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The2lu

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A member registered Apr 22, 2025

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Thank you so much for the kind words, Im really happy that you had fun:) thanks for the suggestions as well, will keep the pointers in mind!

Thanks for playing and also for the feedback! Ill watchout for the Firefox error in future and try to figure it out. Glad you liked it :)

Thanks a lot, glad you had fun! Yea the movement thing was a bit dicey, am thinking of ways to improve that haha. The statues resembling enemies is a really cool idea! Thanks for the feedback and suggestions :)

Thanks so much for the suggestions! For the movement, yes i agree the isometric view does pose challenges, i think just making everything 45 degrees would work. As for the searching of portals - ya that was a pretty common feedback given by everyone. Variety of enemies is a good idea - will definitely add to the variety and challenge! Again thanks for playing and the feedback:)

The moving mechanic is actually really creative and definitely needs to be built on. reminds me of that popular game 'Getting over it'. Some sort of tutorial and some difficulty ramp up like for example smaller obstacles at first, then moving on to larger ones would have been nice. Good work on coming up with this though, well done :)

Played the first few levels and i think it was a great effort. It wasnt a typical puzzle, platformer but had some unique elements to it and the theme integration was quite strong.

I got stuck at the speed level like most others and i read your post on discord for the explanation - i think your idea to make this level was solid, just that some tweaking of some variables would be needed for you to achieve your desired outcome. And one of the purposes of a jam is exactly that - to get feedback from players! So now that you have that, im sure youll have much better clarity on what to do.

Other than this, i liked the gameplay and the short levels, each with a unique twist which is definitely one of the characteristics of this genre. The art was also simple and charming, but could use some polish for sure. Some particle effects would also add to the polish. For the inverted controls, one suggestion is to visually communicate to the player that the controls have been inverted through some indicator or change in color etc or even a change in music. 

Good to see that in your first jam you could submit a completed game, complete with story and many levels, so congratulations and well done :)

This was a really fun and challenging game! The concept was pretty simple, but implemented very well! The artstyle was great, the little nerve drawings were done well - unique enough and also some similar looking to slightly confuse the player! I like that you used different colors for different levels. The way that after each level the nerves were shown in the body was a great touch! The difficulty progression was also done very well, felt that it was getting more and more difficult with 5 sequences.

A couple of suggestions - I would have liked to see some sort of short trial of sorts before the first sequence came on, it felt a little sudden that after i pressed play, i was thrown in the game directly. It wasnt that difficult to understand honestly, and after doing one sequence i could figure it out, but even having one 'tutorial' would have been nice. This sort of theme would have benefited from some in-game story or background - like why is the player doing this? And that actually would have helped a lot to integrate it much more organically with the theme! The theme integration is really good, but with a little bit of context about the overarching goal of say saving the person who is upside down, it would have made a big difference! Also, I dont know whether the player's performance in the game (or how many they got right) is shown at the end? I think some sort of differing endings can also be implemented depending on how well they did in case you plan to build on this after the jam.

The music used was really good, gave a sense of urgency to the gameplay.

Overall really well done on all fronts, congrats :) 

Well done on this! Looks great with great assets and loved the snow effect. The music is definitely one of the highlights for me, great to hear an original track! I played this 2 times - once without the map and once after seeing the map, so I got lost for the first time, but then i could collect both the spheres and the gravity ring. I got stuck after that a bit though, couldnt find the towers. But anyway it was a fun experience. I liked the little interactions with the villagers, felt like there was thought put behind the world building. Movement felt good and shooting of the sun and moonbeam activation was also nicely done.

Thanks for playing,  glad you had fun!

good to hear! Do let me know if you need any help on this, I love strategy games:)

Played this for a couple of turns and was really fun! Good to know that you had fun building this and are excited for future projects:) I have played thronefall so I get what you have tried to do here and it feels really good as a reverse tower defense. Its a good take on the theme, to flip the genre, definitely thinking outside the box there!

The artstyle is simple but effective for this sort of game and the music works well with the gameplay and art,  felt very cohesive. From a gameplay point of view i like how you can control one character and rest driven by AI (very similar to thronefall) However i felt that there could have been more decision making since that is generally what player of this genre are looking for. The AI works well, but i think the behaviour especially of the enemy AI can be more refined. Adding health bars was great idea. To improve the feel further, you can look to add some juicy sound effects and particle effects for the combat. That would really improve the fun element of the game without investing too much time! Health bars for towers would also look good.

