fun take on managing a tiny hotel. Once you know what you are doing it flows well but it is pretty challenging to keep track of all the bug guests and their food. Would be nice if there was a simple tutorial at the start or a way to help remember the food choices. congrats on the game jam

Developer

The food was originally meant as a bonus to regain points when the right room is not available. We sadly didn't have enough time for an ingame tutorial, so we just put it in the game description. Thank you for the feedback :)

Submitted

ah yeh, and fair enough. Sometimes I do miss things in the text

Submitted(+1)

Nice aesthetics! The concept is nice and fun. It could use a small tutorial or explanation at the start. Nice submission!

Developer(+1)

Thank you. Yeah, we didn't have time to implement the tutorial directly into the game, so we put it on the description page. 

Submitted

Yeah that's totally fine with the limited time of the Game Jam, but even the description didn't really tell the player what to do. It just explained what every icon means without telling the player where to click and when. I had to click randomly here and there at first to figure out where I should click, and once I understood how it's working I was able to play. Just letting you know what happened with me to think of how you can improve this experience.

Developer(+1)

Ok, thank you for your feedback :)

Submitted

Decent gameplay and aesthetics! However when there are more customers, it's basically impossible to serve them in time while remembering their preferences. I can see this become a great game with a bit of balancing!

Developer

Yeah, the tuning is a bit tight. The food choice was always meant to be a bonus if you can't serve the right room because it is already taken, but it is meant to be a bit challenging to the memory :)  Thank you for playing.

Submitted(+1)

Nice concept. The food request might be a bit too much for me to handle. Maybe have something to help the player remember their food choice? Or maybe slow down the game pace in the beginning a bit and have it slowly ramps up? Good job on a nice entry!

Developer

I didn't expect it to be that hard either xD We didn't have time in the end for difficulty levels or scaling because we could only spare a few hours each day after work. Thank you for the feedback

Submitted

Interesting concept and cool art! Very difficult start when you don't know what any of your rooms are and the bugs are impatient! lol xD

Developer

We didn't have enough time to put the tutorial in the game, so we wrote it in the game description instead, but I can understand that many don't read that. Thank you for playing :)

Submitted (1 edit)

Good work. This could be a cool game when the player is knowledgeable. I hope you work on it and polish it up.

Developer(+1)

Thank you for your encouragement. I think we won't expand it, it was just a nice experiment for the jam. I'd rather give more level to last years entry, but I suck at level design xD I'm glad that dieDaly did it this year 

Submitted(+1)

I love love LOVE the art style of this game, it's so cute! The gameplay itself was super fun once I got the hang of it too

Developer(+1)

Thank you, glad you liked it :)

Submitted(+1)

I love the graphics and asthetics of this game. It was so cute! I definitely found it challenging to get the bugs to a room of their requirements in time and found by the time they were hungry, I had forgotten what they wanted to eat LOL that's on my horrible memory though.  Great game!

Developer

Thank you. Maybe we do one with more story next time ;)

Submitted

You know I'm always up for reading a good story ;-) Or.... heck, we work together on the next one? XD Just a thought.  I do love a good collaboration project.

Developer(+1)

Could be challenging depending on your timezone because I could only work on it after work. I'm in UTC+1

Submitted

It definitely could be a challenge but I never sleep very much lol so maybe in the future we could figure something out :-) I'm in Eastern standard Time

Submitted

Nice concept and fun to play! Art is also really charming :) Wouldve liked a bit more time to study the requirements of the customers and then assign the rooms. But overall really nice, well done!

Developer(+1)

Thank you for playing. There wasn't enough time for difficulty levels so we ended up with a bit challenging timers

Submitted

Good lil game, love the art style!

Developer

Thank you :)

Submitted

A fun little game, functional and easy to understand.

I'd like to see some sort of progress bar to see how much time is left to choose the room or food.

Great!

Developer

Thank you :) I thought about such timers, but sadly didn't have time to implement them before the deadline

Submitted(+1)

Great game. The game is easy to understand

Developer

Thank you :)

Submitted

Charming art style. The gameplay is interesting too, managing rooms is a new game for me! I would have played more but I was hitting the respawn bug often for some reason, oh well

Developer

I'm sorry that happened. Thank you for playing

Viewing comments 42 to 23 of 42 · Next page · Last page