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Dragonspirit1976

18
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A member registered Mar 14, 2022 · View creator page →

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There will definitely be a few things that I will be "borrowing" for my game. Nicely done!

Very nice! I was thinking about something like this when I started but in 2.5D, I never got to make anything that worked, but I am quite sure I will revisit this later. Very nice! My compliments!

I can't fight that boss really. For me it is impossible to click both sides and focus on staying in the air, dodging the pipes etc. But it is very nice!

I know unfortunately a refactor broke everything. Will work on it again when voting is over. Thanks for checking it out.

Think that was a mistake, I was trying to submit Parallel Paradox.

We will keep working on it. The pressure didn't help, unfortunately. We were all learning though, so that's good! Thank you for your nice comment

Thank you so much! We did our best but never got to do what we set out to do. I may well try to get my idea to life now that the jam is over.

Thank you! See the response I gave above you. We meant to make the double jump impossible. Just never got around to getting the game to work the way we actually intended. That was supposed to get you to the actual start of the game. ;)

That was exactly intended. However, it was supposed to kill you and that would have loaded the actual game. That part was missing because of miscommunications. We had the concept that missing that double jump would wake you up in some sort of purgatory where you would have to work your way to heaven (or hell) based on your choices. 

We are proud that we got something posted, but it always sucks when your idea doesn't come to fruition.

Very well done! I wish my game came even close to that. Was a bit confusing at first but I liked it. And the fun thing was that you could just cheat your way to victory as well.

Thank you for that comment! Right now I really think it is very sad what we turned in in the end, but it couldn't be helped.

What an original way to work with this theme and what a way to create a 2d side scroller. The mechanics work fine but get frustrating when it is really slow. I do love the storytelling you are doing here though and it is a very nice way to play with something that is so heavy. I am fortunate enough not to have lived through depression so far although I think I have been on the edge before. My compliments to you!

I definitely will, because I am still a n00b, had my first game jam and it really went all wrong because of bad communications etc. I want to learn though and will do another jam in june.

Looks awesome, got stuck pretty fast though unfortunately. Figured I would need the cannon and cannonball to blast through the wall, but couldn't get to it when it fell on the left to the wall. Anyway, it looks awesome. Could have used a little story though to tell the player what is going on.

It is a beautifully crafted game, I had a lot of troubles with the mechanics however which took some of the fun out. I can only applaud you however for making something this elaborate in such a short time. Very nicely done!

Cool idea! Really like the way you have to do like a Squid Game puzzle to find your way. The only thing that would be cool as an improvement, is if you could somehow know which tile to stand on, like in Squid game they could figure it out (sort of)

I read the comment wrong at first. It is fixed now.

Thank you for that comment, unfortunately, I had no time to help in the end, but that idea came from me so it is very nice to hear that the jumbling text on the door was liked.