I think what you have here is a really great baselilne for a tower defense (or reverse tower defense) game and hope that you keep working on the project to polish it post the jam! Well done on this :) 

Really unique and creative concept you have here! I liked the the feel of the diffferent actions you can do like moving, jumping and even flipping over the letters of the title screen! The art was cute and some nice SFX. Definitely has the beginnings for a wacky game where the main character is training to join a circus :D Although not much gameplay as such, the experience was funny and intriguing :) 

Well done on creating a beautiful underwater world and great use of the theme! I loved the aesthetic of this - the color palette and also attention to detail in the artwork like how it gets darker as you go down and there are small lights around certain underwater fauna. The world feels interesting to explore (I used debug mode to swim around and reach the bottom flag)

However i  just couldnt get past the first area using the jump mechanic. As others have pointed out, its a bit too difficult and i tried with many different angles but couldnt get through. Good that you kept the debug option, even just exploring without the jump felt satisfying.Maybe giving some control to the player after he jumps or giving the player an option to set the angle could be mechanics you can think of adding so that the player feels that they have agency over the outcome. Also maybe giving some way for the player to see which differnet species are collected can also add to the exploration fantasy. The music is really good and fits the vibe of the underwater atmosphere. 

I think its a really solid concept and just tweaking the gameplay mechanics and difficulty a bit would make this really fun to play! 

Thank you!

Hey, really creative idea and seems like a really complex project, so well done and hope you build on this in future! I played a couple of game modes - flower and prisoner capture, which i think were great little twists on the game. Im not really good at chess so wont be able to comment on the AI but mechanically felt good. The artstyle is quite pleasing to look at.

Not sure how this integrates the theme of the jam unless its something like inversion of the chess rules? but seems like a stretch :D Audio was missing, but once you add it, it will definitely give it a lot more feel! 

In prisoner mode i think i encountered a bug where it sort of got stuck on the AI turn and i had to restart the game after a few moves.

Overall i think this is a really exciting project and quite unique, so I hope you continue to work on this after the jam!

Played this for a few times and could finish it in around 4-5 attempts! Its a neat little platformer and integrates the theme very well. i liked the use of the arrow and the way these arrows were placed on the map to clearly indicate when you can go upside down. The movement also felt smooth especially jumping which is key in these kinds of games, so well done on that!

The artstyle was cute and clean, the character sprite was done well. 

The game is easy enough but a bit unforgiving at times which is definitely a valid choice, though i would have liked if there were some checkpoints from where the player can restart after dying, so you need not play the initial parts over, but since its a short game, its not a big deal. I felt the combat can definitely be improved - right now what happens is that when you hit the enemy you by default get hit and lose HP. I dont know if it happens every time and what the reason is but for melee combat, i think you should definitely have some room between the player and the enemy for your weapon to give some room for error otherwise it feels a bit unfair.

Music went well with the gameplay, but felt it was a bit repetitive after a while. Sound effects were decent, but I felt there could have been more especially for the jump and the upside down turning - since these are ones which are key to the gameplay.

Overall i think it was a fun game and you have strong core elements of platform mechanics and the upside down element, with a little bit of polish would become a lot more fun. Well done :)

Thanks for playing and i agree with all your suggestions on the art and the minimap - great suggestions! so thanks for that as well! for switching weapons, you can also use right click which i thought was a bit easier than the mouse wheel and something I personally prefer but yes will keep the mouse wheel as an option too in future:)

Thanks a lot! were the movement controls confusing or the shooting? Do let me know so that I can try to improve in future:)

Thank you so much for playing and glad you liked the visuals, i focused on that aspect more this time since that has been a weak area of mine:)

Thank you so much for playing! I was lucky to have found great assets on the unity asset store which fit my idea. Also its the first finished 3d project ive made but not overall, had primarily done 2d before this:) sorry that you got lost on the map, i couldn't put in many indicators for the portals as i realized this quite late, but glad that you had a good time:)

Thank you so much for playing! As for finding the portal - i realized that this could be an issue quite late, so last minute i put in an audio effect which gets louder the closer you get! But its easy to miss, should have put in something else to make it clear for sure.


This was a really fun puzzle platformer! I think it is very approachable, unique (integrated the theme well!) and interesting enough to play till the end. The way new elements are introduced in each level is really fun. The core mechanic  of the web is well implemented and although its easy to figure out, there were some levels where i had to think and plan ahead, which was great. I also liked that you could unlock new characters. The art was also well done and fit the theme well. I liked the sprites of all the characters! Probably would have liked a bit more polish on the snake like thing at the end, but other than that, good work!

The pacing of the game is great for a jam game - each level is short enough and the fact that you could add so many levels in such a short period of time is impressive!

One suggestion is that instead of the up arrow key, a space bar would have been more suitable and more comfortable for the spider web. and would have felt more intuitive especially if you have to shoot the web down. Its a small point, but still thought that i would point out. 

