Hey, yes will be happy to!
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Hey i played the game, innovative concept and the gameplay is quite nice. I had a couple of points of feedback - 1. For the first minute or so i could not make any shapes because i think you have to draw the shape and wait for it to turn a different color and only then it is counted. THis led me to miss many and I could only match the horizontal lines. But later on i figured this out. You could make a short in game tutorial where you direct the player to do this step by step so that its very clear. I liked the variety in shapes and combinations of shapes. 2.After about min 3 it gets repetitive. Warrants for some variation in gameplay. 3. The difficulty ramp up is good - given the theme, you cant save them all - its all right. But can you incorporate the theme a bit more? Maybe thats where you can get the variation in gameplay. You could possibly incorporate a 'streak' mechanism where if you get many in line you get combos or something. its quite typical for this genre of game.
Didnt get much time to think on this, but what i can think about is - if you can send in batches like 2 at a time or 3 at a time and each has a different set of symbols so you can only save one or two. You also could make it such that if you save one, the rest automatically disappear. Now you can add a layer to this where there is some risk reward payoff like an easy symbol has low points and a difficult set of symbols has more points. Something on those lines. I actually just thought of a puzzle twist while writing this. :D so lets say there are 3 ghosts. First has a dash symbols second has a dash and circle and the third has 2 circles and a dash. Now if you draw a dash, just 1 will get saved and the rest 2 will disappear. But if you do a circle first and then a dash then you can save 2! And if you do 2 circles and then a dash, you can save 3. So the order matters.. hope i was able to communicate this well:D