Another suggestion would be to clearly mark an 'exit' for each level. For two specific levels i remember that i was confused as to where to exit (one was where the exit was to the top left). Just a simple exit sign would do the trick. 

The music loop was a bit short so you probably could use a longer loop so that it does not feel repititive.

One thing i felt was missing and would add a lot to the feel of the game was some particle effects - things like when the web is shot, when the spider lands on a surface etc.

Overall though this was a great entry, really fun. Congrats :) 

Always fun playing your puzzle games in these jams! I loved the look of this one.. the assets for the bubble and rock are awesome and go really well with the background. The color scheme is also very pleasing to look at and apt for a puzzle game where you might have to stare at something for a long time before something clicks! 

Im not great at solving such puzzles, so really couldnt solve more than 3 or 4 puzzles, but pretty satisfying feeling after you solve one. I could figure out a broad strategy to solve and felt good after that haha. I like that you have a practice mode for a more relaxed challenge where you can take your time and figure out strategies and then try out the challenges. I came to know that there was a hints mode after playing for a couple of times (maybe can be made clearer by just writing text instead of an icon? not a big deal, but just more clear)

The theme was pretty well integrated with the flip mechanic although i felt after watching a few solutions - can all puzzles be solved without using the flip mechanic? Or it is more of a time saver mechanic where you can solve it in lesser moves?

The audio loop felt a bit repetitive after a while so in case you want to work further on this, maybe a longer one would be better suited.

Overall a solid entry and a great puzzle game, definitely something you can make into a larger game :)

This is a nice concept to explore further, even though this was more of a prototype done in a short time. I feel that the space bar sensitivity should be more.. felt like it was not moving the ball too much on repeated presses. I like the concept of the triangles which are meant to be powerups/ score? - not sure. I would stay away from the upside down text though hahah very difficult to read :D:D

Hi, this is a really fun little game which looks great and also incorporates the upside down mechanic really well! I think the artstyle really stood out for me. The platforms, character and the Xray effect really felt cohesive and the overall look was great - a nice sci fi vibe. Gameplay wise the puzzles were simple but fun. It taught the mechanics also quite well which was really nice. Flipping the spaceship around had a nice feel to it and given that this was the core mechanic, was really satisfying. 

Given that you had less time to build it, the length of the game was perfect (better to do less things with more polish than have more content which is unpolished!). Some thing which i would improve on incase you decide to build  this further - The movement of the character (left, right) could be tightened up a little - like after stopping to run it went slightly ahead and the acceleration felt a little sudden etc. But other than that this was really well made, and can be built on further adding new mechanics, more levels, etc. well done :)

thank you :)

This is a really clever platformer style game, had fun playing it! The spider platforming was fun, and unlocking the different movements felt good. There were a few places where the controls for the spider felt a little clunky especially jumping on slopes etc. and one part where i got stuck was after unlocking the wall jump, i just couldnt go up. 

The artstyle was charming and i absolutely loved the little spider character :D I liked the music and the sound effects also fit well.

Its a really good entry and you can build it up to something bigger definitely has a lot of potential, well done!

Actually i found it refreshing that you are just thrown into a room and asked to figure stuff out. Given the setting of this game, i dont think an explicit tutorial would go that well, but you could think of something like hints written on the wall - given that this is a mental asylum (is that right?) it could be random notes written by patients on the walls which dont really make sense haha 

Cool concept and artstyle! Would really help if there were a few hints on the gameplay. I could solve the first puzzle, but got stuck on the second one. Some of the sound effects used are good, but the footsteps one is a bit intrusive. Would have loved to have a nice atmospheric soundtrack to this, to elevate the vibe of the game.

Overall, i feel that it needs polish especially on the UI and controls, but you have a good start and foundation for a nice puzzle game, well done!

Seriously one of the best mechanics in the jam ive come across! Cutting up the floor and trapping the agents is so satisfying and fits really well with the theme. The only thing that was an issue was with the balance - the fast moving agents were too fast and it felt almost a little unfair that i couldnt outrun them, but its still fun because the core mechanic is so interesting. The difficulty curve is definitely steep, but once you get it, its really addictive. THere is a lot of thinking you need to do and quick decision making which is really cool and adds to the depth of the gameplay. artstyle , music and sound effects support the gameplay well and fit the comedic vibe perfectly. 

Overall a really great entry, congrats :) 

Great atmosphere and visuals! I couldnt get the first puzzle on my first try (as in i found the number but didnt know what to do with it!) so had to look up a few comments. But then got it unlocked. The horror elements are definitely there and I had a couple of jumpscares. Adding some very subtle background score would go a long way in adding to the creepy vibe i think. 

Overall it has the foundations for a really good horror game and you have nailed the artstyle, well done :)

Really cool escape room game, felt really happy when i escaped (but i had to look at your hint for the fire :P) The story is really charming and i liked the writing and the puzzles. The background music and art were nice and added to the vibe of the fantasy setting. The theme was also well integrated in the gameplay. Overall, well done, would love to see this expanded to a more detailed game with more puzzles and mechanics, the groundwork is all there :)   

thanks!

Really fun little survival game! I almost made it to the end but my last cookie was stolen at 6 am :( I initially thought that it would be really easy and needed some variation in gameplay, but i think you nailed the refill mechanic - added a lot of decision making - whether to risk keeping the cookies unguarded or to risk running out of energy, well done! 

I liked the pixel art- cute and fit the theme and gameplay perfectly. A little bit more feedback with the flashlight itself like adding a small sound effect or particles and on hitting the monsters with the flashlight would have added to the fun. ALso on the cookie being stolen if there were a sound effect that would be great. THe integration with the theme was also very well done. 

Overall a nice entry, well done :)

Awesome take on the theme and really fun minesweeper style mechanics!  The puzzles were challenging but fun and i liked how every level added floors which added a level of difficulty. I think i got lucky in the later levels with getting my room on the 1st floor itself but had to try multiple times!

The gameplay itself was fun and the feedback on the actions like clicking on the elevator, clicking on doors etc. was great. I especially loved the sound design on this. THe background score was perfect for the mood and so were the different sfx used! I also liked the simple artstyle - fit perfectly for this genre and the mood.

  Overall a great entry, well done :)

Really cool little survival game, and i loved how the core mechanic of fueling the light was implemented. Simple but effective. It was a bit on the easier side, but great for a jam. I could complete on the third attempt. The music and sound effects were great, i especially loved how the track changed to a different one if the light ran out- good eye for detail and it added to the immersion. 

The art was good overall, but having a triangle for the fuel seemed a bit out of place haha. The theme also fit very nicely, giving a claustrophobic feeling of being trapped in  a room with monsters.

Overall a nice entry and i had fun playing it, congrats :)

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Really fun and challenging shooter, and great use of the theme too, nice twist on the setting. The shooting mechanics and gameplay was really fun and smooth. Especially liked the patterns of the envelopes and linkedin monsters, were difficult to dodge, but you had to learn their movements and then it became easier. I would have liked it if keeping the mouse pressed would shoot, instead of having to click for every bullet, but thats a minor issue, not a big deal. The pizza and soda bottle were also fun little options for weapons to add some variety and had a nice risk/ reward for the player. 

The artstyle was nice, i loved the color palette and the different sprites used. One thing maybe could have helped was to make the background elements which were not interactable to  have a little less saturation to make the interactable ones more prominent.

There was a nice feel to the shooting, but maybe could be 'juiced up' even more with screen shakes and particles, i think it would add to the fun element. THe integration with the theme was also perfect and very organic.

What could have added more variety was having a differnet 'boss' visually each time one was destroyed. The difficulty definitely ramps up (i reached the 3rd level after attempting a few times and it was definitely harder!) but having it look just a bit differnet would add to the feeling of progressing.

Overall though this was a really fun entry and well polished, great job :)

Nice little zombie shooter game you have here! was fun to shoot at zombies trying to come in through the windows. I loved the artstyle and the animations especially for the player character. THe shooting was also quite satisfying and the UI was quite clean and intuitive. 

On the gameplay i felt that adding more variety in terms of either types of enemies or weapons with some sort of upgrade system would definitely add depth to it. I lilked how you had to block the door with the sofa before you called the zombies, but it felt like an unnecessary friction the more i played. The radio mechanic was neat though, well done on that. 

Adding a bit of feedback when the house loses help would go a long way in adding polish to it ,something like a simple screenshake would also work and some sfx.

Overall its a nice entry and looks great, A little bit of polish and adding variety in the gameloops would go a long way. Well done :)

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Thank you so much for such a well-rounded review! I liked your suggestions on the stacking (it seems most people want to put tables on rugs hahah) and having a separate mode without a timer (That one was definitely on the cards during building but unfortunately ran out of time!) Glad that you had fun, and also a good suggestion for this to be a mobile game. If i could give this review a rating it would be 5 stars :D

Edit - for the question on pallette - i used an asset pack, but edited some of the assets - recolor, adding borders etc. And no i didnt use a pallette.

Thank you so much for playing and the indepth review. I like your suggestion of having the ability to stack some items on top of each other with a depth system - quite interesting! Also point noted about the tutorial, thank you :)